Welcome to mirror list, hosted at ThFree Co, Russian Federation.

view_menus.py « space_view3d_spacebar_menu - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 6f105ed264848e05ad5d5cd339d31ed491af373c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Contributed to by: meta-androcto, JayDez, sim88, sam, lijenstina, mkb, wisaac, CoDEmanX #


import bpy
from bpy.types import (
        Operator,
        Menu,
        )
from bpy.props import (
        BoolProperty,
        StringProperty,
        )

from .object_menus import *


# View Menu's #

class VIEW3D_MT_View_Directions(Menu):
    bl_label = "Viewpoint"

    def draw(self, context):
        layout = self.layout

        layout.operator("view3d.view_camera", text="Camera")

        layout.separator()

        layout.operator("view3d.view_axis", text="Top").type = 'TOP'
        layout.operator("view3d.view_axis", text="Bottom").type = 'BOTTOM'

        layout.separator()

        layout.operator("view3d.view_axis", text="Front").type = 'FRONT'
        layout.operator("view3d.view_axis", text="Back").type = 'BACK'

        layout.separator()

        layout.operator("view3d.view_axis", text="Right").type = 'RIGHT'
        layout.operator("view3d.view_axis", text="Left").type = 'LEFT'


class VIEW3D_MT_View_Border(Menu):
    bl_label = "View Border"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'
#        layout.operator("view3d.clip_border", text="Clipping Border...")
        layout.operator("view3d.zoom_border", text="Zoom Border...")
        layout.operator("view3d.render_border", text="Render Border...")
        layout.operator("view3d.clear_render_border")


class VIEW3D_MT_View_Menu(Menu):
    bl_label = "View"

    def draw(self, context):
        layout = self.layout
        view = context.space_data

        layout.menu("INFO_MT_area")
        layout.separator()
        layout.operator("view3d.view_selected", text="Frame Selected").use_all_regions = False
        if view.region_quadviews:
            layout.operator("view3d.view_selected", text="Frame Selected (Quad View)").use_all_regions = True
        layout.operator("view3d.view_all", text="Frame All").center = False
        layout.operator("view3d.view_persportho", text="Perspective/Orthographic")
        layout.menu("VIEW3D_MT_View_Local")
        layout.separator()
        layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
        layout.separator()
        layout.menu("VIEW3D_MT_View_Directions")
        layout.menu("VIEW3D_MT_View_Navigation")
        layout.separator()
        layout.menu("VIEW3D_MT_View_Align")
        layout.menu("VIEW3D_MT_view_align_selected")
        layout.separator()
        layout.operator_context = 'INVOKE_REGION_WIN'
        layout.menu("VIEW3D_MT_view_regions", text="View Regions")
        layout.menu("VIEW3D_MT_Shade")
        layout.separator()
        layout.operator("render.opengl", icon='RENDER_STILL')
        layout.operator("render.opengl", text="Viewport Render Animation", icon='RENDER_ANIMATION').animation = True


class VIEW3D_MT_View_Navigation(Menu):
    bl_label = "Navigation"

    def draw(self, context):
        from math import pi
        layout = self.layout
        layout.operator_enum("view3d.view_orbit", "type")
        props = layout.operator("view3d.view_orbit", text ="Orbit Opposite")
        props.type = 'ORBITRIGHT'
        props.angle = pi

        layout.separator()
        layout.operator("view3d.view_roll", text="Roll Left").type = 'LEFT'
        layout.operator("view3d.view_roll", text="Roll Right").type = 'RIGHT'
        layout.separator()
        layout.operator_enum("view3d.view_pan", "type")
        layout.separator()
        layout.operator("view3d.zoom", text="Zoom In").delta = 1
        layout.operator("view3d.zoom", text="Zoom Out").delta = -1
        layout.separator()
        layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
        layout.separator()
        layout.operator("view3d.fly")
        layout.operator("view3d.walk")


class VIEW3D_MT_View_Align(Menu):
    bl_label = "Align View"

    def draw(self, context):
        layout = self.layout
        layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
        layout.operator("view3d.camera_to_view_selected", text="Align Active Camera to Selected")
        layout.separator()
        layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
        layout.operator("view3d.view_center_cursor")
        layout.separator()
        layout.operator("view3d.view_lock_to_active")
        layout.operator("view3d.view_lock_clear")


class VIEW3D_MT_View_Align_Selected(Menu):
    bl_label = "Align View to Active"

    def draw(self, context):
        layout = self.layout
        props = layout.operator("view3d.viewnumpad", text="Top")
        props.align_active = True
        props.type = 'TOP'
        props = layout.operator("view3d.viewnumpad", text="Bottom")
        props.align_active = True
        props.type = 'BOTTOM'
        props = layout.operator("view3d.viewnumpad", text="Front")
        props.align_active = True
        props.type = 'FRONT'
        props = layout.operator("view3d.viewnumpad", text="Back")
        props.align_active = True
        props.type = 'BACK'
        props = layout.operator("view3d.viewnumpad", text="Right")
        props.align_active = True
        props.type = 'RIGHT'
        props = layout.operator("view3d.viewnumpad", text="Left")
        props.align_active = True
        props.type = 'LEFT'


class VIEW3D_MT_View_Cameras(Menu):
    bl_label = "Cameras"

    def draw(self, context):
        layout = self.layout
        layout.operator("view3d.object_as_camera")
        layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'

class VIEW3D_MT_View_Local(Menu):
    bl_label = "Local View"

    def draw(self, context):
        layout = self.layout
        view = context.space_data

        layout.operator("view3d.localview", text="Toggle Local View")
        layout.operator("view3d.localview_remove_from")
        layout.operator("view3d.view_persportho")


# List The Classes #

classes = (
    VIEW3D_MT_View_Directions,
    VIEW3D_MT_View_Border,
    VIEW3D_MT_View_Menu,
    VIEW3D_MT_View_Navigation,
    VIEW3D_MT_View_Align,
    VIEW3D_MT_View_Align_Selected,
    VIEW3D_MT_View_Cameras,
    VIEW3D_MT_View_Local,
)


# Register Classes & Hotkeys #
def register():
    for cls in classes:
        bpy.utils.register_class(cls)


# Unregister Classes & Hotkeys #
def unregister():

    for cls in reversed(classes):
        bpy.utils.unregister_class(cls)


if __name__ == "__main__":
    register()