Welcome to mirror list, hosted at ThFree Co, Russian Federation.

fast_navigate.py « space_view3d_display_tools - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 5551bd325b989edc0f4c5e7a0f13940d82e4f453 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
# space_view_3d_display_tools.py Copyright (C) 2014, Jordi Vall-llovera
# Multiple display tools for fast navigate/interact with the viewport

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****

"""
Additional links:
    Author Site: http://www.jordiart.com
"""

import bpy
from bpy.types import Operator
from bpy.props import BoolProperty


# Fast Navigate toggle function
def trigger_fast_navigate(trigger):
    scene = bpy.context.scene.display_tools
    scene.FastNavigateStop = False
    trigger = not trigger


# Control how to display particles during fast navigate
def display_particles(mode):
    scene = bpy.context.scene.display_tools

    if mode is True:
        for particles in bpy.data.particles:
            if particles.type == 'EMITTER':
                particles.draw_method = 'DOT'
                particles.draw_percentage = 100
            else:
                particles.draw_method = 'RENDER'
                particles.draw_percentage = 100
    else:
        for particles in bpy.data.particles:
            if particles.type == 'EMITTER':
                particles.draw_method = 'DOT'
                particles.draw_percentage = scene.ParticlesPercentageDisplay
            else:
                particles.draw_method = 'RENDER'
                particles.draw_percentage = scene.ParticlesPercentageDisplay


# Fast Navigate operator
class FastNavigate(Operator):
    bl_idname = "view3d.fast_navigate_operator"
    bl_label = "Fast Navigate"
    bl_description = ("Limit the objects drawing in the 3D view for faster navigation\n"
                      "Runs in modal mode until Stop is pressed")

    trigger = BoolProperty(default=False)
    mode = BoolProperty(default=False)
    screen_width = [0, 0]

    def modal(self, context, event):
        context.area.tag_redraw()
        scene = context.scene.display_tools

        if scene.FastNavigateStop is True:
            self.cancel(context)
            return {'FINISHED'}

        if scene.EditActive is True:
            self.fast_navigate_stuff(context, event)
            return {'PASS_THROUGH'}
        else:
            obj = context.active_object
            if obj:
                if obj.mode != 'EDIT':
                    self.fast_navigate_stuff(context, event)
                    return {'PASS_THROUGH'}
                else:
                    return {'PASS_THROUGH'}
            else:
                self.fast_navigate_stuff(context, event)
                return {'PASS_THROUGH'}

    def execute(self, context):
        context.window_manager.modal_handler_add(self)
        trigger_fast_navigate(self.trigger)
        scene = context.scene.display_tools
        scene.DelayTime = scene.DelayTimeGlobal
        self.get_screen_size(context, scene)
        return {'RUNNING_MODAL'}

    @staticmethod
    def calc_delay(scene):
        if scene.Delay is True:
            if scene.DelayTime < scene.DelayTimeGlobal:
                scene.DelayTime += 1

    def get_screen_size(self, context, scene):
        if context.area.type == 'VIEW_3D':
            coord_x = context.area.x + scene.ScreenStart
            coord_max_x = context.area.width - scene.ScreenEnd
            self.screen_width = [coord_x, coord_max_x]

    # Do repetitive fast navigate related stuff
    def fast_navigate_stuff(self, context, event):
        scene = context.scene.display_tools
        view = context.space_data

        if context.area.type != 'VIEW_3D':
            self.cancel(context)
            return {'CANCELLED'}

        if event.type in {'ESC', 'RET', 'SPACE'}:
            self.cancel(context)
            return {'CANCELLED'}

        if scene.FastNavigateStop is True:
            self.cancel(context)
            return {'CANCELLED'}

        # limit the active area
        if event.mouse_x not in range(self.screen_width[0], self.screen_width[1]):
            return {'PASS_THROUGH'}

        # fast navigate while orbit/panning
        if event.type == 'MIDDLEMOUSE':
            self.calc_delay(scene)
            view.viewport_shade = scene.FastMode
            self.mode = False

        # fast navigate while transform operations
        if event.type in {'G', 'R', 'S'}:
            self.calc_delay(scene)
            view.viewport_shade = scene.FastMode
            self.mode = False

        # fast navigate while menu popups or duplicates
        if event.type in {'W', 'D', 'L', 'U', 'I', 'M', 'A', 'B'}:
            self.calc_delay(scene)
            view.viewport_shade = scene.FastMode
            self.mode = False

        # fast navigate while numpad navigation
        if event.type in {'NUMPAD_PERIOD', 'NUMPAD_1', 'NUMPAD_2', 'NUMPAD_3',
                          'NUMPAD_4', 'NUMPAD_5', 'NUMPAD_6', 'NUMPAD_7',
                          'NUMPAD_8', 'NUMPAD_9'}:
            self.calc_delay(scene)
            view.viewport_shade = scene.FastMode
            self.mode = False

        # fast navigate while zooming with mousewheel too
        if event.type in {'WHEELUPMOUSE', 'WHEELDOWNMOUSE'}:
            scene.DelayTime = scene.DelayTimeGlobal
            view.viewport_shade = scene.FastMode
            self.mode = False

        if event.type == 'MOUSEMOVE':
            if scene.Delay is True:
                if scene.DelayTime == 0:
                    view.viewport_shade = scene.OriginalMode
                    scene.DelayTime = scene.DelayTimeGlobal
                    self.mode = True
            else:
                view.viewport_shade = scene.OriginalMode
                self.mode = True

        if scene.Delay is True:
            scene.DelayTime -= 1
            if scene.DelayTime == 0:
                view.viewport_shade = scene.OriginalMode
                scene.DelayTime = scene.DelayTimeGlobal
                self.mode = True

        if scene.ShowParticles is False:
            for particles in bpy.data.particles:
                if particles.type == 'EMITTER':
                    particles.draw_method = 'NONE'
                else:
                    particles.draw_method = 'NONE'
        else:
            display_particles(self.mode)

    def cancel(self, context):
        scene = context.scene.display_tools
        for particles in bpy.data.particles:
            particles.draw_percentage = scene.InitialParticles


# Fast Navigate Stop
def fast_navigate_stop(context):
    scene = context.scene.display_tools
    scene.FastNavigateStop = True


# Fast Navigate Stop Operator
class FastNavigateStop(Operator):
    bl_idname = "view3d.fast_navigate_stop"
    bl_label = "Stop"
    bl_description = "Stop Fast Navigate"

    def execute(self, context):
        fast_navigate_stop(context)
        return {'FINISHED'}


# Register
def register():
    bpy.utils.register_module(__name__)


def unregister():
    bpy.utils.unregister_module(__name__)


if __name__ == "__main__":
    register()