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# <pep8-80 compliant>
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
__author__ = "Nutti <nutti.metro@gmail.com>, Mifth, MaxRobinot"
__status__ = "production"
__version__ = "5.2"
__date__ = "17 Nov 2018"
import bpy
import bmesh
from bpy.props import BoolProperty
from ... import common
from ...impl import transfer_uv_impl as impl
from ...utils.bl_class_registry import BlClassRegistry
from ...utils.property_class_registry import PropertyClassRegistry
__all__ = [
'Properties',
'MUV_OT_TransferUV_CopyUV',
'MUV_OT_TransferUV_PasteUV',
]
@PropertyClassRegistry(legacy=True)
class Properties:
idname = "transfer_uv"
@classmethod
def init_props(cls, scene):
class Props():
topology_copied = None
scene.muv_props.transfer_uv = Props()
scene.muv_transfer_uv_enabled = BoolProperty(
name="Transfer UV Enabled",
description="Transfer UV is enabled",
default=False
)
scene.muv_transfer_uv_invert_normals = BoolProperty(
name="Invert Normals",
description="Invert Normals",
default=False
)
scene.muv_transfer_uv_copy_seams = BoolProperty(
name="Copy Seams",
description="Copy Seams",
default=True
)
@classmethod
def del_props(cls, scene):
del scene.muv_transfer_uv_enabled
del scene.muv_transfer_uv_invert_normals
del scene.muv_transfer_uv_copy_seams
@BlClassRegistry(legacy=True)
class MUV_OT_TransferUV_CopyUV(bpy.types.Operator):
"""
Operation class: Transfer UV copy
Topological based copy
"""
bl_idname = "uv.muv_transfer_uv_operator_copy_uv"
bl_label = "Transfer UV Copy UV"
bl_description = "Transfer UV Copy UV (Topological based copy)"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
# we can not get area/space/region from console
if common.is_console_mode():
return True
return impl.is_valid_context(context)
def execute(self, context):
props = context.scene.muv_props.transfer_uv
active_obj = context.scene.objects.active
bm = bmesh.from_edit_mesh(active_obj.data)
if common.check_version(2, 73, 0) >= 0:
bm.faces.ensure_lookup_table()
uv_layer = impl.get_uv_layer(self, bm)
if uv_layer is None:
return {'CANCELLED'}
faces = impl.get_selected_src_faces(self, bm, uv_layer)
if faces is None:
return {'CANCELLED'}
props.topology_copied = faces
bmesh.update_edit_mesh(active_obj.data)
return {'FINISHED'}
@BlClassRegistry(legacy=True)
class MUV_OT_TransferUV_PasteUV(bpy.types.Operator):
"""
Operation class: Transfer UV paste
Topological based paste
"""
bl_idname = "uv.muv_transfer_uv_operator_paste_uv"
bl_label = "Transfer UV Paste UV"
bl_description = "Transfer UV Paste UV (Topological based paste)"
bl_options = {'REGISTER', 'UNDO'}
invert_normals = BoolProperty(
name="Invert Normals",
description="Invert Normals",
default=False
)
copy_seams = BoolProperty(
name="Copy Seams",
description="Copy Seams",
default=True
)
@classmethod
def poll(cls, context):
# we can not get area/space/region from console
if common.is_console_mode():
return True
sc = context.scene
props = sc.muv_props.transfer_uv
if not props.topology_copied:
return False
return impl.is_valid_context(context)
def execute(self, context):
props = context.scene.muv_props.transfer_uv
active_obj = context.scene.objects.active
bm = bmesh.from_edit_mesh(active_obj.data)
if common.check_version(2, 73, 0) >= 0:
bm.faces.ensure_lookup_table()
# get UV layer
uv_layer = impl.get_uv_layer(self, bm)
if uv_layer is None:
return {'CANCELLED'}
ret = impl.paste_uv(self, bm, uv_layer, props.topology_copied,
self.invert_normals, self.copy_seams)
if ret:
return {'CANCELLED'}
bmesh.update_edit_mesh(active_obj.data)
if self.copy_seams:
active_obj.data.show_edge_seams = True
return {'FINISHED'}
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