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# <pep8-80 compliant>
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "5.1"
__date__ = "24 Feb 2018"
import bpy
from ..op import uv_inspection
from ..op import align_uv
from ..op import smooth_uv
from ..op import pack_uv
class IMAGE_PT_MUV_UVManip(bpy.types.Panel):
"""
Panel class: UV Manipulation on Property Panel on UV/ImageEditor
"""
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'
bl_label = "UV Manipulation"
bl_category = "Magic UV"
bl_context = 'mesh_edit'
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, _):
layout = self.layout
layout.label(text="", icon='IMAGE_COL')
def draw(self, context):
sc = context.scene
layout = self.layout
box = layout.box()
box.prop(sc, "muv_auv_enabled", text="Align UV")
if sc.muv_auv_enabled:
col = box.column()
row = col.row(align=True)
ops = row.operator(align_uv.MUV_AUVCircle.bl_idname, text="Circle")
ops.transmission = sc.muv_auv_transmission
ops.select = sc.muv_auv_select
ops = row.operator(align_uv.MUV_AUVStraighten.bl_idname,
text="Straighten")
ops.transmission = sc.muv_auv_transmission
ops.select = sc.muv_auv_select
ops.vertical = sc.muv_auv_vertical
ops.horizontal = sc.muv_auv_horizontal
row = col.row()
ops = row.operator(align_uv.MUV_AUVAxis.bl_idname, text="XY-axis")
ops.transmission = sc.muv_auv_transmission
ops.select = sc.muv_auv_select
ops.vertical = sc.muv_auv_vertical
ops.horizontal = sc.muv_auv_horizontal
ops.location = sc.muv_auv_location
row.prop(sc, "muv_auv_location", text="")
col = box.column(align=True)
row = col.row(align=True)
row.prop(sc, "muv_auv_transmission", text="Transmission")
row.prop(sc, "muv_auv_select", text="Select")
row = col.row(align=True)
row.prop(sc, "muv_auv_vertical", text="Vertical")
row.prop(sc, "muv_auv_horizontal", text="Horizontal")
box = layout.box()
box.prop(sc, "muv_smuv_enabled", text="Smooth UV")
if sc.muv_smuv_enabled:
ops = box.operator(smooth_uv.MUV_AUVSmooth.bl_idname,
text="Smooth")
ops.transmission = sc.muv_smuv_transmission
ops.select = sc.muv_smuv_select
ops.mesh_infl = sc.muv_smuv_mesh_infl
col = box.column(align=True)
row = col.row(align=True)
row.prop(sc, "muv_smuv_transmission", text="Transmission")
row.prop(sc, "muv_smuv_select", text="Select")
col.prop(sc, "muv_smuv_mesh_infl", text="Mesh Influence")
box = layout.box()
box.prop(sc, "muv_seluv_enabled", text="Select UV")
if sc.muv_seluv_enabled:
row = box.row(align=True)
row.operator(uv_inspection.MUV_UVInspSelectOverlapped.bl_idname)
row.operator(uv_inspection.MUV_UVInspSelectFlipped.bl_idname)
box = layout.box()
box.prop(sc, "muv_packuv_enabled", text="Pack UV (Extension)")
if sc.muv_packuv_enabled:
ops = box.operator(pack_uv.MUV_PackUV.bl_idname, text="Pack UV")
ops.allowable_center_deviation = \
sc.muv_packuv_allowable_center_deviation
ops.allowable_size_deviation = \
sc.muv_packuv_allowable_size_deviation
box.label("Allowable Center Deviation:")
box.prop(sc, "muv_packuv_allowable_center_deviation", text="")
box.label("Allowable Size Deviation:")
box.prop(sc, "muv_packuv_allowable_size_deviation", text="")
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