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# <pep8-80 compliant>
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "5.2"
__date__ = "17 Nov 2018"
import bpy
from ..op import copy_paste_uv
from ..op import transfer_uv
from ..op import texture_lock
from ..op import world_scale_uv
from ..op import uvw
from ..op import texture_projection
from ..op import texture_wrap
from ..op import preserve_uv_aspect
__all__ = [
'MenuCopyPasteUV',
'MenuTransferUV',
'MenuTextureLock',
'MenuWorldScaleUV',
'MenuTextureWrap',
'MenuUVW',
'MenuTextureProjection',
'MenuPreserveUVAspect',
]
class MenuCopyPasteUV(bpy.types.Menu):
"""
Menu class: Master menu of Copy/Paste UV coordinate
"""
bl_idname = "uv.muv_copy_paste_uv_menu"
bl_label = "Copy/Paste UV"
bl_description = "Copy and Paste UV coordinate"
def draw(self, _):
layout = self.layout
layout.label("Default")
layout.menu(copy_paste_uv.MenuCopyUV.bl_idname, text="Copy")
layout.menu(copy_paste_uv.MenuPasteUV.bl_idname, text="Paste")
layout.separator()
layout.label("Selection Sequence")
layout.menu(copy_paste_uv.MenuSelSeqCopyUV.bl_idname,
text="Copy")
layout.menu(copy_paste_uv.MenuSelSeqPasteUV.bl_idname,
text="Paste")
class MenuTransferUV(bpy.types.Menu):
"""
Menu class: Master menu of Transfer UV coordinate
"""
bl_idname = "uv.muv_transfer_uv_menu"
bl_label = "Transfer UV"
bl_description = "Transfer UV coordinate"
def draw(self, context):
layout = self.layout
sc = context.scene
layout.operator(transfer_uv.OperatorCopyUV.bl_idname, text="Copy")
ops = layout.operator(transfer_uv.OperatorPasteUV.bl_idname,
text="Paste")
ops.invert_normals = sc.muv_transfer_uv_invert_normals
ops.copy_seams = sc.muv_transfer_uv_copy_seams
class MenuTextureLock(bpy.types.Menu):
"""
Menu class: Master menu of Texture Lock
"""
bl_idname = "uv.muv_texture_lock_menu"
bl_label = "Texture Lock"
bl_description = "Lock texture when vertices of mesh (Preserve UV)"
def draw(self, context):
layout = self.layout
sc = context.scene
layout.label("Normal Mode")
layout.operator(texture_lock.OperatorLock.bl_idname,
text="Lock"
if not texture_lock.OperatorLock.is_ready(context)
else "ReLock")
ops = layout.operator(texture_lock.OperatorUnlock.bl_idname,
text="Unlock")
ops.connect = sc.muv_texture_lock_connect
layout.separator()
layout.label("Interactive Mode")
layout.prop(sc, "muv_texture_lock_lock", text="Lock")
class MenuWorldScaleUV(bpy.types.Menu):
"""
Menu class: Master menu of world scale UV
"""
bl_idname = "uv.muv_world_scale_uv_menu"
bl_label = "World Scale UV"
bl_description = ""
def draw(self, context):
layout = self.layout
sc = context.scene
layout.operator(world_scale_uv.OperatorMeasure.bl_idname,
text="Measure")
layout.operator(world_scale_uv.OperatorApplyManual.bl_idname,
text="Apply (Manual)")
ops = layout.operator(
world_scale_uv.OperatorApplyScalingDensity.bl_idname,
text="Apply (Same Desity)")
ops.src_density = sc.muv_world_scale_uv_src_density
ops.same_density = True
ops = layout.operator(
world_scale_uv.OperatorApplyScalingDensity.bl_idname,
text="Apply (Scaling Desity)")
ops.src_density = sc.muv_world_scale_uv_src_density
ops.same_density = False
ops.tgt_scaling_factor = sc.muv_world_scale_uv_tgt_scaling_factor
ops = layout.operator(
world_scale_uv.OperatorApplyProportionalToMesh.bl_idname,
text="Apply (Proportional to Mesh)")
ops.src_density = sc.muv_world_scale_uv_src_density
ops.src_uv_area = sc.muv_world_scale_uv_src_uv_area
ops.src_mesh_area = sc.muv_world_scale_uv_src_mesh_area
ops.origin = sc.muv_world_scale_uv_origin
class MenuTextureWrap(bpy.types.Menu):
"""
Menu class: Master menu of Texture Wrap
"""
bl_idname = "uv.muv_texture_wrap_menu"
bl_label = "Texture Wrap"
bl_description = ""
def draw(self, _):
layout = self.layout
layout.operator(texture_wrap.OperatorRefer.bl_idname, text="Refer")
layout.operator(texture_wrap.OperatorSet.bl_idname, text="Set")
class MenuUVW(bpy.types.Menu):
"""
Menu class: Master menu of UVW
"""
bl_idname = "uv.muv_uvw_menu"
bl_label = "UVW"
bl_description = ""
def draw(self, context):
layout = self.layout
sc = context.scene
ops = layout.operator(uvw.OperatorBoxMap.bl_idname, text="Box")
ops.assign_uvmap = sc.muv_uvw_assign_uvmap
ops = layout.operator(uvw.OperatorBestPlanerMap.bl_idname,
text="Best Planner")
ops.assign_uvmap = sc.muv_uvw_assign_uvmap
class MenuTextureProjection(bpy.types.Menu):
"""
Menu class: Master menu of Texture Projection
"""
bl_idname = "uv.muv_texture_projection_menu"
bl_label = "Texture Projection"
bl_description = ""
def draw(self, context):
layout = self.layout
sc = context.scene
layout.prop(sc, "muv_texture_projection_enable",
text="Texture Projection")
layout.operator(texture_projection.OperatorProject.bl_idname,
text="Project")
class MenuPreserveUVAspect(bpy.types.Menu):
"""
Menu class: Master menu of Preserve UV Aspect
"""
bl_idname = "uv.muv_preserve_uv_aspect_menu"
bl_label = "Preserve UV Aspect"
bl_description = ""
def draw(self, context):
layout = self.layout
sc = context.scene
for key in bpy.data.images.keys():
ops = layout.operator(
preserve_uv_aspect.Operator.bl_idname, text=key)
ops.dest_img_name = key
ops.origin = sc.muv_preserve_uv_aspect_origin
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