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script_arm = """
controls = [%s]
tweaks = [%s]
ik_ctrl = [%s]
fk_ctrl = '%s'
parent = '%s'
hand_fk = '%s'
pole = '%s'
# IK/FK Switch on all Control Bones
if is_selected( controls ):
layout.prop( pose_bones[parent], '["%s"]', slider = True )
props = layout.operator("pose.rigify_arm_fk2ik_" + rig_id, text="Snap FK->IK (" + fk_ctrl + ")")
props.uarm_fk = controls[1]
props.farm_fk = controls[2]
props.hand_fk = controls[3]
props.uarm_ik = controls[0]
props.farm_ik = ik_ctrl[1]
props.hand_ik = controls[4]
props = layout.operator("pose.rigify_arm_ik2fk_" + rig_id, text="Snap IK->FK (" + fk_ctrl + ")")
props.uarm_fk = controls[1]
props.farm_fk = controls[2]
props.hand_fk = controls[3]
props.uarm_ik = controls[0]
props.farm_ik = ik_ctrl[1]
props.hand_ik = controls[4]
props.pole = pole
props.main_parent = parent
# BBone rubber hose on each Respective Tweak
for t in tweaks:
if is_selected( t ):
layout.prop( pose_bones[ t ], '["%s"]', slider = True )
# IK Stretch and pole_vector on IK Control bone
if is_selected( ik_ctrl ) or is_selected(parent):
layout.prop( pose_bones[ parent ], '["%s"]', slider = True )
layout.prop( pose_bones[ parent ], '["%s"]')
# FK limb follow
if is_selected( fk_ctrl ) or is_selected(parent):
layout.prop( pose_bones[ parent ], '["%s"]', slider = True )
"""
script_leg = """
controls = [%s]
tweaks = [%s]
ik_ctrl = [%s]
fk_ctrl = '%s'
parent = '%s'
foot_fk = '%s'
pole = '%s'
# IK/FK Switch on all Control Bones
if is_selected( controls ):
layout.prop( pose_bones[parent], '["%s"]', slider = True )
props = layout.operator("pose.rigify_leg_fk2ik_" + rig_id, text="Snap FK->IK (" + fk_ctrl + ")")
props.thigh_fk = controls[1]
props.shin_fk = controls[2]
props.foot_fk = controls[3]
props.mfoot_fk = controls[7]
props.thigh_ik = controls[0]
props.shin_ik = ik_ctrl[1]
props.foot_ik = ik_ctrl[2]
props.mfoot_ik = ik_ctrl[2]
props = layout.operator("pose.rigify_leg_ik2fk_" + rig_id, text="Snap IK->FK (" + fk_ctrl + ")")
props.thigh_fk = controls[1]
props.shin_fk = controls[2]
props.foot_fk = controls[3]
props.mfoot_fk = controls[7]
props.thigh_ik = controls[0]
props.shin_ik = ik_ctrl[1]
props.foot_ik = controls[6]
props.pole = pole
props.footroll = controls[5]
props.mfoot_ik = ik_ctrl[2]
props.main_parent = parent
# BBone rubber hose on each Respective Tweak
for t in tweaks:
if is_selected( t ):
layout.prop( pose_bones[ t ], '["%s"]', slider = True )
# IK Stretch and pole_vector on IK Control bone
if is_selected( ik_ctrl ) or is_selected(parent):
layout.prop( pose_bones[ parent ], '["%s"]', slider = True )
layout.prop( pose_bones[ parent ], '["%s"]')
# FK limb follow
if is_selected( fk_ctrl ) or is_selected(parent):
layout.prop( pose_bones[ parent ], '["%s"]', slider = True )
"""
def create_script( bones, limb_type=None):
# All ctrls have IK/FK switch
controls = [bones['ik']['ctrl']['limb']] + bones['fk']['ctrl']
controls += bones['ik']['ctrl']['terminal']
controls += [bones['fk']['mch']]
controls += [bones['main_parent']]
controls_string = ", ".join(["'" + x + "'" for x in controls])
# All tweaks have their own bbone prop
tweaks = bones['tweak']['ctrl'][1:-1]
tweaks_string = ", ".join(["'" + x + "'" for x in tweaks])
# IK ctrl has IK stretch
ik_ctrl = [ bones['ik']['ctrl']['terminal'][-1] ]
ik_ctrl += [ bones['ik']['mch_ik'] ]
ik_ctrl += [ bones['ik']['mch_target'] ]
ik_ctrl_string = ", ".join(["'" + x + "'" for x in ik_ctrl])
if 'ik_target' in bones['ik']['ctrl'].keys():
pole = bones['ik']['ctrl']['ik_target']
else:
pole = ''
if limb_type == 'arm':
return script_arm % (
controls_string,
tweaks_string,
ik_ctrl_string,
bones['fk']['ctrl'][0],
bones['main_parent'],
bones['fk']['ctrl'][-1],
pole,
'IK_FK',
'rubber_tweak',
'IK_Stretch',
'pole_vector',
'FK_limb_follow'
)
elif limb_type == 'leg':
return script_leg % (
controls_string,
tweaks_string,
ik_ctrl_string,
bones['fk']['ctrl'][0],
bones['main_parent'],
bones['fk']['ctrl'][-1],
pole,
'IK_FK',
'rubber_tweak',
'IK_Stretch',
'pole_vector',
'FK_limb_follow'
)
elif limb_type == 'paw':
return script_leg % (
controls_string,
tweaks_string,
ik_ctrl_string,
bones['fk']['ctrl'][0],
bones['main_parent'],
bones['fk']['ctrl'][-1],
pole,
'IK_FK',
'rubber_tweak',
'IK_Stretch',
'pole_vector',
'FK_limb_follow'
)
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