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flip_rotate_uv.py « op « uv_magic_uv - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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# <pep8-80 compliant>

# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "5.2"
__date__ = "17 Nov 2018"

import bpy
import bmesh
from bpy.props import (
    BoolProperty,
    IntProperty,
)

from .. import common


__all__ = [
    'Properties',
    'Operator',
]


def is_valid_context(context):
    obj = context.object

    # only edit mode is allowed to execute
    if obj is None:
        return False
    if obj.type != 'MESH':
        return False
    if context.object.mode != 'EDIT':
        return False

    # only 'VIEW_3D' space is allowed to execute
    for space in context.area.spaces:
        if space.type == 'VIEW_3D':
            break
    else:
        return False

    return True


class Properties:
    @classmethod
    def init_props(cls, scene):
        scene.muv_flip_rotate_uv_enabled = BoolProperty(
            name="Flip/Rotate UV Enabled",
            description="Flip/Rotate UV is enabled",
            default=False
        )
        scene.muv_flip_rotate_uv_seams = BoolProperty(
            name="Seams",
            description="Seams",
            default=True
        )

    @classmethod
    def del_props(cls, scene):
        del scene.muv_flip_rotate_uv_enabled
        del scene.muv_flip_rotate_uv_seams


class Operator(bpy.types.Operator):
    """
    Operation class: Flip and Rotate UV coordinate
    """

    bl_idname = "uv.muv_flip_rotate_uv_operator"
    bl_label = "Flip/Rotate UV"
    bl_description = "Flip/Rotate UV coordinate"
    bl_options = {'REGISTER', 'UNDO'}

    flip = BoolProperty(
        name="Flip UV",
        description="Flip UV...",
        default=False
    )
    rotate = IntProperty(
        default=0,
        name="Rotate UV",
        min=0,
        max=30
    )
    seams = BoolProperty(
        name="Seams",
        description="Seams",
        default=True
    )

    @classmethod
    def poll(cls, context):
        # we can not get area/space/region from console
        if common.is_console_mode():
            return True
        return is_valid_context(context)

    def execute(self, context):
        self.report({'INFO'}, "Flip/Rotate UV")
        obj = context.active_object
        bm = bmesh.from_edit_mesh(obj.data)
        if common.check_version(2, 73, 0) >= 0:
            bm.faces.ensure_lookup_table()

        # get UV layer
        if not bm.loops.layers.uv:
            self.report({'WARNING'}, "Object must have more than one UV map")
            return {'CANCELLED'}
        uv_layer = bm.loops.layers.uv.verify()

        # get selected face
        dest_uvs = []
        dest_pin_uvs = []
        dest_seams = []
        dest_face_indices = []
        for face in bm.faces:
            if face.select:
                dest_face_indices.append(face.index)
                uvs = [l[uv_layer].uv.copy() for l in face.loops]
                pin_uvs = [l[uv_layer].pin_uv for l in face.loops]
                seams = [l.edge.seam for l in face.loops]
                dest_uvs.append(uvs)
                dest_pin_uvs.append(pin_uvs)
                dest_seams.append(seams)
        if not dest_uvs or not dest_pin_uvs:
            self.report({'WARNING'}, "No faces are selected")
            return {'CANCELLED'}
        self.report({'INFO'}, "%d face(s) are selected" % len(dest_uvs))

        # paste
        for idx, duvs, dpuvs, dss in zip(dest_face_indices, dest_uvs,
                                         dest_pin_uvs, dest_seams):
            duvs_fr = [uv for uv in duvs]
            dpuvs_fr = [pin_uv for pin_uv in dpuvs]
            dss_fr = [s for s in dss]
            # flip UVs
            if self.flip is True:
                duvs_fr.reverse()
                dpuvs_fr.reverse()
                dss_fr.reverse()
            # rotate UVs
            for _ in range(self.rotate):
                uv = duvs_fr.pop()
                pin_uv = dpuvs_fr.pop()
                s = dss_fr.pop()
                duvs_fr.insert(0, uv)
                dpuvs_fr.insert(0, pin_uv)
                dss_fr.insert(0, s)
            # paste UVs
            for l, duv, dpuv, ds in zip(
                    bm.faces[idx].loops, duvs_fr, dpuvs_fr, dss_fr):
                l[uv_layer].uv = duv
                l[uv_layer].pin_uv = dpuv
                if self.seams is True:
                    l.edge.seam = ds

        self.report({'INFO'}, "%d face(s) are flipped/rotated" % len(dest_uvs))

        bmesh.update_edit_mesh(obj.data)
        if self.seams is True:
            obj.data.show_edge_seams = True

        return {'FINISHED'}