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|
#====================== BEGIN GPL LICENSE BLOCK ======================
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#======================= END GPL LICENSE BLOCK ========================
# <pep8 compliant>
import bpy
from bpy.props import StringProperty
from mathutils import Color
from .utils import get_rig_type, MetarigError
from .utils import write_metarig, write_widget
from .utils import unique_name
from .utils import upgradeMetarigTypes, outdated_types
from . import rig_lists
from . import generate
class DATA_PT_rigify_buttons(bpy.types.Panel):
bl_label = "Rigify Buttons"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
return context.object.type == 'ARMATURE'
def draw(self, context):
C = context
layout = self.layout
obj = context.object
id_store = C.window_manager
if obj.mode in {'POSE', 'OBJECT'}:
WARNING = "Warning: Some features may change after generation"
show_warning = False
show_update_metarig = False
check_props = ['IK_follow', 'root/parent', 'FK_limb_follow', 'IK_Stretch']
for obj in bpy.data.objects:
if type(obj.data) != bpy.types.Armature:
continue
for bone in obj.pose.bones:
if bone.bone.layers[30] and (list(set(bone.keys()) & set(check_props))):
show_warning = True
break
for b in obj.pose.bones:
if b.rigify_type in outdated_types.keys():
show_update_metarig = True
break
if show_warning:
layout.label(text=WARNING, icon='ERROR')
layout.operator("pose.rigify_generate", text="Generate Rig")
layout.prop(id_store, "rigify_advanced_generation")
if id_store.rigify_advanced_generation:
main_row = layout.row(align=True).split(percentage=0.3)
col1 = main_row.column()
col2 = main_row.column()
col1.label(text="Target Rig")
col1.label(text="Target UI")
row = col2.row(align=True)
for i in range(0, len(id_store.rigify_target_rigs)):
id_store.rigify_target_rigs.remove(0)
for ob in context.scene.objects:
if type(ob.data) == bpy.types.Armature and "rig_id" in ob.data:
id_store.rigify_target_rigs.add()
id_store.rigify_target_rigs[-1].name = ob.name
row.prop_search(id_store, "rigify_target_rig", id_store, "rigify_target_rigs", text="",
icon='OUTLINER_OB_ARMATURE')
for i in range(0, len(id_store.rigify_rig_uis)):
id_store.rigify_rig_uis.remove(0)
for t in bpy.data.texts:
id_store.rigify_rig_uis.add()
id_store.rigify_rig_uis[-1].name = t.name
row = col2.row()
row.prop_search(id_store, "rigify_rig_ui", id_store, "rigify_rig_uis", text="", icon='TEXT')
layout.prop(id_store, "rigify_force_widget_update")
if show_update_metarig:
layout.label(text="Some bones have old legacy rigify_type. Click to upgrade", icon='ERROR')
layout.operator("pose.rigify_upgrade_types", text="Upgrade Metarig")
elif obj.mode == 'EDIT':
# Build types list
collection_name = str(id_store.rigify_collection).replace(" ", "")
for i in range(0, len(id_store.rigify_types)):
id_store.rigify_types.remove(0)
for r in rig_lists.rig_list:
if collection_name == "All":
a = id_store.rigify_types.add()
a.name = r
elif r.startswith(collection_name + '.'):
a = id_store.rigify_types.add()
a.name = r
elif (collection_name == "None") and ("." not in r):
a = id_store.rigify_types.add()
a.name = r
# Rig type list
row = layout.row()
row.template_list("UI_UL_list", "rigify_types", id_store, "rigify_types", id_store, 'rigify_active_type')
props = layout.operator("armature.metarig_sample_add", text="Add sample")
props.metarig_type = id_store.rigify_types[id_store.rigify_active_type].name
class DATA_PT_rigify_layer_names(bpy.types.Panel):
bl_label = "Rigify Layer Names"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.object.type == 'ARMATURE'
def draw(self, context):
layout = self.layout
obj = context.object
arm = obj.data
# Ensure that the layers exist
if 0:
for i in range(1 + len(arm.rigify_layers), 29):
arm.rigify_layers.add()
else:
# Can't add while drawing, just use button
if len(arm.rigify_layers) < 29:
layout.operator("pose.rigify_layer_init")
return
# UI
main_row = layout.row(align=True).split(0.05)
col1 = main_row.column()
col2 = main_row.column()
col1.label()
for i in range(32):
if i == 16 or i == 29:
col1.label()
col1.label(str(i+1) + '.')
for i, rigify_layer in enumerate(arm.rigify_layers):
# note: rigify_layer == arm.rigify_layers[i]
if (i % 16) == 0:
col = col2.column()
if i == 0:
col.label(text="Top Row:")
else:
col.label(text="Bottom Row:")
if (i % 8) == 0:
col = col2.column()
if i != 28:
row = col.row(align=True)
icon = 'RESTRICT_VIEW_OFF' if arm.layers[i] else 'RESTRICT_VIEW_ON'
row.prop(arm, "layers", index=i, text="", toggle=True, icon=icon)
#row.prop(arm, "layers", index=i, text="Layer %d" % (i + 1), toggle=True, icon=icon)
row.prop(rigify_layer, "name", text="")
row.prop(rigify_layer, "row", text="UI Row")
icon = 'RADIOBUT_ON' if rigify_layer.set else 'RADIOBUT_OFF'
row.prop(rigify_layer, "set", text="", toggle=True, icon=icon)
row.prop(rigify_layer, "group", text="Bone Group")
else:
row = col.row(align=True)
icon = 'RESTRICT_VIEW_OFF' if arm.layers[i] else 'RESTRICT_VIEW_ON'
row.prop(arm, "layers", index=i, text="", toggle=True, icon=icon)
# row.prop(arm, "layers", index=i, text="Layer %d" % (i + 1), toggle=True, icon=icon)
row1 = row.split(align=True).row(align=True)
row1.prop(rigify_layer, "name", text="")
row1.prop(rigify_layer, "row", text="UI Row")
row1.enabled = False
icon = 'RADIOBUT_ON' if rigify_layer.set else 'RADIOBUT_OFF'
row.prop(rigify_layer, "set", text="", toggle=True, icon=icon)
row.prop(rigify_layer, "group", text="Bone Group")
if rigify_layer.group == 0:
row.label(text='None')
else:
row.label(text=arm.rigify_colors[rigify_layer.group-1].name)
col = col2.column()
col.label(text="Reserved:")
# reserved_names = {28: 'Root', 29: 'DEF', 30: 'MCH', 31: 'ORG'}
reserved_names = {29: 'DEF', 30: 'MCH', 31: 'ORG'}
# for i in range(28, 32):
for i in range(29, 32):
row = col.row(align=True)
icon = 'RESTRICT_VIEW_OFF' if arm.layers[i] else 'RESTRICT_VIEW_ON'
row.prop(arm, "layers", index=i, text="", toggle=True, icon=icon)
row.label(text=reserved_names[i])
class DATA_OT_rigify_add_bone_groups(bpy.types.Operator):
bl_idname = "armature.rigify_add_bone_groups"
bl_label = "Rigify Add Standard Bone Groups"
@classmethod
def poll(cls, context):
return context.object.type == 'ARMATURE'
def execute(self, context):
obj = context.object
armature = obj.data
if not hasattr(armature, 'rigify_colors'):
return {'FINISHED'}
groups = ['Root', 'IK', 'Special', 'Tweak', 'FK', 'Extra']
for g in groups:
if g in armature.rigify_colors.keys():
continue
armature.rigify_colors.add()
armature.rigify_colors[-1].name = g
armature.rigify_colors[g].select = Color((0.3140000104904175, 0.7839999794960022, 1.0))
armature.rigify_colors[g].active = Color((0.5490000247955322, 1.0, 1.0))
armature.rigify_colors[g].standard_colors_lock = True
if g == "Root":
armature.rigify_colors[g].normal = Color((0.43529415130615234, 0.18431372940540314, 0.41568630933761597))
if g == "IK":
armature.rigify_colors[g].normal = Color((0.6039215922355652, 0.0, 0.0))
if g== "Special":
armature.rigify_colors[g].normal = Color((0.9568628072738647, 0.7882353663444519, 0.0470588281750679))
if g== "Tweak":
armature.rigify_colors[g].normal = Color((0.03921568766236305, 0.21176472306251526, 0.5803921818733215))
if g== "FK":
armature.rigify_colors[g].normal = Color((0.11764706671237946, 0.5686274766921997, 0.03529411926865578))
if g== "Extra":
armature.rigify_colors[g].normal = Color((0.9686275124549866, 0.250980406999588, 0.0941176563501358))
return {'FINISHED'}
class DATA_OT_rigify_use_standard_colors(bpy.types.Operator):
bl_idname = "armature.rigify_use_standard_colors"
bl_label = "Rigify Get active/select colors from current theme"
@classmethod
def poll(cls, context):
return context.object.type == 'ARMATURE'
def execute(self, context):
obj = context.object
armature = obj.data
if not hasattr(armature, 'rigify_colors'):
return {'FINISHED'}
current_theme = bpy.context.user_preferences.themes.items()[0][0]
theme = bpy.context.user_preferences.themes[current_theme]
armature.rigify_selection_colors.select = theme.view_3d.bone_pose
armature.rigify_selection_colors.active = theme.view_3d.bone_pose_active
# for col in armature.rigify_colors:
# col.select = theme.view_3d.bone_pose
# col.active = theme.view_3d.bone_pose_active
return {'FINISHED'}
class DATA_OT_rigify_apply_selection_colors(bpy.types.Operator):
bl_idname = "armature.rigify_apply_selection_colors"
bl_label = "Rigify Apply user defined active/select colors"
@classmethod
def poll(cls, context):
return context.object.type == 'ARMATURE'
def execute(self, context):
obj = context.object
armature = obj.data
if not hasattr(armature, 'rigify_colors'):
return {'FINISHED'}
#current_theme = bpy.context.user_preferences.themes.items()[0][0]
#theme = bpy.context.user_preferences.themes[current_theme]
for col in armature.rigify_colors:
col.select = armature.rigify_selection_colors.select
col.active = armature.rigify_selection_colors.active
return {'FINISHED'}
class DATA_OT_rigify_bone_group_add(bpy.types.Operator):
bl_idname = "armature.rigify_bone_group_add"
bl_label = "Rigify Add Bone Group color set"
@classmethod
def poll(cls, context):
return context.object.type == 'ARMATURE'
def execute(self, context):
obj = context.object
armature = obj.data
if hasattr(armature, 'rigify_colors'):
armature.rigify_colors.add()
armature.rigify_colors[-1].name = unique_name(armature.rigify_colors, 'Group')
current_theme = bpy.context.user_preferences.themes.items()[0][0]
theme = bpy.context.user_preferences.themes[current_theme]
armature.rigify_colors[-1].normal = theme.view_3d.wire
armature.rigify_colors[-1].normal.hsv = theme.view_3d.wire.hsv
armature.rigify_colors[-1].select = theme.view_3d.bone_pose
armature.rigify_colors[-1].select.hsv = theme.view_3d.bone_pose.hsv
armature.rigify_colors[-1].active = theme.view_3d.bone_pose_active
armature.rigify_colors[-1].active.hsv = theme.view_3d.bone_pose_active.hsv
return {'FINISHED'}
class DATA_OT_rigify_bone_group_add_theme(bpy.types.Operator):
bl_idname = "armature.rigify_bone_group_add_theme"
bl_label = "Rigify Add Bone Group color set from Theme"
bl_options = {"REGISTER", "UNDO"}
theme = bpy.props.EnumProperty(items=(('THEME01', 'THEME01', ''),
('THEME02', 'THEME02', ''),
('THEME03', 'THEME03', ''),
('THEME04', 'THEME04', ''),
('THEME05', 'THEME05', ''),
('THEME06', 'THEME06', ''),
('THEME07', 'THEME07', ''),
('THEME08', 'THEME08', ''),
('THEME09', 'THEME09', ''),
('THEME10', 'THEME10', ''),
('THEME11', 'THEME11', ''),
('THEME12', 'THEME12', ''),
('THEME13', 'THEME13', ''),
('THEME14', 'THEME14', ''),
('THEME15', 'THEME15', ''),
('THEME16', 'THEME16', ''),
('THEME17', 'THEME17', ''),
('THEME18', 'THEME18', ''),
('THEME19', 'THEME19', ''),
('THEME20', 'THEME20', '')
),
name='Theme')
@classmethod
def poll(cls, context):
return context.object.type == 'ARMATURE'
def execute(self, context):
obj = context.object
armature = obj.data
if hasattr(armature, 'rigify_colors'):
if self.theme in armature.rigify_colors.keys():
return {'FINISHED'}
armature.rigify_colors.add()
armature.rigify_colors[-1].name = self.theme
id = int(self.theme[-2:]) - 1
theme_color_set = bpy.context.user_preferences.themes[0].bone_color_sets[id]
armature.rigify_colors[-1].normal = theme_color_set.normal
armature.rigify_colors[-1].select = theme_color_set.select
armature.rigify_colors[-1].active = theme_color_set.active
return {'FINISHED'}
class DATA_OT_rigify_bone_group_remove(bpy.types.Operator):
bl_idname = "armature.rigify_bone_group_remove"
bl_label = "Rigify Remove Bone Group color set"
idx = bpy.props.IntProperty()
@classmethod
def poll(cls, context):
return context.object.type == 'ARMATURE'
def execute(self, context):
obj = context.object
obj.data.rigify_colors.remove(self.idx)
# set layers references to 0
for l in obj.data.rigify_layers:
if l.group == self.idx + 1:
l.group = 0
elif l.group > self.idx + 1:
l.group -= 1
return {'FINISHED'}
class DATA_OT_rigify_bone_group_remove_all(bpy.types.Operator):
bl_idname = "armature.rigify_bone_group_remove_all"
bl_label = "Rigify Remove All Bone Groups"
@classmethod
def poll(cls, context):
return context.object.type == 'ARMATURE'
def execute(self, context):
obj = context.object
for i, col in enumerate(obj.data.rigify_colors):
obj.data.rigify_colors.remove(0)
# set layers references to 0
for l in obj.data.rigify_layers:
if l.group == i + 1:
l.group = 0
return {'FINISHED'}
class DATA_UL_rigify_bone_groups(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
row = layout.row(align=True)
row = row.split(percentage=0.1)
row.label(text=str(index+1))
row = row.split(percentage=0.7)
row.prop(item, "name", text='', emboss=False)
row = row.row(align=True)
icon = 'LOCKED' if item.standard_colors_lock else 'UNLOCKED'
#row.prop(item, "standard_colors_lock", text='', icon=icon)
row.prop(item, "normal", text='')
row2 = row.row(align=True)
row2.prop(item, "select", text='')
row2.prop(item, "active", text='')
#row2.enabled = not item.standard_colors_lock
row2.enabled = not bpy.context.object.data.rigify_colors_lock
class DATA_PT_rigify_bone_groups_specials(bpy.types.Menu):
bl_label = 'Rigify Bone Groups Specials'
def draw(self, context):
layout = self.layout
layout.operator('armature.rigify_bone_group_remove_all')
class DATA_PT_rigify_bone_groups(bpy.types.Panel):
bl_label = "Rigify Bone Groups"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.object.type == 'ARMATURE'
def draw(self, context):
obj = context.object
armature = obj.data
color_sets = obj.data.rigify_colors
idx = obj.data.rigify_colors_index
layout = self.layout
row = layout.row()
row.operator("armature.rigify_use_standard_colors", icon='FILE_REFRESH', text='')
row = row.row(align=True)
row.prop(armature.rigify_selection_colors, 'select', text='')
row.prop(armature.rigify_selection_colors, 'active', text='')
row = layout.row(align=True)
icon = 'LOCKED' if armature.rigify_colors_lock else 'UNLOCKED'
row.prop(armature, 'rigify_colors_lock', text = 'Unified select/active colors', icon=icon)
row.operator("armature.rigify_apply_selection_colors", icon='FILE_REFRESH', text='Apply')
row = layout.row()
row.template_list("DATA_UL_rigify_bone_groups", "", obj.data, "rigify_colors", obj.data, "rigify_colors_index")
col = row.column(align=True)
col.operator("armature.rigify_bone_group_add", icon='ZOOMIN', text="")
col.operator("armature.rigify_bone_group_remove", icon='ZOOMOUT', text="").idx = obj.data.rigify_colors_index
col.menu("DATA_PT_rigify_bone_groups_specials", icon='DOWNARROW_HLT', text="")
row = layout.row()
row.prop(armature, 'rigify_theme_to_add', text = 'Theme')
op = row.operator("armature.rigify_bone_group_add_theme", text="Add From Theme")
op.theme = armature.rigify_theme_to_add
row = layout.row()
row.operator("armature.rigify_add_bone_groups", text="Add Standard")
class BONE_PT_rigify_buttons(bpy.types.Panel):
bl_label = "Rigify Type"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "bone"
#bl_options = {'DEFAULT_OPEN'}
@classmethod
def poll(cls, context):
if not context.armature or not context.active_pose_bone:
return False
obj = context.object
if obj:
return obj.mode == 'POSE'
return False
def draw(self, context):
C = context
id_store = C.window_manager
bone = context.active_pose_bone
collection_name = str(id_store.rigify_collection).replace(" ", "")
rig_name = str(context.active_pose_bone.rigify_type).replace(" ", "")
layout = self.layout
# Build types list
for i in range(0, len(id_store.rigify_types)):
id_store.rigify_types.remove(0)
for r in rig_lists.rig_list:
rig = get_rig_type(r)
if hasattr(rig, 'IMPLEMENTATION') and rig.IMPLEMENTATION:
continue
# collection = r.split('.')[0] # UNUSED
if collection_name == "All":
a = id_store.rigify_types.add()
a.name = r
elif r.startswith(collection_name + '.'):
a = id_store.rigify_types.add()
a.name = r
elif collection_name == "None" and len(r.split('.')) == 1:
a = id_store.rigify_types.add()
a.name = r
# Rig type field
row = layout.row()
row.prop_search(bone, "rigify_type", id_store, "rigify_types", text="Rig type:")
# Rig type parameters / Rig type non-exist alert
if rig_name != "":
try:
rig = get_rig_type(rig_name)
rig.Rig
except (ImportError, AttributeError):
row = layout.row()
box = row.box()
box.label(text="ALERT: type \"%s\" does not exist!" % rig_name)
else:
try:
rig.parameters_ui
except AttributeError:
col = layout.column()
col.label(text="No options")
else:
col = layout.column()
col.label(text="Options:")
box = layout.box()
rig.parameters_ui(box, bone.rigify_parameters)
class VIEW3D_PT_tools_rigify_dev(bpy.types.Panel):
bl_label = "Rigify Dev Tools"
bl_category = 'Tools'
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
def draw(self, context):
obj = context.active_object
if obj is not None:
if context.mode == 'EDIT_ARMATURE':
r = self.layout.row()
r.operator("armature.rigify_encode_metarig", text="Encode Metarig to Python")
r = self.layout.row()
r.operator("armature.rigify_encode_metarig_sample", text="Encode Sample to Python")
if context.mode == 'EDIT_MESH':
r = self.layout.row()
r.operator("mesh.rigify_encode_mesh_widget", text="Encode Mesh Widget to Python")
def rigify_report_exception(operator, exception):
import traceback
import sys
import os
# find the module name where the error happened
# hint, this is the metarig type!
exceptionType, exceptionValue, exceptionTraceback = sys.exc_info()
fn = traceback.extract_tb(exceptionTraceback)[-1][0]
fn = os.path.basename(fn)
fn = os.path.splitext(fn)[0]
message = []
if fn.startswith("__"):
message.append("Incorrect armature...")
else:
message.append("Incorrect armature for type '%s'" % fn)
message.append(exception.message)
message.reverse() # XXX - stupid! menu's are upside down!
operator.report({'INFO'}, '\n'.join(message))
class LayerInit(bpy.types.Operator):
"""Initialize armature rigify layers"""
bl_idname = "pose.rigify_layer_init"
bl_label = "Add Rigify Layers"
bl_options = {'UNDO'}
def execute(self, context):
obj = context.object
arm = obj.data
for i in range(1 + len(arm.rigify_layers), 30):
arm.rigify_layers.add()
arm.rigify_layers[28].name = 'Root'
arm.rigify_layers[28].row = 14
return {'FINISHED'}
class Generate(bpy.types.Operator):
"""Generates a rig from the active metarig armature"""
bl_idname = "pose.rigify_generate"
bl_label = "Rigify Generate Rig"
bl_options = {'UNDO'}
bl_description = 'Generates a rig from the active metarig armature'
def execute(self, context):
import importlib
importlib.reload(generate)
use_global_undo = context.user_preferences.edit.use_global_undo
context.user_preferences.edit.use_global_undo = False
try:
generate.generate_rig(context, context.object)
except MetarigError as rig_exception:
rigify_report_exception(self, rig_exception)
finally:
context.user_preferences.edit.use_global_undo = use_global_undo
return {'FINISHED'}
class UpgradeMetarigTypes(bpy.types.Operator):
"""Upgrades metarig bones rigify_types"""
bl_idname = "pose.rigify_upgrade_types"
bl_label = "Rigify Upgrade Metarig Types"
bl_description = 'Upgrades the rigify types on the active metarig armature'
bl_options = {'UNDO'}
def execute(self, context):
for obj in bpy.data.objects:
if type(obj.data) == bpy.types.Armature:
upgradeMetarigTypes(obj)
return {'FINISHED'}
class Sample(bpy.types.Operator):
"""Create a sample metarig to be modified before generating """ \
"""the final rig"""
bl_idname = "armature.metarig_sample_add"
bl_label = "Add a sample metarig for a rig type"
bl_options = {'UNDO'}
metarig_type = StringProperty(
name="Type",
description="Name of the rig type to generate a sample of",
maxlen=128,
)
def execute(self, context):
if context.mode == 'EDIT_ARMATURE' and self.metarig_type != "":
use_global_undo = context.user_preferences.edit.use_global_undo
context.user_preferences.edit.use_global_undo = False
try:
rig = get_rig_type(self.metarig_type)
create_sample = rig.create_sample
except (ImportError, AttributeError):
raise Exception("rig type '" + self.metarig_type + "' has no sample.")
else:
create_sample(context.active_object)
finally:
context.user_preferences.edit.use_global_undo = use_global_undo
bpy.ops.object.mode_set(mode='EDIT')
return {'FINISHED'}
class EncodeMetarig(bpy.types.Operator):
""" Creates Python code that will generate the selected metarig.
"""
bl_idname = "armature.rigify_encode_metarig"
bl_label = "Rigify Encode Metarig"
bl_options = {'UNDO'}
@classmethod
def poll(self, context):
return context.mode == 'EDIT_ARMATURE'
def execute(self, context):
name = "metarig.py"
if name in bpy.data.texts:
text_block = bpy.data.texts[name]
text_block.clear()
else:
text_block = bpy.data.texts.new(name)
text = write_metarig(context.active_object, layers=True, func_name="create", groups=True)
text_block.write(text)
bpy.ops.object.mode_set(mode='EDIT')
return {'FINISHED'}
class EncodeMetarigSample(bpy.types.Operator):
""" Creates Python code that will generate the selected metarig
as a sample.
"""
bl_idname = "armature.rigify_encode_metarig_sample"
bl_label = "Rigify Encode Metarig Sample"
bl_options = {'UNDO'}
@classmethod
def poll(self, context):
return context.mode == 'EDIT_ARMATURE'
def execute(self, context):
name = "metarig_sample.py"
if name in bpy.data.texts:
text_block = bpy.data.texts[name]
text_block.clear()
else:
text_block = bpy.data.texts.new(name)
text = write_metarig(context.active_object, layers=False, func_name="create_sample")
text_block.write(text)
bpy.ops.object.mode_set(mode='EDIT')
return {'FINISHED'}
class EncodeWidget(bpy.types.Operator):
""" Creates Python code that will generate the selected metarig.
"""
bl_idname = "mesh.rigify_encode_mesh_widget"
bl_label = "Rigify Encode Widget"
bl_options = {'UNDO'}
@classmethod
def poll(self, context):
return context.mode == 'EDIT_MESH'
def execute(self, context):
name = "widget.py"
if name in bpy.data.texts:
text_block = bpy.data.texts[name]
text_block.clear()
else:
text_block = bpy.data.texts.new(name)
text = write_widget(context.active_object)
text_block.write(text)
bpy.ops.object.mode_set(mode='EDIT')
return {'FINISHED'}
#menu_func = (lambda self, context: self.layout.menu("INFO_MT_armature_metarig_add", icon='OUTLINER_OB_ARMATURE'))
#from bl_ui import space_info # ensure the menu is loaded first
def register():
bpy.utils.register_class(DATA_OT_rigify_add_bone_groups)
bpy.utils.register_class(DATA_OT_rigify_use_standard_colors)
bpy.utils.register_class(DATA_OT_rigify_apply_selection_colors)
bpy.utils.register_class(DATA_OT_rigify_bone_group_add)
bpy.utils.register_class(DATA_OT_rigify_bone_group_add_theme)
bpy.utils.register_class(DATA_OT_rigify_bone_group_remove)
bpy.utils.register_class(DATA_OT_rigify_bone_group_remove_all)
bpy.utils.register_class(DATA_UL_rigify_bone_groups)
bpy.utils.register_class(DATA_PT_rigify_bone_groups_specials)
bpy.utils.register_class(DATA_PT_rigify_bone_groups)
bpy.utils.register_class(DATA_PT_rigify_layer_names)
bpy.utils.register_class(DATA_PT_rigify_buttons)
bpy.utils.register_class(BONE_PT_rigify_buttons)
bpy.utils.register_class(VIEW3D_PT_tools_rigify_dev)
bpy.utils.register_class(LayerInit)
bpy.utils.register_class(Generate)
bpy.utils.register_class(UpgradeMetarigTypes)
bpy.utils.register_class(Sample)
bpy.utils.register_class(EncodeMetarig)
bpy.utils.register_class(EncodeMetarigSample)
bpy.utils.register_class(EncodeWidget)
#space_info.INFO_MT_armature_add.append(ui.menu_func)
def unregister():
bpy.utils.unregister_class(DATA_OT_rigify_add_bone_groups)
bpy.utils.unregister_class(DATA_OT_rigify_use_standard_colors)
bpy.utils.unregister_class(DATA_OT_rigify_apply_selection_colors)
bpy.utils.unregister_class(DATA_OT_rigify_bone_group_add)
bpy.utils.unregister_class(DATA_OT_rigify_bone_group_add_theme)
bpy.utils.unregister_class(DATA_OT_rigify_bone_group_remove)
bpy.utils.unregister_class(DATA_OT_rigify_bone_group_remove_all)
bpy.utils.unregister_class(DATA_UL_rigify_bone_groups)
bpy.utils.unregister_class(DATA_PT_rigify_bone_groups_specials)
bpy.utils.unregister_class(DATA_PT_rigify_bone_groups)
bpy.utils.unregister_class(DATA_PT_rigify_layer_names)
bpy.utils.unregister_class(DATA_PT_rigify_buttons)
bpy.utils.unregister_class(BONE_PT_rigify_buttons)
bpy.utils.unregister_class(VIEW3D_PT_tools_rigify_dev)
bpy.utils.unregister_class(LayerInit)
bpy.utils.unregister_class(Generate)
bpy.utils.unregister_class(UpgradeMetarigTypes)
bpy.utils.unregister_class(Sample)
bpy.utils.unregister_class(EncodeMetarig)
bpy.utils.unregister_class(EncodeMetarigSample)
bpy.utils.unregister_class(EncodeWidget)
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