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#====================== BEGIN GPL LICENSE BLOCK ======================
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#======================= END GPL LICENSE BLOCK ========================
import bpy
from bpy.props import *
from imp import reload
import rigify
from rigify.utils import get_rig_type
from rigify import generate
from rna_prop_ui import rna_idprop_ui_prop_get
class DATA_PT_rigify_buttons(bpy.types.Panel):
bl_label = "Rigify Buttons"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
#bl_options = {'DEFAULT_OPEN'}
@classmethod
def poll(cls, context):
if not context.armature:
return False
#obj = context.object
#if obj:
# return (obj.mode in ('POSE', 'OBJECT', 'EDIT'))
#return False
return True
def draw(self, context):
C = context
layout = self.layout
obj = context.object
if obj.mode in ('POSE', 'OBJECT'):
row = layout.row()
row.operator("pose.rigify_generate", text="Generate")
elif obj.mode == 'EDIT':
# Build types list
collection_name = str(C.scene.rigify_collection).replace(" ", "")
for i in range(0, len(C.scene.rigify_types)):
C.scene.rigify_types.remove(0)
for r in rigify.rig_list:
collection = r.split('.')[0]
if collection_name == "All":
a = C.scene.rigify_types.add()
a.name = r
elif r.startswith(collection_name + '.'):
a = C.scene.rigify_types.add()
a.name = r
elif collection_name == "None" and len(r.split('.')) == 1:
a = C.scene.rigify_types.add()
a.name = r
## Rig collection field
#row = layout.row()
#row.prop(C.scene, 'rigify_collection', text="Category")
# Rig type list
row = layout.row()
row.template_list(C.scene, "rigify_types", C.scene, 'rigify_active_type')
row = layout.row()
op = row.operator("armature.metarig_sample_add", text="Add sample")
op.metarig_type = C.scene.rigify_types[C.scene.rigify_active_type].name
class BONE_PT_rigify_buttons(bpy.types.Panel):
bl_label = "Rigify Type"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "bone"
#bl_options = {'DEFAULT_OPEN'}
@classmethod
def poll(cls, context):
if not context.armature or not context.active_pose_bone:
return False
obj = context.object
if obj:
return (obj.mode in ('POSE'))
return False
def draw(self, context):
C = context
bone = context.active_pose_bone
collection_name = str(C.scene.rigify_collection).replace(" ", "")
rig_name = str(context.active_pose_bone.rigify_type).replace(" ", "")
layout = self.layout
# Build types list
for i in range(0, len(C.scene.rigify_types)):
C.scene.rigify_types.remove(0)
for r in rigify.rig_list:
collection = r.split('.')[0]
if collection_name == "All":
a = C.scene.rigify_types.add()
a.name = r
elif r.startswith(collection_name + '.'):
a = C.scene.rigify_types.add()
a.name = r
elif collection_name == "None" and len(r.split('.')) == 1:
a = C.scene.rigify_types.add()
a.name = r
# Rig type field
row = layout.row()
row.prop_search(bone, "rigify_type", C.scene, "rigify_types", text="Rig type:")
# Rig type parameters / Rig type non-exist alert
if rig_name != "":
if len(bone.rigify_parameters) < 1:
bone.rigify_parameters.add()
try:
rig = get_rig_type(rig_name)
rig.Rig
except (ImportError, AttributeError):
row = layout.row()
box = row.box()
box.label(text="ALERT: type \"%s\" does not exist!" % rig_name)
else:
try:
rig.Rig.parameters_ui
except AttributeError:
pass
else:
col = layout.column()
col.label(text="Options:")
box = layout.box()
rig.Rig.parameters_ui(box, C.active_object, bone.name)
#class INFO_MT_armature_metarig_add(bpy.types.Menu):
# bl_idname = "INFO_MT_armature_metarig_add"
# bl_label = "Meta-Rig"
# def draw(self, context):
#import rigify
#layout = self.layout
#layout.operator_context = 'INVOKE_REGION_WIN'
#for submodule_type in rigify.get_submodule_types():
# text = bpy.path.display_name(submodule_type)
# layout.operator("pose.metarig_sample_add", text=text, icon='OUTLINER_OB_ARMATURE').metarig_type = submodule_type
def rigify_report_exception(operator, exception):
import traceback
import sys
import os
# find the module name where the error happened
# hint, this is the metarig type!
exceptionType, exceptionValue, exceptionTraceback = sys.exc_info()
fn = traceback.extract_tb(exceptionTraceback)[-1][0]
fn = os.path.basename(fn)
fn = os.path.splitext(fn)[0]
message = []
if fn.startswith("__"):
message.append("Incorrect armature...")
else:
message.append("Incorrect armature for type '%s'" % fn)
message.append(exception.message)
message.reverse() # XXX - stupid! menu's are upside down!
operator.report(set(['INFO']), '\n'.join(message))
class Generate(bpy.types.Operator):
'''Generates a rig from the active metarig armature'''
bl_idname = "pose.rigify_generate"
bl_label = "Rigify Generate Rig"
def execute(self, context):
reload(generate)
try:
generate.generate_rig(context, context.object)
except rigify.utils.MetarigError as rig_exception:
rigify_report_exception(self, rig_exception)
return {'FINISHED'}
class Sample(bpy.types.Operator):
'''Create a sample metarig to be modified before generating the final rig.'''
bl_idname = "armature.metarig_sample_add"
bl_label = "Add a sample metarig for a rig type"
metarig_type = StringProperty(name="Type", description="Name of the rig type to generate a sample of", maxlen=128, default="")
def execute(self, context):
if context.mode == 'EDIT_ARMATURE' and self.metarig_type != "":
try:
rig = get_rig_type(self.metarig_type).Rig
create_sample = rig.create_sample
except (ImportError, AttributeError):
print("Rigify: rig type has no sample.")
else:
create_sample(context.active_object)
bpy.ops.object.mode_set(mode='EDIT')
return {'FINISHED'}
#menu_func = (lambda self, context: self.layout.menu("INFO_MT_armature_metarig_add", icon='OUTLINER_OB_ARMATURE'))
#import space_info # ensure the menu is loaded first
def register():
#bpy.types.register(DATA_PT_rigify_buttons)
#bpy.types.register(BONE_PT_rigify_buttons)
#bpy.types.register(Generate)
#bpy.types.register(Sample)
#space_info.INFO_MT_armature_add.append(ui.menu_func)
pass
def unregister():
#bpy.types.unregister(DATA_PT_rigify_buttons)
#bpy.types.unregister(BONE_PT_rigify_buttons)
#bpy.types.unregister(Generate)
#bpy.types.unregister(Sample)
pass
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