Welcome to mirror list, hosted at ThFree Co, Russian Federation.

super_limb.py « limbs « rigs « rigify - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 0d557bb7c35baa34573bcecaadd39951a05c240a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
import bpy

from .arm import Rig as armRig
from .leg import Rig as legRig
from .paw import Rig as pawRig

from ...utils import ControlLayersOption

class Rig:

    def __init__(self, obj, bone_name, params):
        """ Initialize super_limb rig wrapper class """
        self.obj = obj
        self.params = params

        if params.limb_type == 'arm':
            self.limb = armRig(obj, bone_name, params)
        elif params.limb_type == 'leg':
            self.limb = legRig(obj, bone_name, params)
        elif params.limb_type == 'paw':
            self.limb = pawRig(obj, bone_name, params)

    def generate(self):
        self.limb.rigify_generator = self.rigify_generator
        self.limb.rigify_wrapper = self.rigify_wrapper

        return self.limb.generate()

    @staticmethod
    def get_future_names(bones):
        if bones[0].rigify_parameters.limb_type == 'arm':
            return armRig.get_future_names(bones)
        elif bones[0].rigify_parameters.limb_type == 'leg':
            return legRig.get_future_names(bones)
        elif bones[0].rigify_parameters.limb_type == 'paw':
            return pawRig.get_future_names(bones)


def add_parameters(params):
    """ Add the parameters of this rig type to the
        RigifyParameters PropertyGroup
    """

    items = [
        ('arm', 'Arm', ''),
        ('leg', 'Leg', ''),
        ('paw', 'Paw', '')
    ]

    params.limb_type = bpy.props.EnumProperty(
        items   = items,
        name    = "Limb Type",
        default = 'arm'
    )

    items = [
        ('x', 'X manual', ''),
        ('z', 'Z manual', ''),
        ('automatic', 'Automatic', '')
    ]

    params.rotation_axis = bpy.props.EnumProperty(
        items   = items,
        name    = "Rotation Axis",
        default = 'automatic'
    )

    params.auto_align_extremity = bpy.props.BoolProperty(
        name='auto_align_extremity',
        default=False,
        description="Auto Align Extremity Bone"
    )

    params.segments = bpy.props.IntProperty(
        name        = 'limb segments',
        default     = 2,
        min         = 1,
        description = 'Number of segments'
    )

    params.bbones = bpy.props.IntProperty(
        name        = 'bbone segments',
        default     = 10,
        min         = 1,
        description = 'Number of segments'
    )

    # Setting up extra layers for the FK and tweak
    ControlLayersOption.FK.add_parameters(params)
    ControlLayersOption.TWEAK.add_parameters(params)


def parameters_ui(layout, params):
    """ Create the ui for the rig parameters."""

    r = layout.row()
    r.prop(params, "limb_type")

    r = layout.row()
    r.prop(params, "rotation_axis")

    if 'auto' not in params.rotation_axis.lower():
        r = layout.row()
        etremities = {'arm': 'Hand', 'leg': 'Foot', 'paw': 'Claw'}
        text = "Auto align " + etremities[params.limb_type]
        r.prop(params, "auto_align_extremity", text=text)

    r = layout.row()
    r.prop(params, "segments")

    r = layout.row()
    r.prop(params, "bbones")

    ControlLayersOption.FK.parameters_ui(layout, params)
    ControlLayersOption.TWEAK.parameters_ui(layout, params)


def create_sample(obj):
    # generated by rigify.utils.write_metarig
    bpy.ops.object.mode_set(mode='EDIT')
    arm = obj.data

    bones = {}

    bone = arm.edit_bones.new('upper_arm.L')
    bone.head[:] = -0.0016, 0.0060, -0.0012
    bone.tail[:] = 0.2455, 0.0678, -0.1367
    bone.roll = 2.0724
    bone.use_connect = False
    bones['upper_arm.L'] = bone.name
    bone = arm.edit_bones.new('forearm.L')
    bone.head[:] = 0.2455, 0.0678, -0.1367
    bone.tail[:] = 0.4625, 0.0285, -0.2797
    bone.roll = 2.1535
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['upper_arm.L']]
    bones['forearm.L'] = bone.name
    bone = arm.edit_bones.new('hand.L')
    bone.head[:] = 0.4625, 0.0285, -0.2797
    bone.tail[:] = 0.5265, 0.0205, -0.3273
    bone.roll = 2.2103
    bone.use_connect = True
    bone.parent = arm.edit_bones[bones['forearm.L']]
    bones['hand.L'] = bone.name

    bpy.ops.object.mode_set(mode='OBJECT')
    pbone = obj.pose.bones[bones['upper_arm.L']]
    pbone.rigify_type = 'limbs.super_limb'
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    try:
        pbone.rigify_parameters.separate_ik_layers = True
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.ik_layers = [
            False, False, False, False, False, False, False, False, True, False,
            False, False, False, False, False, False, False, False, False, False,
            False, False, False, False, False, False, False, False, False, False,
            False, False
        ]
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.separate_hose_layers = True
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.hose_layers = [
            False, False, False, False, False, False, False, False, False, True,
            False, False, False, False, False, False, False, False, False, False,
            False, False, False, False, False, False, False, False, False, False,
            False, False
        ]
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.tweak_layers = [
            False, False, False, False, False, False, False, False, False, True,
            False, False, False, False, False, False, False, False, False, False,
            False, False, False, False, False, False, False, False, False, False,
            False, False
        ]
    except AttributeError:
        pass
    try:
        pbone.rigify_parameters.fk_layers = [
            False, False, False, False, False, False, False, False, True, False,
            False, False, False, False, False, False, False, False, False, False,
            False, False, False, False, False, False, False, False, False, False,
            False, False
        ]
    except AttributeError:
        pass
    pbone = obj.pose.bones[bones['forearm.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'
    pbone = obj.pose.bones[bones['hand.L']]
    pbone.rigify_type = ''
    pbone.lock_location = (False, False, False)
    pbone.lock_rotation = (False, False, False)
    pbone.lock_rotation_w = False
    pbone.lock_scale = (False, False, False)
    pbone.rotation_mode = 'QUATERNION'

    bpy.ops.object.mode_set(mode='EDIT')
    for bone in arm.edit_bones:
        bone.select = False
        bone.select_head = False
        bone.select_tail = False
    for b in bones:
        bone = arm.edit_bones[bones[b]]
        bone.select = True
        bone.select_head = True
        bone.select_tail = True
        arm.edit_bones.active = bone