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|
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_addon_info = {
'name': 'Copy Attributes Menu',
'author': 'Bassam Kurdali, Fabian Fricke, wiseman303',
'version': (0, 40),
'blender': (2, 5, 4),
'api': 31989,
'location': 'View3D > Ctrl/C',
'description': 'Copy Attributes Menu from Blender 2.4',
'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/'\
'Scripts/3D_interaction/Copy_Attributes_Menu',
'tracker_url': 'https://projects.blender.org/tracker/index.php?'\
'func=detail&aid=22588&group_id=153&atid=468',
'category': '3D View'}
__bpydoc__ = """
Copy Menu
"""
import bpy
import mathutils
from mathutils import *
def build_exec(loopfunc, func):
'''Generator function that returns exec functions for operators '''
def exec_func(self, context):
loopfunc(self, context, func)
return {'FINISHED'}
return exec_func
def build_invoke(loopfunc, func):
'''Generator function that returns invoke functions for operators'''
def invoke_func(self, context, event):
loopfunc(self, context, func)
return {'FINISHED'}
return invoke_func
def build_op(idname, label, description, fpoll, fexec, finvoke):
'''Generator function that returns the basic operator'''
class myopic(bpy.types.Operator):
bl_idname = idname
bl_label = label
bl_description = description
execute = fexec
poll = fpoll
invoke = finvoke
return myopic
def genops(copylist, oplist, prefix, poll_func, loopfunc):
'''Generate ops from the copy list and its associated functions '''
for op in copylist:
exec_func = build_exec(loopfunc, op[3])
invoke_func = build_invoke(loopfunc, op[3])
opclass = build_op(prefix + op[0], "Copy " + op[1], op[2],
poll_func, exec_func, invoke_func)
oplist.append(opclass)
def generic_copy(source, target, string=""):
''' copy attributes from source to target that have string in them '''
for attr in dir(source):
if attr.find(string) > -1:
try:
setattr(target, attr, getattr(source, attr))
except:
pass
return
def getmat(bone, active, context, ignoreparent):
'''Helper function for visual transform copy,
gets the active transform in bone space
'''
data_bone = context.active_object.data.bones[bone.name]
#all matrices are in armature space unless commented otherwise
otherloc = active.matrix #final 4x4 mat of target, location.
bonemat_local = Matrix(data_bone.matrix_local) #self rest matrix
if data_bone.parent:
parentposemat = Matrix(
context.active_object.pose.bones[data_bone.parent.name].matrix)
parentbonemat = Matrix(data_bone.parent.matrix_local)
else:
parentposemat = bonemat_local.copy().identity()
parentbonemat = bonemat_local.copy().identity()
if parentbonemat == parentposemat or ignoreparent:
newmat = bonemat_local.invert() * otherloc
else:
bonemat = parentbonemat.invert() * bonemat_local
newmat = bonemat.invert() * parentposemat.invert() * otherloc
return newmat
def rotcopy(item, mat):
'''copy rotation to item from matrix mat depending on item.rotation_mode'''
if item.rotation_mode == 'QUATERNION':
item.rotation_quaternion = mat.rotation_part().to_quat()
elif item.rotation_mode == 'AXIS_ANGLE':
quat = mat.rotation_part().to_quat()
item.rotation_axis_angle = Vector([quat.axis[0],
quat.axis[1], quat.axis[2], quat.angle])
else:
item.rotation_euler = mat.rotation_part().to_euler(item.rotation_mode)
def pLoopExec(self, context, funk):
'''Loop over selected bones and execute funk on them'''
active = context.active_pose_bone
selected = context.selected_pose_bones
selected.remove(active)
for bone in selected:
funk(bone, active, context)
#The following functions are used o copy attributes frome active to bone
def pLocLocExec(bone, active, context):
bone.location = active.location
def pLocRotExec(bone, active, context):
rotcopy(bone, active.matrix_local.rotation_part())
def pLocScaExec(bone, active, context):
bone.scale = active.scale
def pVisLocExec(bone, active, context):
bone.location = getmat(bone, active, context, False).translation_part()
def pVisRotExec(bone, active, context):
rotcopy(bone, getmat(bone, active,
context, not context.active_object.data.bones[bone.name].use_hinge))
def pVisScaExec(bone, active, context):
bone.scale = getmat(bone, active, context,
not context.active_object.data.bones[bone.name].use_inherit_scale)\
.scale_part()
def pDrwExec(bone, active, context):
bone.custom_shape = active.custom_shape
def pLokExec(bone, active, context):
for index, state in enumerate(active.lock_location):
bone.lock_location[index] = state
for index, state in enumerate(active.lock_rotation):
bone.lock_rotation[index] = state
bone.lock_rotations_4d = active.lock_rotations_4d
bone.lock_rotation_w = active.lock_rotation_w
for index, state in enumerate(active.lock_scale):
bone.lock_scale[index] = state
def pConExec(bone, active, context):
for old_constraint in active.constraints.values():
new_constraint = bone.constraints.new(old_constraint.type)
generic_copy(old_constraint, new_constraint)
def pIKsExec(bone, active, context):
generic_copy(active, bone, "ik_")
pose_copies = (('POSE_LOC_LOC', "Local Location",
"Copy Location from Active to Selected", pLocLocExec),
('POSE_LOC_ROT', "Local Rotation",
"Copy Rotation from Active to Selected", pLocRotExec),
('POSE_LOC_SCA', "Local Scale",
"Copy Scale from Active to Selected", pLocScaExec),
('POSE_VIS_LOC', "Visual Location",
"Copy Location from Active to Selected", pVisLocExec),
('POSE_VIS_ROT', "Visual Rotation",
"Copy Rotation from Active to Selected", pVisRotExec),
('POSE_VIS_SCA', "Visual Scale",
"Copy Scale from Active to Selected", pVisScaExec),
('POSE_DRW', "Bone Shape",
"Copy Bone Shape from Active to Selected", pDrwExec),
('POSE_LOK', "Protected Transform",
"Copy Protected Tranforms from Active to Selected", pLokExec),
('POSE_CON', "Bone Constraints",
"Copy Object Constraints from Active to Selected", pConExec),
('POSE_IKS', "IK Limits",
"Copy IK Limits from Active to Selected", pIKsExec))
@classmethod
def pose_poll_func(cls, context):
return(context.mode == 'POSE')
def pose_invoke_func(self, context, event):
wm = context.window_manager
wm.invoke_props_dialog(self)
return {'RUNNING_MODAL'}
class CopySelectedPoseConstraints(bpy.types.Operator):
''' Copy Chosen constraints from active to selected'''
bl_idname = "pose.copy_selected_constraints"
bl_label = "Copy Selected Constraints"
selection = bpy.props.BoolVectorProperty(size=32)
poll = pose_poll_func
invoke = pose_invoke_func
def draw(self, context):
layout = self.layout
props = self.properties
for idx, const in enumerate(context.active_pose_bone.constraints):
layout.prop(props, 'selection', index=idx, text=const.name,
toggle=True)
def execute(self, context):
active = context.active_pose_bone
selected = context.selected_pose_bones[:]
selected.remove(active)
for bone in selected:
for index, flag in enumerate(self.selection):
if flag:
old_constraint = active.constraints[index]
new_constraint = bone.constraints.new(\
active.constraints[index].type)
generic_copy(old_constraint, new_constraint)
return {'FINISHED'}
pose_ops = [] #list of pose mode copy operators
genops(pose_copies, pose_ops, "pose.copy_", pose_poll_func, pLoopExec)
class VIEW3D_MT_posecopypopup(bpy.types.Menu):
bl_label = "Copy Attributes"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
for op in pose_copies:
layout.operator("pose.copy_" + op[0])
layout.operator("pose.copy_selected_constraints")
layout.operator("pose.copy", text="copy pose")
def obLoopExec(self, context, funk):
'''Loop over selected objects and execute funk on them'''
active = context.active_object
selected = context.selected_objects[:]
selected.remove(active)
for obj in selected:
msg = funk(obj, active, context)
if msg:
self.report({msg[0]}, msg[1])
#The following functions are used o copy attributes from
#active to selected object
def obLoc(ob, active, context):
ob.location = active.location
def obRot(ob, active, context):
rotcopy(ob, active.matrix_world.rotation_part())
def obSca(ob, active, context):
ob.scale = active.scale
def obDrw(ob, active, context):
ob.draw_type = active.draw_type
ob.show_axis = active.show_axis
ob.show_bounds = active.show_bounds
ob.draw_bounds_type = active.draw_bounds_type
ob.show_name = active.show_name
ob.show_texture_space = active.show_texture_space
ob.show_transparent = active.show_transparent
ob.show_wire = active.show_wire
ob.empty_draw_type = active.empty_draw_type
ob.empty_draw_size = active.empty_draw_size
def obOfs(ob, active, context):
ob.time_offset = active.time_offset
return('INFO', "time offset copied")
def obDup(ob, active, context):
generic_copy(active, ob, "dupli")
return('INFO', "duplication method copied")
def obCol(ob, active, context):
ob.color = active.color
def obMas(ob, active, context):
ob.game.mass = active.game.mass
return('INFO', "mass copied")
def obLok(ob, active, context):
for index, state in enumerate(active.lock_location):
ob.lock_location[index] = state
for index, state in enumerate(active.lock_rotation):
ob.lock_rotation[index] = state
for index, state in enumerate(active.lock_rotations_4d):
ob.lock_rotations_4d[index] = state
ob.lock_rotation_w = active.lock_rotation_w
for index, state in enumerate(active.lock_scale):
ob.lock_scale[index] = state
return('INFO', "transform locks copied")
def obCon(ob, active, context):
#for consistency with 2.49, delete old constraints first
for removeconst in ob.constraints:
ob.constraints.remove(removeconst)
for old_constraint in active.constraints.values():
new_constraint = ob.constraints.new(old_constraint.type)
generic_copy(old_constraint, new_constraint)
return('INFO', "constraints copied")
def obTex(ob, active, context):
if 'texspace_location' in dir(ob.data) and 'texspace_location' in dir(
active.data):
ob.data.texspace_location[:] = active.data.texspace_location[:]
if 'texspace_size' in dir(ob.data) and 'texspace_size' in dir(active.data):
ob.data.texspace_size[:] = active.data.texspace_size[:]
return('INFO', "texture space copied")
def obIdx(ob, active, context):
ob.pass_index = active.pass_index
return('INFO', "pass index copied")
def obMod(ob, active, context):
for modifier in ob.modifiers:
#remove existing before adding new:
ob.modifiers.remove(modifier)
for old_modifier in active.modifiers.values():
new_modifier = ob.modifiers.new(name=old_modifier.name,
type=old_modifier.type)
generic_copy(old_modifier, new_modifier)
return('INFO', "modifiers copied")
def obWei(ob, active, context):
me_source = active.data
me_target = ob.data
# sanity check: do source and target have the same amount of verts?
if len(me_source.vertices) != len(me_target.vertices):
return('ERROR', "objects have different vertex counts, doing nothing")
vgroups_IndexName = {}
for i in range(0, len(active.vertex_groups)):
groups = active.vertex_groups[i]
vgroups_IndexName[groups.index] = groups.name
data = {} # vert_indices, [(vgroup_index, weights)]
for v in me_source.vertices:
vg = v.groups
vi = v.index
if len(vg) > 0:
vgroup_collect = []
for i in range(0, len(vg)):
vgroup_collect.append((vg[i].group, vg[i].weight))
data[vi] = vgroup_collect
# write data to target
if ob != active:
# add missing vertex groups
for vgroup_name in vgroups_IndexName.values():
#check if group already exists...
already_present = 0
for i in range(0, len(ob.vertex_groups)):
if ob.vertex_groups[i].name == vgroup_name:
already_present = 1
# ... if not, then add
if already_present == 0:
ob.vertex_groups.new(name=vgroup_name)
# write weights
for v in me_target.vertices:
for vi_source, vgroupIndex_weight in data.items():
if v.index == vi_source:
for i in range(0, len(vgroupIndex_weight)):
groupName = vgroups_IndexName[vgroupIndex_weight[i][0]]
groups = ob.vertex_groups
for vgs in range(0, len(groups)):
if groups[vgs].name == groupName:
ob.vertex_groups.assign(v.index, groups[vgs],
vgroupIndex_weight[i][1], "REPLACE")
return('INFO', "weights copied")
object_copies = (('OBJ_LOC', "Location",
"Copy Location from Active to Selected", obLoc),
('OBJ_ROT', "Rotation",
"Copy Rotation from Active to Selected", obRot),
('OBJ_SCA', "Scale",
"Copy Scale from Active to Selected", obSca),
('OBJ_DRW', "Draw Options",
"Copy Draw Options from Active to Selected", obDrw),
('OBJ_OFS', "Time Offset",
"Copy Time Offset from Active to Selected", obOfs),
('OBJ_DUP', "Dupli",
"Copy Dupli from Active to Selected", obDup),
('OBJ_COL', "Object Color",
"Copy Object Color from Active to Selected", obCol),
('OBJ_MAS', "Mass",
"Copy Mass from Active to Selected", obMas),
#('OBJ_DMP', "Damping",
#"Copy Damping from Active to Selected"),
#('OBJ_ALL', "All Physical Attributes",
#"Copy Physical Atributes from Active to Selected"),
#('OBJ_PRP', "Properties",
#"Copy Properties from Active to Selected"),
#('OBJ_LOG', "Logic Bricks",
#"Copy Logic Bricks from Active to Selected"),
('OBJ_LOK', "Protected Transform",
"Copy Protected Tranforms from Active to Selected", obLok),
('OBJ_CON', "Object Constraints",
"Copy Object Constraints from Active to Selected", obCon),
#('OBJ_NLA', "NLA Strips",
#"Copy NLA Strips from Active to Selected"),
#('OBJ_TEX', "Texture Space",
#"Copy Texture Space from Active to Selected", obTex),
#('OBJ_SUB', "Subsurf Settings",
#"Copy Subsurf Setings from Active to Selected"),
#('OBJ_SMO', "AutoSmooth",
#"Copy AutoSmooth from Active to Selected"),
('OBJ_IDX', "Pass Index",
"Copy Pass Index from Active to Selected", obIdx),
('OBJ_MOD', "Modifiers",
"Copy Modifiers from Active to Selected", obMod),
('OBJ_WEI', "Vertex Weights",
"Copy vertex weights based on indices", obWei))
@classmethod
def object_poll_func(cls, context):
return(len(context.selected_objects) > 1)
def object_invoke_func(self, context, event):
wm = context.window_manager
wm.invoke_props_dialog(self)
return {'RUNNING_MODAL'}
class CopySelectedObjectConstraints(bpy.types.Operator):
''' Copy Chosen constraints from active to selected'''
bl_idname = "object.copy_selected_constraints"
bl_label = "Copy Selected Constraints"
selection = bpy.props.BoolVectorProperty(size=32)
poll = object_poll_func
invoke = object_invoke_func
def draw(self, context):
layout = self.layout
props = self.properties
for idx, const in enumerate(context.active_object.constraints):
layout.prop(props, 'selection', index=idx, text=const.name,
toggle=True)
def execute(self, context):
active = context.active_object
selected = context.selected_objects[:]
selected.remove(active)
for obj in selected:
for index, flag in enumerate(self.selection):
if flag:
old_constraint = active.constraints[index]
new_constraint = obj.constraints.new(\
active.constraints[index].type)
generic_copy(old_constraint, new_constraint)
return{'FINISHED'}
class CopySelectedObjectModifiers(bpy.types.Operator):
''' Copy Chosen modifiers from active to selected'''
bl_idname = "object.copy_selected_modifiers"
bl_label = "Copy Selected Modifiers"
selection = bpy.props.BoolVectorProperty(size=32)
poll = object_poll_func
invoke = object_invoke_func
def draw(self, context):
layout = self.layout
props = self.properties
for idx, const in enumerate(context.active_object.modifiers):
layout.prop(props, 'selection', index=idx, text=const.name,
toggle=True)
def execute(self, context):
active = context.active_object
selected = context.selected_objects[:]
selected.remove(active)
for obj in selected:
for index, flag in enumerate(self.selection):
if flag:
old_modifier = active.modifiers[index]
new_modifier = obj.modifiers.new(\
type=active.modifiers[index].type,
name=active.modifiers[index].name)
generic_copy(old_modifier, new_modifier)
return{'FINISHED'}
object_ops = []
genops(object_copies, object_ops, "object.copy_", object_poll_func, obLoopExec)
class VIEW3D_MT_copypopup(bpy.types.Menu):
bl_label = "Copy Attributes"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
for op in object_copies:
layout.operator("object.copy_" + op[0])
layout.operator("object.copy_selected_constraints")
layout.operator("object.copy_selected_modifiers")
#Begin Mesh copy settings:
class MESH_MT_CopyFaceSettings(bpy.types.Menu):
bl_label = "Copy Face Settings"
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_MESH'
def draw(self, context):
mesh = context.object.data
uv = len(mesh.uv_textures) > 1
vc = len(mesh.vertex_colors) > 1
layout = self.layout
layout.operator(MESH_OT_CopyFaceSettings.bl_idname,
text="Copy Material")['mode'] = 'MAT'
if mesh.uv_textures.active:
layout.operator(MESH_OT_CopyFaceSettings.bl_idname,
text="Copy Mode")['mode'] = 'MODE'
layout.operator(MESH_OT_CopyFaceSettings.bl_idname,
text="Copy Transp")['mode'] = 'TRANSP'
layout.operator(MESH_OT_CopyFaceSettings.bl_idname,
text="Copy Image")['mode'] = 'IMAGE'
layout.operator(MESH_OT_CopyFaceSettings.bl_idname,
text="Copy UV Coords")['mode'] = 'UV'
if mesh.vertex_colors.active:
layout.operator(MESH_OT_CopyFaceSettings.bl_idname,
text="Copy Vertex Colors")['mode'] = 'VCOL'
if uv or vc:
layout.separator()
if uv:
layout.menu("MESH_MT_CopyModeFromLayer")
layout.menu("MESH_MT_CopyTranspFromLayer")
layout.menu("MESH_MT_CopyImagesFromLayer")
layout.menu("MESH_MT_CopyUVCoordsFromLayer")
if vc:
layout.menu("MESH_MT_CopyVertexColorsFromLayer")
def _buildmenu(self, mesh, mode):
layout = self.layout
if mode == 'VCOL':
layers = mesh.vertex_colors
else:
layers = mesh.uv_textures
for layer in layers:
if not layer.active:
op = layout.operator(MESH_OT_CopyFaceSettings.bl_idname,
text=layer.name)
op['layer'] = layer.name
op['mode'] = mode
@classmethod
def _poll_layer_uvs(cls, context):
return context.mode == "EDIT_MESH" and len(
context.object.data.uv_layers) > 1
@classmethod
def _poll_layer_vcols(cls, context):
return context.mode == "EDIT_MESH" and len(
context.object.data.vertex_colors) > 1
def _build_draw(mode):
return (lambda self, context: _buildmenu(self, context.object.data, mode))
_layer_menu_data = (("UV Coords", _build_draw("UV"), _poll_layer_uvs),
("Images", _build_draw("IMAGE"), _poll_layer_uvs),
("Mode", _build_draw("MODE"), _poll_layer_uvs),
("Transp", _build_draw("TRANSP"), _poll_layer_uvs),
("Vertex Colors", _build_draw("VCOL"), _poll_layer_vcols))
_layer_menus = []
for name, draw_func, poll_func in _layer_menu_data:
classname = "MESH_MT_Copy" + "".join(name.split()) + "FromLayer"
menuclass = type(classname, (bpy.types.Menu,),
dict(bl_label="Copy " + name + " from layer",
bl_idname=classname,
draw=draw_func,
poll=poll_func))
_layer_menus.append(menuclass)
class MESH_OT_CopyFaceSettings(bpy.types.Operator):
"""Copy settings from active face to all selected faces."""
bl_idname = 'mesh.copy_face_settings'
bl_label = "Copy Face Settings"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_MESH'
def execute(self, context):
mesh = context.object.data
mode = self.properties.get('mode', 'MODE')
layername = self.properties.get('layer')
# Switching out of edit mode updates the selected state of faces and
# makes the data from the uv texture and vertex color layers available.
bpy.ops.object.editmode_toggle()
if mode == 'MAT':
from_data = mesh.faces
to_data = from_data
else:
if mode == 'VCOL':
layers = mesh.vertex_colors
act_layer = mesh.vertex_colors.active
else:
layers = mesh.uv_textures
act_layer = mesh.uv_textures.active
if not layers or (layername and not layername in layers):
return _end({'CANCELLED'})
from_data = layers[layername or act_layer.name].data
to_data = act_layer.data
from_face = from_data[mesh.faces.active]
for f in mesh.faces:
if f.select:
if to_data != from_data:
from_face = from_data[f.index]
if mode == 'MAT':
f.material_index = from_face.material_index
continue
to_face = to_data[f.index]
if to_face is from_face:
continue
if mode == 'VCOL':
to_face.color1 = from_face.color1
to_face.color2 = from_face.color2
to_face.color3 = from_face.color3
to_face.color4 = from_face.color4
elif mode == 'MODE':
to_face.use_alpha_sort = from_face.use_alpha_sort
to_face.use_billboard = from_face.use_billboard
to_face.use_collision = from_face.use_collision
to_face.use_halo = from_face.use_halo
to_face.hide = from_face.hide
to_face.use_light = from_face.use_light
to_face.use_object_color = from_face.use_object_color
to_face.use_shadow_cast = from_face.use_shadow_cast
to_face.use_blend_shared = from_face.use_blend_shared
to_face.use_image = from_face.use_image
to_face.use_bitmap_text = from_face.use_bitmap_text
to_face.use_twoside = from_face.use_twoside
elif mode == 'TRANSP':
to_face.blend_type = from_face.blend_type
elif mode in ('UV', 'IMAGE'):
attr = mode.lower()
setattr(to_face, attr, getattr(from_face, attr))
return _end({'FINISHED'})
def _end(retval):
# Clean up by returning to edit mode like it was before.
bpy.ops.object.editmode_toggle()
return(retval)
def _add_tface_buttons(self, context):
row = self.layout.row()
row.operator(MESH_OT_CopyFaceSettings.bl_idname,
text="Copy Mode")['mode'] = 'MODE'
row.operator(MESH_OT_CopyFaceSettings.bl_idname,
text="Copy Transp")['mode'] = 'TRANSP'
def register():
''' mostly to get the keymap working '''
km = bpy.context.window_manager.keyconfigs['Blender'].\
keymaps['Object Mode']
kmi = km.items.new('wm.call_menu', 'C', 'PRESS', ctrl=True)
kmi.properties.name = 'VIEW3D_MT_copypopup'
km = bpy.context.window_manager.keyconfigs['Blender'].keymaps['Pose']
try:
kmi = km.items['pose.copy']
kmi.idname = 'wm.call_menu'
except KeyError:
kmi = km.items.new('wm.call_menu', 'C', 'PRESS', ctrl=True)
kmi.properties.name = 'VIEW3D_MT_posecopypopup'
for menu in _layer_menus:
bpy.types.register(menu)
bpy.types.DATA_PT_texface.append(_add_tface_buttons)
km = bpy.context.window_manager.keyconfigs.active.keymaps['Mesh']
kmi = km.items.new('wm.call_menu', 'C', 'PRESS')
kmi.ctrl = True
kmi.properties.name = 'MESH_MT_CopyFaceSettings'
def unregister():
''' mostly to remove the keymap '''
kms = bpy.context.window_manager.keyconfigs['Blender'].keymaps['Pose']
for item in kms.items:
if item.name == 'Call Menu' and item.idname == 'wm.call_menu' and \
item.properties.name == 'VIEW3D_MT_posecopypopup':
item.idname = 'pose.copy'
break
for menu in _layer_menus:
bpy.types.unregister(menu)
bpy.types.DATA_PT_texface.remove(_add_tface_buttons)
km = bpy.context.window_manager.keyconfigs.active.keymaps['Mesh']
for kmi in km.items:
if kmi.idname == 'wm.call_menu':
if kmi.properties.name == 'MESH_MT_CopyFaceSettings':
km.items.remove(kmi)
if __name__ == "__main__":
register()
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