Welcome to mirror list, hosted at ThFree Co, Russian Federation.

view3d_uv_manipulation.py « ui « uv_magic_uv - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 1e9b7d7e85557b38449da1fd60e4f09c2cb63f4b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
# <pep8-80 compliant>

# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "5.1"
__date__ = "24 Feb 2018"

import bpy

from ..op import flip_rotate_uv
from ..op import mirror_uv
from ..op import move_uv
from ..op import preserve_uv_aspect
from ..op import texture_lock
from ..op import texture_wrap
from ..op import uv_sculpt
from ..op import world_scale_uv


class OBJECT_PT_MUV_UVManip(bpy.types.Panel):
    """
    Panel class: UV Manipulation on Property Panel on View3D
    """

    bl_space_type = 'VIEW_3D'
    bl_region_type = 'TOOLS'
    bl_label = "UV Manipulation"
    bl_category = "Magic UV"
    bl_context = 'mesh_edit'
    bl_options = {'DEFAULT_CLOSED'}

    def draw_header(self, _):
        layout = self.layout
        layout.label(text="", icon='IMAGE_COL')

    def draw(self, context):
        sc = context.scene
        props = sc.muv_props
        layout = self.layout

        box = layout.box()
        box.prop(sc, "muv_fliprot_enabled", text="Flip/Rotate UV")
        if sc.muv_fliprot_enabled:
            row = box.row()
            ops = row.operator(flip_rotate_uv.MUV_FlipRot.bl_idname,
                               text="Flip/Rotate")
            ops.seams = sc.muv_fliprot_seams
            row.prop(sc, "muv_fliprot_seams", text="Seams")

        box = layout.box()
        box.prop(sc, "muv_mirroruv_enabled", text="Mirror UV")
        if sc.muv_mirroruv_enabled:
            row = box.row()
            ops = row.operator(mirror_uv.MUV_MirrorUV.bl_idname, text="Mirror")
            ops.axis = sc.muv_mirroruv_axis
            row.prop(sc, "muv_mirroruv_axis", text="")

        box = layout.box()
        box.prop(sc, "muv_mvuv_enabled", text="Move UV")
        if sc.muv_mvuv_enabled:
            col = box.column()
            col.operator(move_uv.MUV_MVUV.bl_idname, icon='PLAY', text="Start")
            if props.mvuv.running:
                col.enabled = False
            else:
                col.enabled = True

        box = layout.box()
        box.prop(sc, "muv_wsuv_enabled", text="World Scale UV")
        if sc.muv_wsuv_enabled:
            row = box.row(align=True)
            row.operator(world_scale_uv.MUV_WSUVMeasure.bl_idname,
                         text="Measure")
            ops = row.operator(world_scale_uv.MUV_WSUVApply.bl_idname,
                               text="Apply")
            ops.origin = sc.muv_wsuv_origin
            box.label("Source:")
            sp = box.split(percentage=0.7)
            col = sp.column(align=True)
            col.prop(sc, "muv_wsuv_src_mesh_area", text="Mesh Area")
            col.prop(sc, "muv_wsuv_src_uv_area", text="UV Area")
            col.prop(sc, "muv_wsuv_src_density", text="Density")
            col.enabled = False
            sp = sp.split(percentage=1.0)
            col = sp.column(align=True)
            col.label("cm x cm")
            col.label("px x px")
            col.label("px/cm")
            col.enabled = False
            sp = box.split(percentage=0.3)
            sp.label("Mode:")
            sp = sp.split(percentage=1.0)
            col = sp.column()
            col.prop(sc, "muv_wsuv_mode", text="")
            if sc.muv_wsuv_mode == 'USER':
                col.prop(sc, "muv_wsuv_tgt_density", text="Density")
            if sc.muv_wsuv_mode == 'SCALING':
                col.prop(sc, "muv_wsuv_scaling_factor", text="Scaling Factor")
            box.prop(sc, "muv_wsuv_origin", text="Origin")

        box = layout.box()
        box.prop(sc, "muv_preserve_uv_enabled", text="Preserve UV Aspect")
        if sc.muv_preserve_uv_enabled:
            row = box.row()
            ops = row.operator(
                preserve_uv_aspect.MUV_PreserveUVAspect.bl_idname,
                text="Change Image")
            ops.dest_img_name = sc.muv_preserve_uv_tex_image
            ops.origin = sc.muv_preserve_uv_origin
            row.prop(sc, "muv_preserve_uv_tex_image", text="")
            box.prop(sc, "muv_preserve_uv_origin", text="Origin")

        box = layout.box()
        box.prop(sc, "muv_texlock_enabled", text="Texture Lock")
        if sc.muv_texlock_enabled:
            row = box.row(align=True)
            col = row.column(align=True)
            col.label("Normal Mode:")
            col = row.column(align=True)
            col.operator(texture_lock.MUV_TexLockStart.bl_idname, text="Lock")
            ops = col.operator(texture_lock.MUV_TexLockStop.bl_idname,
                               text="Unlock")
            ops.connect = sc.muv_texlock_connect
            col.prop(sc, "muv_texlock_connect", text="Connect")

            row = box.row(align=True)
            row.label("Interactive Mode:")
            if not props.texlock.intr_running:
                row.operator(texture_lock.MUV_TexLockIntrStart.bl_idname,
                             icon='PLAY', text="Start")
            else:
                row.operator(texture_lock.MUV_TexLockIntrStop.bl_idname,
                             icon="PAUSE", text="Stop")

        box = layout.box()
        box.prop(sc, "muv_texwrap_enabled", text="Texture Wrap")
        if sc.muv_texwrap_enabled:
            row = box.row(align=True)
            row.operator(texture_wrap.MUV_TexWrapRefer.bl_idname, text="Refer")
            row.operator(texture_wrap.MUV_TexWrapSet.bl_idname, text="Set")
            box.prop(sc, "muv_texwrap_set_and_refer")
            box.prop(sc, "muv_texwrap_selseq")

        box = layout.box()
        box.prop(sc, "muv_uvsculpt_enabled", text="UV Sculpt")
        if sc.muv_uvsculpt_enabled:
            if not props.uvsculpt.running:
                box.operator(uv_sculpt.MUV_UVSculptOps.bl_idname,
                             icon='PLAY', text="Start")
            else:
                box.operator(uv_sculpt.MUV_UVSculptOps.bl_idname,
                             icon='PAUSE', text="Stop")
            col = box.column()
            col.label("Brush:")
            col.prop(sc, "muv_uvsculpt_radius")
            col.prop(sc, "muv_uvsculpt_strength")
            box.prop(sc, "muv_uvsculpt_tools")
            if sc.muv_uvsculpt_tools == 'PINCH':
                box.prop(sc, "muv_uvsculpt_pinch_invert")
            elif sc.muv_uvsculpt_tools == 'RELAX':
                box.prop(sc, "muv_uvsculpt_relax_method")
            box.prop(sc, "muv_uvsculpt_show_brush")