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# <pep8-80 compliant>
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "5.2"
__date__ = "17 Nov 2018"
import bpy
from bpy.props import (
BoolProperty,
)
from ..utils.bl_class_registry import BlClassRegistry
from ..utils.property_class_registry import PropertyClassRegistry
from ..impl import texture_wrap_impl as impl
@PropertyClassRegistry()
class _Properties:
idname = "texture_wrap"
@classmethod
def init_props(cls, scene):
class Props():
ref_face_index = -1
ref_obj = None
scene.muv_props.texture_wrap = Props()
scene.muv_texture_wrap_enabled = BoolProperty(
name="Texture Wrap",
description="Texture Wrap is enabled",
default=False
)
scene.muv_texture_wrap_set_and_refer = BoolProperty(
name="Set and Refer",
description="Refer and set UV",
default=True
)
scene.muv_texture_wrap_selseq = BoolProperty(
name="Selection Sequence",
description="Set UV sequentially",
default=False
)
@classmethod
def del_props(cls, scene):
del scene.muv_props.texture_wrap
del scene.muv_texture_wrap_enabled
del scene.muv_texture_wrap_set_and_refer
del scene.muv_texture_wrap_selseq
@BlClassRegistry()
class MUV_OT_TextureWrap_Refer(bpy.types.Operator):
"""
Operation class: Refer UV
"""
bl_idname = "uv.muv_texture_wrap_operator_refer"
bl_label = "Refer"
bl_description = "Refer UV"
bl_options = {'REGISTER', 'UNDO'}
def __init__(self):
self.__impl = impl.ReferImpl()
@classmethod
def poll(cls, context):
return impl.ReferImpl.poll(context)
def execute(self, context):
return self.__impl.execute(self, context)
@BlClassRegistry()
class MUV_OT_TextureWrap_Set(bpy.types.Operator):
"""
Operation class: Set UV
"""
bl_idname = "uv.muv_texture_wrap_operator_set"
bl_label = "Set"
bl_description = "Set UV"
bl_options = {'REGISTER', 'UNDO'}
def __init__(self):
self.__impl = impl.SetImpl()
@classmethod
def poll(cls, context):
return impl.SetImpl.poll(context)
def execute(self, context):
return self.__impl.execute(self, context)
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