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# gpl author: Ryan Inch (Imaginer)
import bpy
from bpy.types import Menu
from . import utils_core
class DynTopoMenu(Menu):
bl_label = "Dyntopo"
bl_idname = "VIEW3D_MT_sv3_dyntopo"
@classmethod
def poll(self, context):
return utils_core.get_mode() == utils_core.sculpt
def draw(self, context):
menu = utils_core.Menu(self)
if context.object.use_dynamic_topology_sculpting:
menu.add_item().operator("sculpt.dynamic_topology_toggle",
"Disable Dynamic Topology")
menu.add_item().separator()
menu.add_item().menu(DynDetailMenu.bl_idname)
menu.add_item().menu(DetailMethodMenu.bl_idname)
menu.add_item().separator()
menu.add_item().operator("sculpt.optimize")
if context.tool_settings.sculpt.detail_type_method == 'CONSTANT':
menu.add_item().operator("sculpt.detail_flood_fill")
menu.add_item().menu(SymmetrizeMenu.bl_idname)
menu.add_item().prop(context.tool_settings.sculpt,
"use_smooth_shading", toggle=True)
else:
menu.add_item()
menu.current_item.operator_context = 'INVOKE_DEFAULT'
menu.current_item.operator("sculpt.dynamic_topology_toggle",
"Enable Dynamic Topology")
class DynDetailMenu(Menu):
bl_label = "Detail Size"
bl_idname = "VIEW3D_MT_sv3_dyn_detail"
def init(self):
settings = [["40", 40], ["30", 30], ["20", 20],
["10", 10], ["5", 5], ["1", 1]]
if bpy.context.tool_settings.sculpt.detail_type_method == 'RELATIVE':
datapath = "tool_settings.sculpt.detail_size"
slider_setting = "detail_size"
else:
datapath = "tool_settings.sculpt.constant_detail"
slider_setting = "constant_detail"
return settings, datapath, slider_setting
def draw(self, context):
settings, datapath, slider_setting = self.init()
menu = utils_core.Menu(self)
# add the top slider
menu.add_item().prop(context.tool_settings.sculpt,
slider_setting, slider=True)
menu.add_item().separator()
# add the rest of the menu items
for i in range(len(settings)):
utils_core.menuprop(
menu.add_item(), settings[i][0], settings[i][1], datapath,
icon='RADIOBUT_OFF', disable=True,
disable_icon='RADIOBUT_ON'
)
class DetailMethodMenu(Menu):
bl_label = "Detail Method"
bl_idname = "VIEW3D_MT_sv3_detail_method_menu"
def draw(self, context):
menu = utils_core.Menu(self)
refine_path = "tool_settings.sculpt.detail_refine_method"
type_path = "tool_settings.sculpt.detail_type_method"
refine_items = [["Subdivide Edges", 'SUBDIVIDE'],
["Collapse Edges", 'COLLAPSE'],
["Subdivide Collapse", 'SUBDIVIDE_COLLAPSE']]
type_items = [["Relative Detail", 'RELATIVE'],
["Constant Detail", 'CONSTANT']]
menu.add_item().label("Refine")
menu.add_item().separator()
# add the refine menu items
for item in refine_items:
utils_core.menuprop(
menu.add_item(), item[0], item[1],
refine_path, disable=True,
icon='RADIOBUT_OFF',
disable_icon='RADIOBUT_ON'
)
menu.add_item().label("")
menu.add_item().label("Type")
menu.add_item().separator()
# add the type menu items
for item in type_items:
utils_core.menuprop(
menu.add_item(), item[0], item[1],
type_path, disable=True,
icon='RADIOBUT_OFF', disable_icon='RADIOBUT_ON'
)
class SymmetrizeMenu(Menu):
bl_label = "Symmetrize"
bl_idname = "VIEW3D_MT_sv3_symmetrize_menu"
def draw(self, context):
menu = utils_core.Menu(self)
path = "tool_settings.sculpt.symmetrize_direction"
# add the the symmetrize operator to the menu
menu.add_item().operator("sculpt.symmetrize")
menu.add_item().separator()
# add the rest of the menu items
for item in context.tool_settings.sculpt. \
bl_rna.properties['symmetrize_direction'].enum_items:
utils_core.menuprop(
menu.add_item(), item.name, item.identifier,
path, disable=True,
icon='RADIOBUT_OFF', disable_icon='RADIOBUT_ON'
)
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