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# <pep8-80 compliant>
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "5.2"
__date__ = "17 Nov 2018"
import bpy
from ..op import (
uvw,
texture_projection,
unwrap_constraint,
)
from ..op.texture_projection import (
MUV_OT_TextureProjection
)
from ...utils.bl_class_registry import BlClassRegistry
__all__ = [
'MUV_PT_View3D_UVMapping',
]
@BlClassRegistry(legacy=True)
class MUV_PT_View3D_UVMapping(bpy.types.Panel):
"""
Panel class: UV Mapping on Property Panel on View3D
"""
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_label = "UV Mapping"
bl_category = "Magic UV"
bl_context = 'mesh_edit'
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, _):
layout = self.layout
layout.label(text="", icon='IMAGE_COL')
def draw(self, context):
sc = context.scene
layout = self.layout
box = layout.box()
box.prop(sc, "muv_unwrap_constraint_enabled", text="Unwrap Constraint")
if sc.muv_unwrap_constraint_enabled:
ops = box.operator(
unwrap_constraint.MUV_OT_UnwrapConstraint.bl_idname,
text="Unwrap")
ops.u_const = sc.muv_unwrap_constraint_u_const
ops.v_const = sc.muv_unwrap_constraint_v_const
row = box.row(align=True)
row.prop(sc, "muv_unwrap_constraint_u_const", text="U-Constraint")
row.prop(sc, "muv_unwrap_constraint_v_const", text="V-Constraint")
box = layout.box()
box.prop(sc, "muv_texture_projection_enabled",
text="Texture Projection")
if sc.muv_texture_projection_enabled:
row = box.row()
row.prop(
sc, "muv_texture_projection_enable",
text="Disable"
if MUV_OT_TextureProjection.is_running(context)
else "Enable",
icon='RESTRICT_VIEW_OFF'
if MUV_OT_TextureProjection.is_running(context)
else 'RESTRICT_VIEW_ON')
row.prop(sc, "muv_texture_projection_tex_image", text="")
box.prop(sc, "muv_texture_projection_tex_transparency",
text="Transparency")
col = box.column(align=True)
row = col.row()
row.prop(sc, "muv_texture_projection_adjust_window",
text="Adjust Window")
if not sc.muv_texture_projection_adjust_window:
row.prop(sc, "muv_texture_projection_tex_magnitude",
text="Magnitude")
col.prop(sc, "muv_texture_projection_apply_tex_aspect",
text="Texture Aspect Ratio")
col.prop(sc, "muv_texture_projection_assign_uvmap",
text="Assign UVMap")
box.operator(
texture_projection.MUV_OT_TextureProjection_Project.bl_idname,
text="Project")
box = layout.box()
box.prop(sc, "muv_uvw_enabled", text="UVW")
if sc.muv_uvw_enabled:
row = box.row(align=True)
ops = row.operator(uvw.MUV_OT_UVW_BoxMap.bl_idname, text="Box")
ops.assign_uvmap = sc.muv_uvw_assign_uvmap
ops = row.operator(uvw.MUV_OT_UVW_BestPlanerMap.bl_idname,
text="Best Planner")
ops.assign_uvmap = sc.muv_uvw_assign_uvmap
box.prop(sc, "muv_uvw_assign_uvmap", text="Assign UVMap")
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