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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "Object Property Chart",
"author": "Campbell Barton (ideasman42)",
"version": (0, 1),
"blender": (2, 5, 3),
"api": 32411,
"location": "Tool Shelf",
"description": "Edit arbitrary selected properties for objects of the same type",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
"Scripts/System/Object Property Chart",
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
"func=detail&aid=22701",
"category": "System"}
"""List properties of selected objects"""
import bpy
def _property_chart_data_get(self, context):
# eg. context.active_object
obj = eval("context.%s" % self.context_data_path_active)
if obj is None:
return None, None
# eg. context.selected_objects[:]
selected_objects = eval("context.%s" % self.context_data_path_selected)[:]
if not selected_objects:
return None, None
return obj, selected_objects
def _property_chart_draw(self, context):
'''
This function can run for different types.
'''
obj, selected_objects = _property_chart_data_get(self, context)
if not obj:
return
# active first
try:
active_index = selected_objects.index(obj)
except ValueError:
active_index = -1
if active_index > 0: # not the first alredy
selected_objects[0], selected_objects[active_index] = selected_objects[active_index], selected_objects[0]
id_storage = context.scene
strings = getattr(id_storage, self._PROP_STORAGE_ID)
# Collected all props, now display them all
layout = self.layout
if strings:
def obj_prop_get(obj, attr_string):
"""return a pair (rna_base, "rna_property") to give to the rna UI property function"""
attrs = attr_string.split(".")
val_new = obj
for i, attr in enumerate(attrs):
val_old = val_new
val_new = getattr(val_old, attr, Ellipsis)
if val_new == Ellipsis:
return None, None
return val_old, attrs[-1]
strings = strings.split()
prop_all = []
for obj in selected_objects:
prop_pairs = []
prop_found = False
for attr_string in strings:
prop_pairs.append(obj_prop_get(obj, attr_string))
if prop_found == False and prop_pairs[-1] != (None, None):
prop_found = True
if prop_found:
prop_all.append((obj, prop_pairs))
row = layout.row(align=True)
col = row.column()
col.label(text="name")
for obj, prop_pairs in prop_all:
col.prop(obj, "name", text="")
for i in range(len(strings)):
col = row.column()
# name and copy button
rowsub = col.row(align=False)
rowsub.label(text=strings[i].rsplit(".", 1)[-1])
props = rowsub.operator("wm.chart_copy", text="", icon='PASTEDOWN', emboss=False)
props.data_path_active = self.context_data_path_active
props.data_path_selected = self.context_data_path_selected
props.data_path = strings[i]
for obj, prop_pairs in prop_all:
data, attr = prop_pairs[i]
if data:
col.prop(data, attr, text="") # , emboss=obj==active_object
else:
col.label(text="<missing>")
# edit the display props
col = layout.column()
col.label(text="Object Properties")
col.prop(id_storage, self._PROP_STORAGE_ID, text="")
class View3DEditProps(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Property Chart"
bl_context = "objectmode"
_PROP_STORAGE_ID = "view3d_edit_props"
_PROP_STORAGE_DEFAULT = "data data.name"
# _property_chart_draw needs these
context_data_path_active = "active_object"
context_data_path_selected = "selected_objects"
draw = _property_chart_draw
class SequencerEditProps(bpy.types.Panel):
bl_space_type = 'SEQUENCE_EDITOR'
bl_region_type = 'UI'
bl_label = "Property Chart"
_PROP_STORAGE_ID = "sequencer_edit_props"
_PROP_STORAGE_DEFAULT = "blend_type blend_alpha"
# _property_chart_draw needs these
context_data_path_active = "scene.sequence_editor.active_strip"
context_data_path_selected = "selected_sequences"
draw = _property_chart_draw
@classmethod
def poll(cls, context):
return context.scene.sequence_editor is not None
# Operator to copy properties
def _property_chart_copy(self, context):
obj, selected_objects = _property_chart_data_get(self, context)
if not obj:
return
data_path = self.data_path
# quick & nasty method!
for obj_iter in selected_objects:
if obj != obj_iter:
try:
exec("obj_iter.%s = obj.%s" % (data_path, data_path))
except:
# just incase we need to know what went wrong!
import traceback
traceback.print_exc()
from bpy.props import StringProperty
class CopyPropertyChart(bpy.types.Operator):
"Open a path in a file browser"
bl_idname = "wm.chart_copy"
bl_label = "Copy properties from active to selected"
data_path_active = StringProperty()
data_path_selected = StringProperty()
data_path = StringProperty()
def execute(self, context):
# so attributes are found for '_property_chart_data_get()'
self.context_data_path_active = self.data_path_active
self.context_data_path_selected = self.data_path_selected
_property_chart_copy(self, context)
return {'FINISHED'}
def register():
Scene = bpy.types.Scene
for cls in View3DEditProps, SequencerEditProps:
setattr(Scene,
cls._PROP_STORAGE_ID,
StringProperty(
name="Scene Name",
description="Name of POV-Ray scene to create. Empty name will use the name of the blend file.",
default=cls._PROP_STORAGE_DEFAULT, maxlen=1024),
)
def unregister():
Scene = bpy.types.Scene
for cls in View3DEditProps, SequencerEditProps:
delattr(Scene,
cls._PROP_STORAGE_ID,
)
if __name__ == "__main__":
register()
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