1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
|
import bpy
from .arm import Rig as armRig
from .leg import Rig as legRig
from .paw import Rig as pawRig
from ...utils import ControlLayersOption
class Rig:
def __init__(self, obj, bone_name, params):
""" Initialize super_limb rig wrapper class """
self.obj = obj
self.params = params
if params.limb_type == 'arm':
self.limb = armRig(obj, bone_name, params)
elif params.limb_type == 'leg':
self.limb = legRig(obj, bone_name, params)
elif params.limb_type == 'paw':
self.limb = pawRig(obj, bone_name, params)
def generate(self):
return self.limb.generate()
@staticmethod
def get_future_names(bones):
if bones[0].rigify_parameters.limb_type == 'arm':
return armRig.get_future_names(bones)
elif bones[0].rigify_parameters.limb_type == 'leg':
return legRig.get_future_names(bones)
elif bones[0].rigify_parameters.limb_type == 'paw':
return pawRig.get_future_names(bones)
def add_parameters(params):
""" Add the parameters of this rig type to the
RigifyParameters PropertyGroup
"""
items = [
('arm', 'Arm', ''),
('leg', 'Leg', ''),
('paw', 'Paw', '')
]
params.limb_type = bpy.props.EnumProperty(
items = items,
name = "Limb Type",
default = 'arm'
)
items = [
('x', 'X manual', ''),
('z', 'Z manual', ''),
('automatic', 'Automatic', '')
]
params.rotation_axis = bpy.props.EnumProperty(
items = items,
name = "Rotation Axis",
default = 'automatic'
)
params.auto_align_extremity = bpy.props.BoolProperty(
name='auto_align_extremity',
default=False,
description="Auto Align Extremity Bone"
)
params.segments = bpy.props.IntProperty(
name = 'limb segments',
default = 2,
min = 1,
description = 'Number of segments'
)
params.bbones = bpy.props.IntProperty(
name = 'bbone segments',
default = 10,
min = 1,
description = 'Number of segments'
)
# Setting up extra layers for the FK and tweak
ControlLayersOption.FK.add_parameters(params)
ControlLayersOption.TWEAK.add_parameters(params)
def parameters_ui(layout, params):
""" Create the ui for the rig parameters."""
r = layout.row()
r.prop(params, "limb_type")
r = layout.row()
r.prop(params, "rotation_axis")
if 'auto' not in params.rotation_axis.lower():
r = layout.row()
etremities = {'arm': 'Hand', 'leg': 'Foot', 'paw': 'Claw'}
text = "Auto align " + etremities[params.limb_type]
r.prop(params, "auto_align_extremity", text=text)
r = layout.row()
r.prop(params, "segments")
r = layout.row()
r.prop(params, "bbones")
ControlLayersOption.FK.parameters_ui(layout, params)
ControlLayersOption.TWEAK.parameters_ui(layout, params)
def create_sample(obj):
# generated by rigify.utils.write_metarig
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
bones = {}
bone = arm.edit_bones.new('upper_arm.L')
bone.head[:] = -0.0016, 0.0060, -0.0012
bone.tail[:] = 0.2455, 0.0678, -0.1367
bone.roll = 2.0724
bone.use_connect = False
bones['upper_arm.L'] = bone.name
bone = arm.edit_bones.new('forearm.L')
bone.head[:] = 0.2455, 0.0678, -0.1367
bone.tail[:] = 0.4625, 0.0285, -0.2797
bone.roll = 2.1535
bone.use_connect = True
bone.parent = arm.edit_bones[bones['upper_arm.L']]
bones['forearm.L'] = bone.name
bone = arm.edit_bones.new('hand.L')
bone.head[:] = 0.4625, 0.0285, -0.2797
bone.tail[:] = 0.5265, 0.0205, -0.3273
bone.roll = 2.2103
bone.use_connect = True
bone.parent = arm.edit_bones[bones['forearm.L']]
bones['hand.L'] = bone.name
bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones[bones['upper_arm.L']]
pbone.rigify_type = 'limbs.super_limb'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
try:
pbone.rigify_parameters.separate_ik_layers = True
except AttributeError:
pass
try:
pbone.rigify_parameters.ik_layers = [
False, False, False, False, False, False, False, False, True, False,
False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False,
False, False
]
except AttributeError:
pass
try:
pbone.rigify_parameters.separate_hose_layers = True
except AttributeError:
pass
try:
pbone.rigify_parameters.hose_layers = [
False, False, False, False, False, False, False, False, False, True,
False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False,
False, False
]
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = [
False, False, False, False, False, False, False, False, False, True,
False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False,
False, False
]
except AttributeError:
pass
try:
pbone.rigify_parameters.fk_layers = [
False, False, False, False, False, False, False, False, True, False,
False, False, False, False, False, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False,
False, False
]
except AttributeError:
pass
pbone = obj.pose.bones[bones['forearm.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone = obj.pose.bones[bones['hand.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
bpy.ops.object.mode_set(mode='EDIT')
for bone in arm.edit_bones:
bone.select = False
bone.select_head = False
bone.select_tail = False
for b in bones:
bone = arm.edit_bones[bones[b]]
bone.select = True
bone.select_head = True
bone.select_tail = True
arm.edit_bones.active = bone
|