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# <pep8-80 compliant>
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "5.2"
__date__ = "17 Nov 2018"
import bpy
from ..op import (
transfer_uv,
copy_paste_uv,
)
from ...utils.bl_class_registry import BlClassRegistry
__all__ = [
'MUV_PT_View3D_Edit_CopyPasteUV',
]
@BlClassRegistry(legacy=True)
class MUV_PT_View3D_Edit_CopyPasteUV(bpy.types.Panel):
"""
Panel class: Copy/Paste UV on Property Panel on View3D
"""
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_label = "Copy/Paste UV"
bl_category = "Magic UV"
bl_context = 'mesh_edit'
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, _):
layout = self.layout
layout.label(text="", icon='IMAGE_COL')
def draw(self, context):
sc = context.scene
layout = self.layout
box = layout.box()
box.prop(sc, "muv_copy_paste_uv_enabled", text="Copy/Paste UV")
if sc.muv_copy_paste_uv_enabled:
row = box.row(align=True)
if sc.muv_copy_paste_uv_mode == 'DEFAULT':
row.menu(copy_paste_uv.MUV_MT_CopyPasteUV_CopyUV.bl_idname,
text="Copy")
row.menu(copy_paste_uv.MUV_MT_CopyPasteUV_PasteUV.bl_idname,
text="Paste")
elif sc.muv_copy_paste_uv_mode == 'SEL_SEQ':
row.menu(
copy_paste_uv.MUV_MT_CopyPasteUV_SelSeqCopyUV.bl_idname,
text="Copy")
row.menu(
copy_paste_uv.MUV_MT_CopyPasteUV_SelSeqPasteUV.bl_idname,
text="Paste")
box.prop(sc, "muv_copy_paste_uv_mode", expand=True)
box.prop(sc, "muv_copy_paste_uv_copy_seams", text="Seams")
box.prop(sc, "muv_copy_paste_uv_strategy", text="Strategy")
box = layout.box()
box.prop(sc, "muv_transfer_uv_enabled", text="Transfer UV")
if sc.muv_transfer_uv_enabled:
row = box.row(align=True)
row.operator(transfer_uv.MUV_OT_TransferUV_CopyUV.bl_idname,
text="Copy")
ops = row.operator(transfer_uv.MUV_OT_TransferUV_PasteUV.bl_idname,
text="Paste")
ops.invert_normals = sc.muv_transfer_uv_invert_normals
ops.copy_seams = sc.muv_transfer_uv_copy_seams
row = box.row()
row.prop(sc, "muv_transfer_uv_invert_normals",
text="Invert Normals")
row.prop(sc, "muv_transfer_uv_copy_seams", text="Seams")
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