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import bpy
from .paw import Rig as pawRig
from .paw import parameters_ui
from .paw import add_parameters
IMPLEMENTATION = True # Include and set True if Rig is just an implementation for a wrapper class
# add_parameters and parameters_ui are unused for implementation classes
class Rig(pawRig):
def __init__(self, obj, bone_name, params):
super(Rig, self).__init__(obj, bone_name, params)
def create_sample(obj):
# generated by rigify.utils.write_metarig
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
bones = {}
for _ in range(29):
arm.rigify_layers.add()
arm.rigify_layers[5].name = 'Paws'
arm.rigify_layers[5].row = 5
arm.rigify_layers[6].name = 'Paws (Tweak)'
arm.rigify_layers[6].row = 6
arm.rigify_layers[13].name = 'Leg.L (IK)'
arm.rigify_layers[13].row = 7
arm.rigify_layers[14].name = 'Leg.L (FK)'
arm.rigify_layers[14].row = 8
arm.rigify_layers[15].name = 'Leg.L (Tweak)'
arm.rigify_layers[15].row = 9
arm.rigify_layers[28].name = "Root"
arm.rigify_layers[28].row = 14
bone = arm.edit_bones.new('thigh.L')
bone.head[:] = 0.0291, 0.1181, 0.2460
bone.tail[:] = 0.0293, 0.1107, 0.1682
bone.roll = 3.1383
bone.use_connect = False
bones['thigh.L'] = bone.name
bone = arm.edit_bones.new('shin.L')
bone.head[:] = 0.0293, 0.1107, 0.1682
bone.tail[:] = 0.0293, 0.1684, 0.1073
bone.roll = 3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thigh.L']]
bones['shin.L'] = bone.name
bone = arm.edit_bones.new('foot.L')
bone.head[:] = 0.0293, 0.1684, 0.1073
bone.tail[:] = 0.0293, 0.1530, 0.0167
bone.roll = 3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['shin.L']]
bones['foot.L'] = bone.name
bone = arm.edit_bones.new('r_toe.L')
bone.head[:] = 0.0293, 0.1530, 0.0167
bone.tail[:] = 0.0293, 0.1224, 0.0167
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['foot.L']]
bones['r_toe.L'] = bone.name
bone = arm.edit_bones.new('r_palm.001.L')
bone.head[:] = 0.0220, 0.1457, 0.0123
bone.tail[:] = 0.0215, 0.1401, 0.0123
bone.roll = 0.0014
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_toe.L']]
bones['r_palm.001.L'] = bone.name
bone = arm.edit_bones.new('r_palm.002.L')
bone.head[:] = 0.0297, 0.1458, 0.0123
bone.tail[:] = 0.0311, 0.1393, 0.0123
bone.roll = -0.0005
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_toe.L']]
bones['r_palm.002.L'] = bone.name
bone = arm.edit_bones.new('r_palm.003.L')
bone.head[:] = 0.0363, 0.1473, 0.0123
bone.tail[:] = 0.0376, 0.1407, 0.0123
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_toe.L']]
bones['r_palm.003.L'] = bone.name
bone = arm.edit_bones.new('r_palm.004.L')
bone.head[:] = 0.0449, 0.1501, 0.0123
bone.tail[:] = 0.0466, 0.1479, 0.0123
bone.roll = -0.0004
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_toe.L']]
bones['r_palm.004.L'] = bone.name
bone = arm.edit_bones.new('r_index.001.L')
bone.head[:] = 0.0215, 0.1367, 0.0087
bone.tail[:] = 0.0217, 0.1325, 0.0070
bone.roll = -0.3427
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_palm.001.L']]
bones['r_index.001.L'] = bone.name
bone = arm.edit_bones.new('r_middle.001.L')
bone.head[:] = 0.0311, 0.1358, 0.0117
bone.tail[:] = 0.0324, 0.1297, 0.0092
bone.roll = -1.0029
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_palm.002.L']]
bones['r_middle.001.L'] = bone.name
bone = arm.edit_bones.new('r_ring.001.L')
bone.head[:] = 0.0376, 0.1372, 0.0117
bone.tail[:] = 0.0389, 0.1311, 0.0092
bone.roll = -1.0029
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_palm.003.L']]
bones['r_ring.001.L'] = bone.name
bone = arm.edit_bones.new('r_pinky.001.L')
bone.head[:] = 0.0466, 0.1444, 0.0083
bone.tail[:] = 0.0476, 0.1412, 0.0074
bone.roll = -1.7551
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_palm.004.L']]
bones['r_pinky.001.L'] = bone.name
bone = arm.edit_bones.new('r_index.002.L')
bone.head[:] = 0.0217, 0.1325, 0.0070
bone.tail[:] = 0.0221, 0.1271, 0.0038
bone.roll = -0.2465
bone.use_connect = True
bone.parent = arm.edit_bones[bones['r_index.001.L']]
bones['r_index.002.L'] = bone.name
bone = arm.edit_bones.new('r_middle.002.L')
bone.head[:] = 0.0324, 0.1297, 0.0092
bone.tail[:] = 0.0343, 0.1210, 0.0039
bone.roll = -0.7479
bone.use_connect = True
bone.parent = arm.edit_bones[bones['r_middle.001.L']]
bones['r_middle.002.L'] = bone.name
bone = arm.edit_bones.new('r_ring.002.L')
bone.head[:] = 0.0389, 0.1311, 0.0092
bone.tail[:] = 0.0407, 0.1229, 0.0042
bone.roll = -0.7479
bone.use_connect = True
bone.parent = arm.edit_bones[bones['r_ring.001.L']]
bones['r_ring.002.L'] = bone.name
bone = arm.edit_bones.new('r_pinky.002.L')
bone.head[:] = 0.0476, 0.1412, 0.0074
bone.tail[:] = 0.0494, 0.1351, 0.0032
bone.roll = -0.8965
bone.use_connect = True
bone.parent = arm.edit_bones[bones['r_pinky.001.L']]
bones['r_pinky.002.L'] = bone.name
bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones[bones['thigh.L']]
pbone.rigify_type = 'limbs.super_limb'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
try:
pbone.rigify_parameters.limb_type = "paw"
except AttributeError:
pass
try:
pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.segments = 2
except AttributeError:
pass
pbone = obj.pose.bones[bones['shin.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone = obj.pose.bones[bones['foot.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone = obj.pose.bones[bones['r_toe.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone = obj.pose.bones[bones['r_palm.001.L']]
pbone.rigify_type = 'limbs.super_palm'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone = obj.pose.bones[bones['r_palm.002.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone = obj.pose.bones[bones['r_palm.003.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone = obj.pose.bones[bones['r_palm.004.L']]
pbone.rigify_type = 'limbs.super_palm'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone = obj.pose.bones[bones['r_index.001.L']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['r_middle.001.L']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['r_ring.001.L']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['r_pinky.001.L']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['r_index.002.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone = obj.pose.bones[bones['r_middle.002.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone = obj.pose.bones[bones['r_ring.002.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone = obj.pose.bones[bones['r_pinky.002.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
bpy.ops.object.mode_set(mode='EDIT')
for bone in arm.edit_bones:
bone.select = False
bone.select_head = False
bone.select_tail = False
for b in bones:
bone = arm.edit_bones[bones[b]]
bone.select = True
bone.select_head = True
bone.select_tail = True
arm.edit_bones.active = bone
for eb in arm.edit_bones:
if ('thigh' in eb.name) or ('shin' in eb.name) or ('foot' in eb.name) or ('toe' in eb.name):
eb.layers = (False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
else:
eb.layers = (False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
arm.layers = (False, False, False, False, False, True, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
if __name__ == "__main__":
create_sample(bpy.context.active_object)
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