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from bpy.props import *
from .Utils.core import *
class MasterSymmetryMenu(bpy.types.Menu):
bl_label = "Symmetry Options"
bl_idname = "VIEW3D_MT_sv3_master_symmetry_menu"
@classmethod
def poll(self, context):
if get_mode() in [sculpt, texture_paint]:
return True
else:
return False
def draw(self, context):
menu = Menu(self)
if get_mode() == texture_paint:
menu.add_item().prop(context.tool_settings.image_paint, "use_symmetry_x", toggle=True)
menu.add_item().prop(context.tool_settings.image_paint, "use_symmetry_y", toggle=True)
menu.add_item().prop(context.tool_settings.image_paint, "use_symmetry_z", toggle=True)
else:
menu.add_item().menu(SymmetryMenu.bl_idname)
menu.add_item().menu(SymmetryRadialMenu.bl_idname)
menu.add_item().prop(context.tool_settings.sculpt, "use_symmetry_feather", toggle=True)
class SymmetryMenu(bpy.types.Menu):
bl_label = "Symmetry"
bl_idname = "VIEW3D_MT_sv3_symmetry_menu"
def draw(self, context):
menu = Menu(self)
menu.add_item().label(text="Symmetry")
menu.add_item().separator()
menu.add_item().prop(context.tool_settings.sculpt, "use_symmetry_x", toggle=True)
menu.add_item().prop(context.tool_settings.sculpt, "use_symmetry_y", toggle=True)
menu.add_item().prop(context.tool_settings.sculpt, "use_symmetry_z", toggle=True)
class SymmetryRadialMenu(bpy.types.Menu):
bl_label = "Radial"
bl_idname = "VIEW3D_MT_sv3_symmetry_radial_menu"
def draw(self, context):
menu = Menu(self)
menu.add_item().label(text="Radial")
menu.add_item().separator()
menu.add_item("column").prop(context.tool_settings.sculpt, "radial_symmetry", text="", slider=True)
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