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preferences.py « uv_magic_uv - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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# <pep8-80 compliant>

# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "5.1"
__date__ = "24 Feb 2018"

from bpy.props import (
    FloatProperty,
    FloatVectorProperty,
)
from bpy.types import AddonPreferences


class MUV_Preferences(AddonPreferences):
    """Preferences class: Preferences for this add-on"""

    bl_idname = __package__

    # for UV Sculpt
    uvsculpt_brush_color = FloatVectorProperty(
        name="Color",
        description="Color",
        default=(1.0, 0.4, 0.4, 1.0),
        min=0.0,
        max=1.0,
        size=4,
        subtype='COLOR'
    )

    # for Overlapped UV
    uvinsp_overlapped_color = FloatVectorProperty(
        name="Color",
        description="Color",
        default=(0.0, 0.0, 1.0, 0.3),
        min=0.0,
        max=1.0,
        size=4,
        subtype='COLOR'
    )

    # for Flipped UV
    uvinsp_flipped_color = FloatVectorProperty(
        name="Color",
        description="Color",
        default=(1.0, 0.0, 0.0, 0.3),
        min=0.0,
        max=1.0,
        size=4,
        subtype='COLOR'
    )

    # for Texture Projection
    texproj_canvas_padding = FloatVectorProperty(
        name="Canvas Padding",
        description="Canvas Padding",
        size=2,
        max=50.0,
        min=0.0,
        default=(20.0, 20.0))

    # for UV Bounding Box
    uvbb_cp_size = FloatProperty(
        name="Size",
        description="Control Point Size",
        default=6.0,
        min=3.0,
        max=100.0)
    uvbb_cp_react_size = FloatProperty(
        name="React Size",
        description="Size event fired",
        default=10.0,
        min=3.0,
        max=100.0)

    def draw(self, _):
        layout = self.layout

        layout.label("[Configuration]")

        layout.label("UV Sculpt:")
        sp = layout.split(percentage=0.05)
        col = sp.column()  # spacer
        sp = sp.split(percentage=0.3)
        col = sp.column()
        col.label("Brush Color:")
        col.prop(self, "uvsculpt_brush_color", text="")

        layout.separator()

        layout.label("UV Inspection:")
        sp = layout.split(percentage=0.05)
        col = sp.column()  # spacer
        sp = sp.split(percentage=0.3)
        col = sp.column()
        col.label("Overlapped UV Color:")
        col.prop(self, "uvinsp_overlapped_color", text="")
        sp = sp.split(percentage=0.45)
        col = sp.column()
        col.label("Flipped UV Color:")
        col.prop(self, "uvinsp_flipped_color", text="")

        layout.separator()

        layout.label("Texture Projection:")
        sp = layout.split(percentage=0.05)
        col = sp.column()       # spacer
        sp = sp.split(percentage=0.3)
        col = sp.column()
        col.prop(self, "texproj_canvas_padding")

        layout.separator()

        layout.label("UV Bounding Box:")
        sp = layout.split(percentage=0.05)
        col = sp.column()       # spacer
        sp = sp.split(percentage=0.3)
        col = sp.column()
        col.label("Control Point:")
        col.prop(self, "uvbb_cp_size")
        col.prop(self, "uvbb_cp_react_size")

        layout.label("--------------------------------------")

        layout.label("[Description]")
        column = layout.column(align=True)
        column.label("Magic UV is composed of many UV editing features.")
        column.label("See tutorial page if you are new to this add-on.")
        column.label("https://github.com/nutti/Magic-UV/wiki/Tutorial")

        layout.label("--------------------------------------")

        layout.label("[Location]")

        row = layout.row(align=True)
        sp = row.split(percentage=0.5)
        sp.label("3D View > Tool shelf > Copy/Paste UV (Object mode)")
        sp = sp.split(percentage=1.0)
        col = sp.column(align=True)
        col.label("Copy/Paste UV (Among objects)")

        row = layout.row(align=True)
        sp = row.split(percentage=0.5)
        sp.label("3D View > Tool shelf > Copy/Paste UV (Edit mode)")
        sp = sp.split(percentage=1.0)
        col = sp.column(align=True)
        col.label("Copy/Paste UV (Among faces in 3D View)")
        col.label("Transfer UV")

        row = layout.row(align=True)
        sp = row.split(percentage=0.5)
        sp.label("3D View > Tool shelf > UV Manipulation (Edit mode)")
        sp = sp.split(percentage=1.0)
        col = sp.column(align=True)
        col.label("Flip/Rotate UV")
        col.label("Mirror UV")
        col.label("Move UV")
        col.label("World Scale UV")
        col.label("Preserve UV Aspect")
        col.label("Texture Lock")
        col.label("Texture Wrap")
        col.label("UV Sculpt")

        row = layout.row(align=True)
        sp = row.split(percentage=0.5)
        sp.label("3D View > Tool shelf > UV Manipulation (Edit mode)")
        sp = sp.split(percentage=1.0)
        col = sp.column(align=True)
        col.label("Unwrap Constraint")
        col.label("Texture Projection")
        col.label("UVW")

        row = layout.row(align=True)
        sp = row.split(percentage=0.5)
        sp.label("UV/Image Editor > Tool shelf > Copy/Paste UV")
        sp = sp.split(percentage=1.0)
        col = sp.column(align=True)
        col.label("Copy/Paste UV (Among faces in UV/Image Editor)")

        row = layout.row(align=True)
        sp = row.split(percentage=0.5)
        sp.label("UV/Image Editor > Tool shelf > UV Manipulation")
        sp = sp.split(percentage=1.0)
        col = sp.column(align=True)
        col.label("Align UV")
        col.label("Smooth UV")
        col.label("Select UV")
        col.label("Pack UV (Extension)")

        row = layout.row(align=True)
        sp = row.split(percentage=0.5)
        sp.label("UV/Image Editor > Tool shelf > Editor Enhancement")
        sp = sp.split(percentage=1.0)
        col = sp.column(align=True)
        col.label("Align UV Cursor")
        col.label("UV Cursor Location")
        col.label("UV Bounding Box")
        col.label("UV Inspection")