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# <pep8-80 compliant>
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "5.1"
__date__ = "24 Feb 2018"
import bpy
from ..op import align_uv_cursor
from ..op import uv_bounding_box
from ..op import uv_inspection
class IMAGE_PT_MUV_EE(bpy.types.Panel):
"""
Panel class: UV/Image Editor Enhancement
"""
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'
bl_label = "Editor Enhancement"
bl_category = "Magic UV"
bl_context = 'mesh_edit'
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, _):
layout = self.layout
layout.label(text="", icon='IMAGE_COL')
def draw(self, context):
layout = self.layout
sc = context.scene
props = sc.muv_props
box = layout.box()
box.prop(sc, "muv_auvc_enabled", text="Align UV Cursor")
if sc.muv_auvc_enabled:
box.prop(sc, "muv_auvc_align_menu", expand=True)
col = box.column(align=True)
row = col.row(align=True)
ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
text="Left Top")
ops.position = 'LEFT_TOP'
ops.base = sc.muv_auvc_align_menu
ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
text="Middle Top")
ops.position = 'MIDDLE_TOP'
ops.base = sc.muv_auvc_align_menu
ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
text="Right Top")
ops.position = 'RIGHT_TOP'
ops.base = sc.muv_auvc_align_menu
row = col.row(align=True)
ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
text="Left Middle")
ops.position = 'LEFT_MIDDLE'
ops.base = sc.muv_auvc_align_menu
ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
text="Center")
ops.position = 'CENTER'
ops.base = sc.muv_auvc_align_menu
ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
text="Right Middle")
ops.position = 'RIGHT_MIDDLE'
ops.base = sc.muv_auvc_align_menu
row = col.row(align=True)
ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
text="Left Bottom")
ops.position = 'LEFT_BOTTOM'
ops.base = sc.muv_auvc_align_menu
ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
text="Middle Bottom")
ops.position = 'MIDDLE_BOTTOM'
ops.base = sc.muv_auvc_align_menu
ops = row.operator(align_uv_cursor.MUV_AUVCAlignOps.bl_idname,
text="Right Bottom")
ops.position = 'RIGHT_BOTTOM'
ops.base = sc.muv_auvc_align_menu
box = layout.box()
box.prop(sc, "muv_uvcloc_enabled", text="UV Cursor Location")
if sc.muv_uvcloc_enabled:
box.prop(sc, "muv_auvc_cursor_loc", text="")
box = layout.box()
box.prop(sc, "muv_uvbb_enabled", text="UV Bounding Box")
if sc.muv_uvbb_enabled:
if props.uvbb.running is False:
box.operator(uv_bounding_box.MUV_UVBBUpdater.bl_idname,
text="Display", icon='PLAY')
else:
box.operator(uv_bounding_box.MUV_UVBBUpdater.bl_idname,
text="Hide", icon='PAUSE')
box.prop(sc, "muv_uvbb_uniform_scaling", text="Uniform Scaling")
box.prop(sc, "muv_uvbb_boundary", text="Boundary")
box = layout.box()
box.prop(sc, "muv_uvinsp_enabled", text="UV Inspection")
if sc.muv_uvinsp_enabled:
row = box.row()
if not sc.muv_props.uvinsp.display_running:
row.operator(uv_inspection.MUV_UVInspDisplay.bl_idname,
text="Display", icon='PLAY')
else:
row.operator(uv_inspection.MUV_UVInspDisplay.bl_idname,
text="Hide", icon='PAUSE')
row.operator(uv_inspection.MUV_UVInspUpdate.bl_idname,
text="Update")
row = box.row()
row.prop(sc, "muv_uvinsp_show_overlapped")
row.prop(sc, "muv_uvinsp_show_flipped")
row = box.row()
row.prop(sc, "muv_uvinsp_show_mode")
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