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|
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Selection Restrictor",
"author": "Ales Sidenko",
"version": (0, 1, 1),
"location": "3d viewer header",
"warning": "",
"description": "This addon helps to restrict the selection of objects by type. "
"Please email me if you find a bug (sidenkoai@gmail.com)",
"category": "3D View"
}
import bpy
from bpy.types import (
Menu,
Operator,
)
from bpy.props import (
BoolProperty,
StringProperty,
)
from bpy.app.handlers import persistent
mesh = 'OBJECT_DATA'
curve = 'OUTLINER_OB_CURVE'
arm = 'OUTLINER_OB_ARMATURE'
empty = 'OUTLINER_OB_EMPTY'
cam = 'OUTLINER_OB_CAMERA'
lamp = 'OUTLINER_OB_LIGHT'
lat = 'OUTLINER_OB_LATTICE'
font = 'OUTLINER_OB_FONT'
meta = 'OUTLINER_OB_META'
surf = 'OUTLINER_OB_SURFACE'
speak = 'OUTLINER_OB_SPEAKER'
show = 'TRIA_RIGHT'
show_restrictor = False
hide = True
# checking properties in scene to update icons when opening file
# or switching between scenes (executing in end of script)
@persistent
def check_restrictors(dummy):
global mesh
global curve
global arm
global empty
global cam
global lamp
global lat
global font
global meta
global surf
global speak
global show
global meshrestrictorenabled
global curverestrictorenabled
global armrestrictorenabled
global emptyrestrictorenabled
global camrestrictorenabled
global lamprestrictorenabled
global latrestrictorenabled
global fontrestrictorenabled
global metarestrictorenabled
global surfrestrictorenabled
global speakrestrictorenabled
# show restrictors?
if bpy.context.scene.get('show_restrictor') is not None:
show_restrictor = False
show = 'TRIA_RIGHT'
else:
show_restrictor = True
show = 'TRIA_DOWN'
# mesh
if bpy.context.scene.get('meshrestrictor') is None:
meshrestrictorenabled = True
mesh = 'OBJECT_DATA'
else:
meshrestrictorenabled = False
mesh = 'MESH_CUBE'
# curve
if bpy.context.scene.get('curverestrictor') is None:
curverestrictorenabled = True
curve = 'OUTLINER_OB_CURVE'
else:
curverestrictorenabled = False
curve = 'CURVE_DATA'
# armature
if bpy.context.scene.get('armrestrictor') is None:
armrestrictorenabled = True
arm = 'OUTLINER_OB_ARMATURE'
else:
armrestrictorenabled = False
arm = 'ARMATURE_DATA'
# empty
if bpy.context.scene.get('emptyrestrictor') is None:
emptyrestrictorenabled = True
empty = 'OUTLINER_OB_EMPTY'
else:
emptyrestrictorenabled = False
empty = 'EMPTY_DATA'
# camera
if bpy.context.scene.get('camrestrictor') is None:
camrestrictorenabled = True
cam = 'OUTLINER_OB_CAMERA'
else:
camrestrictorenabled = False
cam = 'CAMERA_DATA'
# lamp
if bpy.context.scene.get('lamprestrictor') is None:
lamprestrictorenabled = True
lamp = 'OUTLINER_OB_LIGHT'
else:
lamprestrictorenabled = False
lamp = 'LIGHT_DATA'
# lattice
if bpy.context.scene.get('latrestrictor') is None:
latrestrictorenabled = True
lat = 'OUTLINER_OB_LATTICE'
else:
latrestrictorenabled = False
lat = 'LATTICE_DATA'
# text
if bpy.context.scene.get('fontrestrictor') is None:
fontrestrictorenabled = True
font = 'OUTLINER_OB_FONT'
else:
fontrestrictorenabled = False
font = 'FONT_DATA'
# metaballs
if bpy.context.scene.get('metarestrictor') is None:
metarestrictorenabled = True
meta = 'OUTLINER_OB_META'
else:
metarestrictorenabled = False
meta = 'META_DATA'
# surfaces
if bpy.context.scene.get('surfrestrictor') is None:
surfrestrictorenabled = True
surf = 'OUTLINER_OB_SURFACE'
else:
surfrestrictorenabled = False
surf = 'SURFACE_DATA'
# sounds
if bpy.context.scene.get('speakrestrictor') is None:
speakrestrictorenabled = True
speak = 'OUTLINER_OB_SPEAKER'
else:
speakrestrictorenabled = False
speak = 'SPEAKER'
return{'FINISHED'}
# Show / Hide buttons
class RestrictorShow(Operator):
bl_idname = "restrictor.show"
bl_label = "Show/Hide Selection Restrictors"
bl_option = {'REGISTER', 'UNDO'}
bl_description = "Show/Hide Selection Restrictors"
hide: StringProperty()
def execute(self, context):
global show
if bpy.context.scene.get('show_restrictor') is None:
bpy.context.scene['show_restrictor'] = 1
show = 'TRIA_DOWN'
else:
if bpy.context.scene.get('show_restrictor') is not None:
del bpy.context.scene['show_restrictor']
show = 'TRIA_RIGHT'
return {'FINISHED'}
# Ignore the restrictor for selected objects
class IgnoreRestrictors(Operator):
bl_idname = "ignore.restrictors"
bl_label = "Ignore Restrictor by Selected Objects"
bl_option = {'REGISTER', 'UNDO'}
bl_description = "Ignore or do not ignore Restrictor by selected objects"
ignore: BoolProperty()
def execute(self, context):
if self.ignore is True:
for ob in bpy.context.selected_objects:
ob['ignore_restrictors'] = 1
else:
for ob in bpy.context.selected_objects:
if ob.get('ignore_restrictors') is not None:
del ob["ignore_restrictors"]
bpy.ops.refresh.restrictors()
return{'FINISHED'}
# Enable or Disable restrictors
# Restrictor Mesh
class RestrictorMesh(Operator):
bl_idname = "restrictor.mesh"
bl_label = "restrictor meshes"
bl_option = {'REGISTER', 'UNDO'}
bl_description = "Meshes selection restrictor"
mesh: StringProperty()
def execute(self, context):
global mesh
global meshrestrictorenabled
if bpy.context.scene.get('meshrestrictor') is not None:
meshrestrictorenabled = True
if bpy.context.scene.get('meshrestrictor') is not None:
del bpy.context.scene['meshrestrictor']
mesh = 'OBJECT_DATA'
for ob in bpy.context.scene.objects:
if ob.type == 'MESH':
if ob.get('ignore_restrictors') is None:
ob.hide_select = False
else:
meshrestrictorenabled = False
bpy.context.scene['meshrestrictor'] = 1
mesh = 'MESH_CUBE'
for ob in bpy.context.scene.objects:
if ob.type == 'MESH':
if ob.get('ignore_restrictors') is None:
ob.hide_select = True
ob.select = False
return{'FINISHED'}
# Restrictor for Curves
class RestrictorCurve(Operator):
bl_idname = "restrictor.curve"
bl_label = "restrictor curves"
bl_option = {'REGISTER', 'UNDO'}
bl_description = "Curves selection restrictor"
def execute(self, context):
global curve
global curverestrictorenabled
if bpy.context.scene.get('curverestrictor') is not None:
curverestrictorenabled = True
if bpy.context.scene.get('curverestrictor') is not None:
del bpy.context.scene['curverestrictor']
curve = 'OUTLINER_OB_CURVE'
for ob in bpy.context.scene.objects:
if ob.type == 'CURVE':
if ob.get('ignore_restrictors') is None:
ob.hide_select = False
else:
curverestrictorenabled = False
bpy.context.scene['curverestrictor'] = 1
curve = 'CURVE_DATA'
for ob in bpy.context.scene.objects:
if ob.type == 'CURVE':
if ob.get('ignore_restrictors') is None:
ob.hide_select = True
ob.select = False
return{'FINISHED'}
# Restrictor for Armatures
class RestrictorArm(Operator):
bl_idname = "restrictor.arm"
bl_label = "restrictor armatures"
bl_option = {'REGISTER', 'UNDO'}
bl_description = "Armatures selection restrictor"
def execute(self, context):
global arm
global armrestrictorenabled
if bpy.context.scene.get('armrestrictor') is not None:
armrestrictorenabled = True
if bpy.context.scene.get('armrestrictor') is not None:
del bpy.context.scene['armrestrictor']
arm = 'OUTLINER_OB_ARMATURE'
for ob in bpy.context.scene.objects:
if ob.type == 'ARMATURE':
if ob.get('ignore_restrictors') is None:
ob.hide_select = False
else:
armrestrictorenabled = False
bpy.context.scene['armrestrictor'] = 1
arm = 'ARMATURE_DATA'
for ob in bpy.context.scene.objects:
if ob.type == 'ARMATURE':
if ob.get('ignore_restrictors') is None:
ob.hide_select = True
ob.select = False
return{'FINISHED'}
# Restrictor for Empties
class RestrictorEmpty(Operator):
bl_idname = "restrictor.empty"
bl_label = "Restrictor Empties"
bl_option = {'REGISTER', 'UNDO'}
bl_description = "Empties selection restrictor"
def execute(self, context):
global empty
global emptyrestrictorenabled
if bpy.context.scene.get('emptyrestrictor') is not None:
emptyrestrictorenabled = True
if bpy.context.scene.get('emptyrestrictor') is not None:
del bpy.context.scene['emptyrestrictor']
empty = 'OUTLINER_OB_EMPTY'
for ob in bpy.context.scene.objects:
if ob.type == 'EMPTY':
if ob.get('ignore_restrictors') is None:
ob.hide_select = False
else:
emptyrestrictorenabled = False
bpy.context.scene['emptyrestrictor'] = 1
empty = 'EMPTY_DATA'
for ob in bpy.context.scene.objects:
if ob.type == 'EMPTY':
if ob.get('ignore_restrictors') is None:
ob.hide_select = True
ob.select = False
return{'FINISHED'}
# Restrictor for Cameras
class RestrictorCam(Operator):
bl_idname = "restrictor.cam"
bl_label = "restrictor cameras"
bl_option = {'REGISTER', 'UNDO'}
bl_description = "Cameras selection restrictor"
def execute(self, context):
global cam
global camrestrictorenabled
if bpy.context.scene.get('camrestrictor') is not None:
camrestrictorenabled = True
if bpy.context.scene.get('camrestrictor') is not None:
del bpy.context.scene['camrestrictor']
cam = 'OUTLINER_OB_CAMERA'
for ob in bpy.context.scene.objects:
if ob.type == 'CAMERA':
if ob.get('ignore_restrictors') is None:
ob.hide_select = False
else:
camrestrictorenabled = False
bpy.context.scene['camrestrictor'] = 1
cam = 'CAMERA_DATA'
for ob in bpy.context.scene.objects:
if ob.type == 'CAMERA':
if ob.get('ignore_restrictors') is None:
ob.hide_select = True
ob.select = False
return{'FINISHED'}
# Restrictor for Lamps
class RestrictorLamp(Operator):
bl_idname = "restrictor.light"
bl_label = "Restrictor Lamps"
bl_option = {'REGISTER', 'UNDO'}
bl_description = "Lamps selection restrictor"
def execute(self, context):
global lamp
global lamprestrictorenabled
if bpy.context.scene.get('lamprestrictor') is not None:
lamprestrictorenabled = True
if bpy.context.scene.get('lamprestrictor') is not None:
del bpy.context.scene['lamprestrictor']
lamp = 'OUTLINER_OB_LIGHT'
for ob in bpy.context.scene.objects:
if ob.type == 'LIGHT':
if ob.get('ignore_restrictors') is None:
ob.hide_select = False
else:
lamprestrictorenabled = False
bpy.context.scene['lamprestrictor'] = 1
lamp = 'LIGHT_DATA'
for ob in bpy.context.scene.objects:
if ob.type == 'LIGHT':
if ob.get('ignore_restrictors') is None:
ob.hide_select = True
ob.select = False
return{'FINISHED'}
# Restrictor for Lattice
class RestrictorLat(Operator):
bl_idname = "restrictor.lat"
bl_label = "Restrictor Lattices"
bl_option = {'REGISTER', 'UNDO'}
bl_description = "Lattices selection restrictor"
def execute(self, context):
global lat
global latrestrictorenabled
if bpy.context.scene.get('latrestrictor') is not None:
latrestrictorenabled = True
if bpy.context.scene.get('latrestrictor') is not None:
del bpy.context.scene['latrestrictor']
lat = 'OUTLINER_OB_LATTICE'
for ob in bpy.context.scene.objects:
if ob.type == 'LATTICE':
if ob.get('ignore_restrictors') is None:
ob.hide_select = False
else:
latrestrictorenabled = False
bpy.context.scene['latrestrictor'] = 1
lat = 'LATTICE_DATA'
for ob in bpy.context.scene.objects:
if ob.type == 'LATTICE':
if ob.get('ignore_restrictors') is None:
ob.hide_select = True
ob.select = False
return{'FINISHED'}
# Restrictor Font
class RestrictorFont(Operator):
bl_idname = "restrictor.font"
bl_label = "Restrictor Font"
bl_option = {'REGISTER', 'UNDO'}
bl_description = "Text selection restrictor"
def execute(self, context):
global font
global fontrestrictorenabled
if bpy.context.scene.get('fontrestrictor') is not None:
fontrestrictorenabled = True
if bpy.context.scene.get('fontrestrictor') is not None:
del bpy.context.scene['fontrestrictor']
font = 'OUTLINER_OB_FONT'
for ob in bpy.context.scene.objects:
if ob.type == 'FONT':
if ob.get('ignore_restrictors') is None:
ob.hide_select = False
else:
fontrestrictorenabled = False
bpy.context.scene['fontrestrictor'] = 1
font = 'FONT_DATA'
for ob in bpy.context.scene.objects:
if ob.type == 'FONT':
if ob.get('ignore_restrictors') is None:
ob.hide_select = True
ob.select = False
return{'FINISHED'}
# Restrictor for Metaballs
class RestrictorMeta(Operator):
bl_idname = "restrictor.meta"
bl_label = "restrictor metaballs"
bl_option = {'REGISTER', 'UNDO'}
bl_description = "Metaballs selection restrictor"
def execute(self, context):
global meta
global metarestrictorenabled
if bpy.context.scene.get('metarestrictor') is not None:
metarestrictorenabled = True
if bpy.context.scene.get('metarestrictor') is not None:
del bpy.context.scene['metarestrictor']
meta = 'OUTLINER_OB_META'
for ob in bpy.context.scene.objects:
if ob.type == 'META':
if ob.get('ignore_restrictors') is None:
ob.hide_select = False
else:
metarestrictorenabled = False
bpy.context.scene['metarestrictor'] = 1
meta = 'META_DATA'
for ob in bpy.context.scene.objects:
if ob.type == 'META':
if ob.get('ignore_restrictors') is None:
ob.hide_select = True
ob.select = False
return{'FINISHED'}
# Restrictor for Surfaces
class RestrictorSurf(Operator):
bl_idname = "restrictor.surf"
bl_label = "Restrictor Surfaces"
bl_option = {'REGISTER', 'UNDO'}
bl_description = "Surfaces selection restrictor"
def execute(self, context):
global surf
global surfrestrictorenabled
if bpy.context.scene.get('surfrestrictor') is not None:
surfrestrictorenabled = True
if bpy.context.scene.get('surfrestrictor') is not None:
del bpy.context.scene['surfrestrictor']
surf = 'OUTLINER_OB_SURFACE'
for ob in bpy.context.scene.objects:
if ob.type == 'SURFACE':
if ob.get('ignore_restrictors') is None:
ob.hide_select = False
else:
surfrestrictorenabled = False
bpy.context.scene['surfrestrictor'] = 1
surf = 'SURFACE_DATA'
for ob in bpy.context.scene.objects:
if ob.type == 'SURFACE':
if ob.get('ignore_restrictors') is None:
ob.hide_select = True
ob.select = False
return{'FINISHED'}
# Restrictor for Speakers
class RestrictorSound(Operator):
bl_idname = "restrictor.speak"
bl_label = "Restrictor Speakers"
bl_description = "Sounds selection restrictor"
bl_option = {'REGISTER', 'UNDO'}
def execute(self, context):
global speak
global speakrestrictorenabled
if bpy.context.scene.get('speakrestrictor') is not None:
speakrestrictorenabled = True
if bpy.context.scene.get('speakrestrictor') is not None:
del bpy.context.scene['speakrestrictor']
speak = 'OUTLINER_OB_SPEAKER'
for ob in bpy.context.scene.objects:
if ob.type == 'SPEAKER':
if ob.get('ignore_restrictors') is None:
ob.hide_select = False
else:
speakrestrictorenabled = False
bpy.context.scene['speakrestrictor'] = 1
speak = 'SPEAKER'
for ob in bpy.context.scene.objects:
if ob.type == 'SPEAKER':
if ob.get('ignore_restrictors') is None:
ob.hide_select = True
ob.select = False
return{'FINISHED'}
# refresh restrictors for newly created objects
class RefreshRestrictors(Operator):
bl_idname = "refresh.restrictors"
bl_label = "Refresh Selection Restrictors"
bl_option = {'REGISTER', 'UNDO'}
bl_description = "Refresh restrictors"
def execute(self, context):
global mesh
global curve
global arm
global empty
global cam
global lamp
global lat
global font
global meta
global surf
global speak
datas = {
'meshrestrictor': ("OBJECT_DATA", "MESH_CUBE", "MESH"),
'curverestrictor': ("OUTLINER_OB_CURVE", "CURVE_DATA", "CURVE"),
'armrestrictor': ("OUTLINER_OB_ARMATURE", "ARMATURE_DATA", "ARMATURE"),
'emptyrestrictor': ("OUTLINER_OB_EMPTY", "EMPTY_DATA", "EMPTY"),
'camrestrictor': ("OUTLINER_OB_CAMERA", "CAMERA_DATA", "CAMERA"),
'lamprestrictor': ("OUTLINER_OB_LIGHT", "LIGHT_DATA", "LIGHT"),
'latrestrictor': ("OUTLINER_OB_LATTICE", "LATTICE", "LATTICE"),
'fontrestrictor': ("OUTLINER_OB_FONT", "FONT", "FONT"),
'metarestrictor': ("OUTLINER_OB_META", "META_DATA", "META"),
'surfrestrictor': ("SURFACE", "SURFACE_DATA", "SURFACE"),
'speakrestrictor': ("OUTLINER_OB_SPEAKER", "SPEAKER", "SPEAKER"),
}
for prop, values in datas.items():
icon_i, icon_a, types = values
get_props = bpy.context.scene.get(prop)
gl_icon = icon_a if get_props else icon_i
for ob in bpy.context.scene.objects:
if ob.type == types:
if ob.get('ignore_restrictors') is None:
ob.hide_select = False if get_props is None else True
if get_props is None:
ob.select = False
mesh = gl_icon if types == "MESH" else mesh
curve = gl_icon if types == "CURVE" else curve
arm = gl_icon if types == "ARMATURE" else arm
empty = gl_icon if types == "EMPTY" else empty
cam = gl_icon if types == "CAMERA" else cam
lamp = gl_icon if types == "LIGHT" else lamp
lat = gl_icon if types == "LATTICE" else lat
font = gl_icon if types == "FONT" else font
meta = gl_icon if types == "META" else meta
surf = gl_icon if types == "SURFACE" else surf
speak = gl_icon if types == "SPEAKER" else speak
return{'FINISHED'}
class RestrictorSelection(Menu):
"""Restrict Selection"""
bl_label = "Selection"
bl_idname = "RestrictorSelection"
def draw(self, context):
global mesh
global curve
global arm
global empty
global cam
global lamp
global lat
global font
global meta
global surf
global speak
global show_buttons
global show
layout = self.layout
layout.operator("restrictor.mesh", icon=mesh, text="Mesh")
layout.operator("restrictor.curve", icon=curve, text="Curve")
layout.operator("restrictor.arm", icon=arm, text="Armature")
layout.operator("restrictor.empty", icon=empty, text="Empty")
layout.operator("restrictor.cam", icon=cam, text="Camera")
layout.operator("restrictor.light", icon=lamp, text="Lamp")
layout.operator("restrictor.lat", icon=lat, text="Lattice")
layout.operator("restrictor.font", icon=font, text="Font")
layout.operator("restrictor.meta", icon=meta, text="MetaBall")
layout.operator("restrictor.surf", icon=surf, text="Surface")
layout.operator("restrictor.speak", icon=speak, text="Speaker")
layout.separator()
layout.operator("ignore.restrictors", icon='GHOST_ENABLED', text="Enable").ignore = True
layout.operator("ignore.restrictors", icon='GHOST_DISABLED', text="Disable").ignore = False
layout.operator("refresh.restrictors", icon='FILE_REFRESH', text="Refresh")
def view3d_select_menu(self, context):
self.layout.menu(RestrictorSelection.bl_idname)
def register():
bpy.types.VIEW3D_HT_header.append(view3d_select_menu)
def unregister():
bpy.types.VIEW3D_HT_header.remove(view3d_select_menu)
bpy.utils.unregister_class(RefreshRestrictors)
if __name__ == "__main__":
register()
# update icons when opening file and updating scene data
# I don't know what does "updating scene data" mean
# But I've added it here to refresh icons while switching scenes
bpy.app.handlers.load_post.append(check_restrictors)
bpy.app.handlers.scene_update_post.append(check_restrictors)
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