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# SPDX-License-Identifier: GPL-2.0-or-later
# Contributed to by: meta-androcto, JayDez, sim88, sam, lijenstina, mkb, wisaac, CoDEmanX.
import bpy
from bpy.types import (
Operator,
Menu,
)
from bpy.props import (
BoolProperty,
StringProperty,
)
from bl_ui.properties_paint_common import UnifiedPaintPanel
# Animation Player (Thanks to marvin.k.breuer) #
class VIEW3D_MT_Animation_Player(Menu):
bl_label = "Animation"
def draw(self, context):
layout = self.layout
layout.operator("screen.animation_play", text="PLAY", icon='PLAY')
layout.operator("screen.animation_play", text="Stop", icon='PAUSE')
layout.operator("screen.animation_play", text="Reverse", icon='PLAY_REVERSE').reverse = True
layout.separator()
layout.operator("screen.keyframe_jump", text="Next FR", icon='NEXT_KEYFRAME').next = True
layout.operator("screen.keyframe_jump", text="Previous FR", icon='PREV_KEYFRAME').next = False
layout.separator()
layout.operator("screen.frame_jump", text="Jump FF", icon='FF').end = True
layout.operator("screen.frame_jump", text="Jump REW", icon='REW').end = False
layout.separator()
layout.menu("VIEW3D_MT_object_animation", text="Keyframes", icon='DECORATE_ANIMATE')
# List The Classes #
classes = (
VIEW3D_MT_Animation_Player,
)
# Register Classes & Hotkeys #
def register():
for cls in classes:
bpy.utils.register_class(cls)
# Unregister Classes & Hotkeys #
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()
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