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# <pep8-80 compliant>
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
__author__ = "imdjs, Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "5.2"
__date__ = "17 Nov 2018"
import bpy
from bpy.props import BoolProperty, FloatProperty
from ...utils.bl_class_registry import BlClassRegistry
from ...utils.property_class_registry import PropertyClassRegistry
from ...impl import smooth_uv_impl as impl
@PropertyClassRegistry(legacy=True)
class _Properties:
idname = "smooth_uv"
@classmethod
def init_props(cls, scene):
scene.muv_smooth_uv_enabled = BoolProperty(
name="Smooth UV Enabled",
description="Smooth UV is enabled",
default=False
)
scene.muv_smooth_uv_transmission = BoolProperty(
name="Transmission",
description="Smooth linked UVs",
default=False
)
scene.muv_smooth_uv_mesh_infl = FloatProperty(
name="Mesh Influence",
description="Influence rate of mesh vertex",
min=0.0,
max=1.0,
default=0.0
)
scene.muv_smooth_uv_select = BoolProperty(
name="Select",
description="Select UVs which are smoothed",
default=False
)
@classmethod
def del_props(cls, scene):
del scene.muv_smooth_uv_enabled
del scene.muv_smooth_uv_transmission
del scene.muv_smooth_uv_mesh_infl
del scene.muv_smooth_uv_select
@BlClassRegistry(legacy=True)
class MUV_OT_SmoothUV(bpy.types.Operator):
bl_idname = "uv.muv_smooth_uv_operator"
bl_label = "Smooth"
bl_description = "Smooth UV coordinates"
bl_options = {'REGISTER', 'UNDO'}
transmission = BoolProperty(
name="Transmission",
description="Smooth linked UVs",
default=False
)
mesh_infl = FloatProperty(
name="Mesh Influence",
description="Influence rate of mesh vertex",
min=0.0,
max=1.0,
default=0.0
)
select = BoolProperty(
name="Select",
description="Select UVs which are smoothed",
default=False
)
def __init__(self):
self.__impl = impl.SmoothUVImpl()
@classmethod
def poll(cls, context):
return impl.SmoothUVImpl.poll(context)
def execute(self, context):
return self.__impl.execute(self, context)
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