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# <pep8-80 compliant>
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "5.2"
__date__ = "17 Nov 2018"
import bpy
from bpy.props import StringProperty, EnumProperty, BoolProperty
from ..utils.bl_class_registry import BlClassRegistry
from ..utils.property_class_registry import PropertyClassRegistry
from ..impl import preserve_uv_aspect_impl as impl
__all__ = [
'Properties',
'MUV_OT_PreserveUVAspect',
]
@PropertyClassRegistry()
class _Properties:
idname = "preserve_uv_aspect"
@classmethod
def init_props(cls, scene):
def get_loaded_texture_name(_, __):
items = [(key, key, "") for key in bpy.data.images.keys()]
items.append(("None", "None", ""))
return items
scene.muv_preserve_uv_aspect_enabled = BoolProperty(
name="Preserve UV Aspect Enabled",
description="Preserve UV Aspect is enabled",
default=False
)
scene.muv_preserve_uv_aspect_tex_image = EnumProperty(
name="Image",
description="Texture Image",
items=get_loaded_texture_name
)
scene.muv_preserve_uv_aspect_origin = EnumProperty(
name="Origin",
description="Aspect Origin",
items=[
('CENTER', 'Center', 'Center'),
('LEFT_TOP', 'Left Top', 'Left Bottom'),
('LEFT_CENTER', 'Left Center', 'Left Center'),
('LEFT_BOTTOM', 'Left Bottom', 'Left Bottom'),
('CENTER_TOP', 'Center Top', 'Center Top'),
('CENTER_BOTTOM', 'Center Bottom', 'Center Bottom'),
('RIGHT_TOP', 'Right Top', 'Right Top'),
('RIGHT_CENTER', 'Right Center', 'Right Center'),
('RIGHT_BOTTOM', 'Right Bottom', 'Right Bottom')
],
default="CENTER"
)
@classmethod
def del_props(cls, scene):
del scene.muv_preserve_uv_aspect_enabled
del scene.muv_preserve_uv_aspect_tex_image
del scene.muv_preserve_uv_aspect_origin
@BlClassRegistry()
class MUV_OT_PreserveUVAspect(bpy.types.Operator):
"""
Operation class: Preserve UV Aspect
"""
bl_idname = "uv.muv_preserve_uv_aspect_operator"
bl_label = "Preserve UV Aspect"
bl_description = "Choose Image"
bl_options = {'REGISTER', 'UNDO'}
dest_img_name: StringProperty(options={'HIDDEN'})
origin: EnumProperty(
name="Origin",
description="Aspect Origin",
items=[
('CENTER', 'Center', 'Center'),
('LEFT_TOP', 'Left Top', 'Left Bottom'),
('LEFT_CENTER', 'Left Center', 'Left Center'),
('LEFT_BOTTOM', 'Left Bottom', 'Left Bottom'),
('CENTER_TOP', 'Center Top', 'Center Top'),
('CENTER_BOTTOM', 'Center Bottom', 'Center Bottom'),
('RIGHT_TOP', 'Right Top', 'Right Top'),
('RIGHT_CENTER', 'Right Center', 'Right Center'),
('RIGHT_BOTTOM', 'Right Bottom', 'Right Bottom')
],
default="CENTER"
)
def __init__(self):
self.__impl = impl.PreserveUVAspectImpl()
@classmethod
def poll(cls, context):
return impl.PreserveUVAspectImpl.poll(context)
def execute(self, context):
return self.__impl.execute(self, context)
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