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muv_preferences.py « uv_magic_uv - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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# <pep8-80 compliant>

# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "4.3"
__date__ = "1 Apr 2017"


from bpy.props import BoolProperty, FloatProperty, FloatVectorProperty
from bpy.types import AddonPreferences


class MUV_Preferences(AddonPreferences):
    """Preferences class: Preferences for this add-on"""

    bl_idname = __package__

    # enable/disable switcher
    enable_texproj = BoolProperty(
        name="Texture Projection",
        default=True)
    enable_uvbb = BoolProperty(
        name="Bounding Box",
        default=True)

    # for Texture Projection
    texproj_canvas_padding = FloatVectorProperty(
        name="Canvas Padding",
        description="Canvas Padding.",
        size=2,
        max=50.0,
        min=0.0,
        default=(20.0, 20.0))

    # for UV Bounding Box
    uvbb_cp_size = FloatProperty(
        name="Size",
        description="Control Point Size",
        default=6.0,
        min=3.0,
        max=100.0)
    uvbb_cp_react_size = FloatProperty(
        name="React Size",
        description="Size event fired",
        default=10.0,
        min=3.0,
        max=100.0)

    def draw(self, _):
        layout = self.layout

        layout.label("Switch Enable/Disable and Configurate Features:")

        layout.prop(self, "enable_texproj")
        if self.enable_texproj:
            sp = layout.split(percentage=0.05)
            col = sp.column()       # spacer
            sp = sp.split(percentage=0.3)
            col = sp.column()
            col.label("Texture Display: ")
            col.prop(self, "texproj_canvas_padding")

        layout.prop(self, "enable_uvbb")
        if self.enable_uvbb:
            sp = layout.split(percentage=0.05)
            col = sp.column()       # spacer
            sp = sp.split(percentage=0.3)
            col = sp.column()
            col.label("Control Point: ")
            col.prop(self, "uvbb_cp_size")
            col.prop(self, "uvbb_cp_react_size")

        layout.label("Description:")
        column = layout.column(align=True)
        column.label("Magic UV is composed of many UV editing features.")
        column.label("See tutorial page if you are new to this add-on.")
        column.label("https://github.com/nutti/Magic-UV/wiki/Tutorial")

        layout.label("Location:")

        row = layout.row(align=True)
        sp = row.split(percentage=0.3)
        sp.label("View3D > U")
        sp = sp.split(percentage=1.0)
        col = sp.column(align=True)
        col.label("Copy/Paste UV Coordinates")
        col.label("Copy/Paste UV Coordinates (by selection sequence)")
        col.label("Flip/Rotate UVs")
        col.label("Transfer UV")
        col.label("Move UV from 3D View")
        col.label("Texture Lock")
        col.label("Mirror UV")
        col.label("World Scale UV")
        col.label("Unwrap Constraint")
        col.label("Preserve UV Aspect")

        row = layout.row(align=True)
        sp = row.split(percentage=0.3)
        sp.label("View3D > Object")
        sp = sp.split(percentage=1.0)
        col = sp.column(align=True)
        col.label("Copy/Paste UV Coordinates (Among same objects)")

        row = layout.row(align=True)
        sp = row.split(percentage=0.3)
        sp.label("ImageEditor > Property Panel")
        sp = sp.split(percentage=1.0)
        col = sp.column(align=True)
        col.label("Manipulate UV with Bounding Box in UV Editor")

        row = layout.row(align=True)
        sp = row.split(percentage=0.3)
        sp.label("View3D > Property Panel")
        sp = sp.split(percentage=1.0)
        col = sp.column(align=True)
        col.label("Texture Projection")

        row = layout.row(align=True)
        sp = row.split(percentage=0.3)
        sp.label("ImageEditor > UVs")
        sp = sp.split(percentage=1.0)
        col = sp.column(align=True)
        col.label("Pack UV (with same UV island packing)")