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# space_view_3d_display_tools.py Copyright (C) 2014, Jordi Vall-llovera
# Multiple display tools for fast navigate/interact with the viewport
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
"""
Additional links:
Author Site: http://www.jordiart.com
"""
import bpy
from bpy.types import Operator
from bpy.props import BoolProperty
# Fast Navigate toggle function
def trigger_fast_navigate(trigger):
scene = bpy.context.scene.display_tools
scene.FastNavigateStop = False
trigger = not trigger
# Control how to display particles during fast navigate
def display_particles(mode):
scene = bpy.context.scene.display_tools
if mode is True:
for particles in bpy.data.particles:
if particles.type == 'EMITTER':
particles.draw_method = 'DOT'
particles.draw_percentage = 100
else:
particles.draw_method = 'RENDER'
particles.draw_percentage = 100
else:
for particles in bpy.data.particles:
if particles.type == 'EMITTER':
particles.draw_method = 'DOT'
particles.draw_percentage = scene.ParticlesPercentageDisplay
else:
particles.draw_method = 'RENDER'
particles.draw_percentage = scene.ParticlesPercentageDisplay
# Fast Navigate operator
class FastNavigate(Operator):
bl_idname = "view3d.fast_navigate_operator"
bl_label = "Fast Navigate"
bl_description = ("Limit the objects drawing in the 3D view for faster navigation\n"
"Runs in modal mode until Stop is pressed")
trigger = BoolProperty(default=False)
mode = BoolProperty(default=False)
screen_width = [0, 0]
def modal(self, context, event):
context.area.tag_redraw()
scene = context.scene.display_tools
if scene.FastNavigateStop is True:
self.cancel(context)
return {'FINISHED'}
if scene.EditActive is True:
self.fast_navigate_stuff(context, event)
return {'PASS_THROUGH'}
else:
obj = context.active_object
if obj:
if obj.mode != 'EDIT':
self.fast_navigate_stuff(context, event)
return {'PASS_THROUGH'}
else:
return {'PASS_THROUGH'}
else:
self.fast_navigate_stuff(context, event)
return {'PASS_THROUGH'}
def execute(self, context):
context.window_manager.modal_handler_add(self)
trigger_fast_navigate(self.trigger)
scene = context.scene.display_tools
scene.DelayTime = scene.DelayTimeGlobal
self.get_screen_size(context, scene)
return {'RUNNING_MODAL'}
@staticmethod
def calc_delay(scene):
if scene.Delay is True:
if scene.DelayTime < scene.DelayTimeGlobal:
scene.DelayTime += 1
def get_screen_size(self, context, scene):
if context.area.type == 'VIEW_3D':
coord_x = context.area.x + scene.ScreenStart
coord_max_x = context.area.width - scene.ScreenEnd
self.screen_width = [coord_x, coord_max_x]
# Do repetitive fast navigate related stuff
def fast_navigate_stuff(self, context, event):
scene = context.scene.display_tools
view = context.space_data
if context.area.type != 'VIEW_3D':
self.cancel(context)
return {'CANCELLED'}
if event.type in {'ESC', 'RET', 'SPACE'}:
self.cancel(context)
return {'CANCELLED'}
if scene.FastNavigateStop is True:
self.cancel(context)
return {'CANCELLED'}
# limit the active area
if event.mouse_x not in range(self.screen_width[0], self.screen_width[1]):
return {'PASS_THROUGH'}
# fast navigate while orbit/panning
if event.type == 'MIDDLEMOUSE':
self.calc_delay(scene)
view.viewport_shade = scene.FastMode
self.mode = False
# fast navigate while transform operations
if event.type in {'G', 'R', 'S'}:
self.calc_delay(scene)
view.viewport_shade = scene.FastMode
self.mode = False
# fast navigate while menu popups or duplicates
if event.type in {'W', 'D', 'L', 'U', 'I', 'M', 'A', 'B'}:
self.calc_delay(scene)
view.viewport_shade = scene.FastMode
self.mode = False
# fast navigate while numpad navigation
if event.type in {'NUMPAD_PERIOD', 'NUMPAD_1', 'NUMPAD_2', 'NUMPAD_3',
'NUMPAD_4', 'NUMPAD_5', 'NUMPAD_6', 'NUMPAD_7',
'NUMPAD_8', 'NUMPAD_9'}:
self.calc_delay(scene)
view.viewport_shade = scene.FastMode
self.mode = False
# fast navigate while zooming with mousewheel too
if event.type in {'WHEELUPMOUSE', 'WHEELDOWNMOUSE'}:
scene.DelayTime = scene.DelayTimeGlobal
view.viewport_shade = scene.FastMode
self.mode = False
if event.type == 'MOUSEMOVE':
if scene.Delay is True:
if scene.DelayTime == 0:
view.viewport_shade = scene.OriginalMode
scene.DelayTime = scene.DelayTimeGlobal
self.mode = True
else:
view.viewport_shade = scene.OriginalMode
self.mode = True
if scene.Delay is True:
scene.DelayTime -= 1
if scene.DelayTime == 0:
view.viewport_shade = scene.OriginalMode
scene.DelayTime = scene.DelayTimeGlobal
self.mode = True
if scene.ShowParticles is False:
for particles in bpy.data.particles:
if particles.type == 'EMITTER':
particles.draw_method = 'NONE'
else:
particles.draw_method = 'NONE'
else:
display_particles(self.mode)
def cancel(self, context):
scene = context.scene.display_tools
for particles in bpy.data.particles:
particles.draw_percentage = scene.InitialParticles
# Fast Navigate Stop
def fast_navigate_stop(context):
scene = context.scene.display_tools
scene.FastNavigateStop = True
# Fast Navigate Stop Operator
class FastNavigateStop(Operator):
bl_idname = "view3d.fast_navigate_stop"
bl_label = "Stop"
bl_description = "Stop Fast Navigate"
def execute(self, context):
fast_navigate_stop(context)
return {'FINISHED'}
# Register
def register():
bpy.utils.register_module(__name__)
def unregister():
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()
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