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# gpl author: Ryan Inch (Imaginer)
import bpy
from bpy.types import Menu
from . import utils_core
class DynTopoMenu(Menu):
bl_label = "Dyntopo"
bl_idname = "VIEW3D_MT_sv3_dyntopo"
@classmethod
def poll(self, context):
return utils_core.get_mode() == 'SCULPT'
def draw(self, context):
layout = self.layout
if context.object.use_dynamic_topology_sculpting:
layout.row().operator("sculpt.dynamic_topology_toggle",
"Disable Dynamic Topology")
layout.row().separator()
layout.row().menu(DynDetailMenu.bl_idname)
layout.row().menu(DetailMethodMenu.bl_idname)
layout.row().separator()
layout.row().operator("sculpt.optimize")
if context.tool_settings.sculpt.detail_type_method == 'CONSTANT':
layout.row().operator("sculpt.detail_flood_fill")
layout.row().menu(SymmetrizeMenu.bl_idname)
layout.row().prop(context.tool_settings.sculpt,
"use_smooth_shading", toggle=True)
else:
row = layout.row()
row.operator_context = 'INVOKE_DEFAULT'
row.operator("sculpt.dynamic_topology_toggle",
"Enable Dynamic Topology")
class DynDetailMenu(Menu):
bl_label = "Detail Size"
bl_idname = "VIEW3D_MT_sv3_dyn_detail"
def init(self):
settings = (("40", 40),
("30", 30),
("20", 20),
("10", 10),
("5", 5),
("1", 1))
if bpy.context.tool_settings.sculpt.detail_type_method == 'RELATIVE':
datapath = "tool_settings.sculpt.detail_size"
slider_setting = "detail_size"
elif bpy.context.tool_settings.sculpt.detail_type_method == 'CONSTANT':
datapath = "tool_settings.sculpt.constant_detail_resolution"
slider_setting = "constant_detail_resolution"
else:
datapath = "tool_settings.sculpt.detail_percent"
slider_setting = "detail_percent"
settings = (("100", 100),
("75", 75),
("50", 50),
("25", 25),
("10", 10),
("5", 5))
return settings, datapath, slider_setting
def draw(self, context):
settings, datapath, slider_setting = self.init()
layout = self.layout
# add the top slider
layout.row().prop(context.tool_settings.sculpt,
slider_setting, slider=True)
layout.row().separator()
# add the rest of the menu items
for i in range(len(settings)):
utils_core.menuprop(
layout.row(), settings[i][0], settings[i][1], datapath,
icon='RADIOBUT_OFF', disable=True,
disable_icon='RADIOBUT_ON'
)
class DetailMethodMenu(Menu):
bl_label = "Detail Method"
bl_idname = "VIEW3D_MT_sv3_detail_method_menu"
def draw(self, context):
layout = self.layout
refine_path = "tool_settings.sculpt.detail_refine_method"
type_path = "tool_settings.sculpt.detail_type_method"
refine_items = (("Subdivide Edges", 'SUBDIVIDE'),
("Collapse Edges", 'COLLAPSE'),
("Subdivide Collapse", 'SUBDIVIDE_COLLAPSE'))
type_items = (("Relative Detail", 'RELATIVE'),
("Constant Detail", 'CONSTANT'),
("Brush Detail", 'BRUSH'))
layout.row().label(text="Refine")
layout.row().separator()
# add the refine menu items
for item in refine_items:
utils_core.menuprop(
layout.row(), item[0], item[1],
refine_path, disable=True,
icon='RADIOBUT_OFF',
disable_icon='RADIOBUT_ON'
)
layout.row().label(text="")
layout.row().label(text="Type")
layout.row().separator()
# add the type menu items
for item in type_items:
utils_core.menuprop(
layout.row(), item[0], item[1],
type_path, disable=True,
icon='RADIOBUT_OFF', disable_icon='RADIOBUT_ON'
)
class SymmetrizeMenu(Menu):
bl_label = "Symmetrize"
bl_idname = "VIEW3D_MT_sv3_symmetrize_menu"
def draw(self, context):
layout = self.layout
path = "tool_settings.sculpt.symmetrize_direction"
# add the the symmetrize operator to the menu
layout.row().operator("sculpt.symmetrize")
layout.row().separator()
# add the rest of the menu items
for item in context.tool_settings.sculpt. \
bl_rna.properties['symmetrize_direction'].enum_items:
utils_core.menuprop(
layout.row(), item.name, item.identifier,
path, disable=True,
icon='RADIOBUT_OFF', disable_icon='RADIOBUT_ON'
)
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