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# <pep8-80 compliant>
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "5.2"
__date__ = "17 Nov 2018"
import bpy
from ..op import (
flip_rotate_uv,
mirror_uv,
move_uv,
)
from ..utils.bl_class_registry import BlClassRegistry
__all__ = [
'MUV_PT_View3D_UVManipulation',
]
@BlClassRegistry()
class MUV_PT_View3D_UVManipulation(bpy.types.Panel):
"""
Panel class: UV Manipulation on Property Panel on View3D
"""
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "UV Manipulation"
bl_category = "Magic UV"
bl_context = 'mesh_edit'
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, _):
layout = self.layout
layout.label(text="", icon='IMAGE')
def draw(self, context):
sc = context.scene
layout = self.layout
box = layout.box()
box.prop(sc, "muv_flip_rotate_uv_enabled", text="Flip/Rotate UV")
if sc.muv_flip_rotate_uv_enabled:
row = box.row()
ops = row.operator(flip_rotate_uv.MUV_OT_FlipRotate.bl_idname,
text="Flip/Rotate")
ops.seams = sc.muv_flip_rotate_uv_seams
row.prop(sc, "muv_flip_rotate_uv_seams", text="Seams")
box = layout.box()
box.prop(sc, "muv_mirror_uv_enabled", text="Mirror UV")
if sc.muv_mirror_uv_enabled:
row = box.row()
ops = row.operator(mirror_uv.MUV_OT_MirrorUV.bl_idname,
text="Mirror")
ops.axis = sc.muv_mirror_uv_axis
row.prop(sc, "muv_mirror_uv_axis", text="")
box = layout.box()
box.prop(sc, "muv_move_uv_enabled", text="Move UV")
if sc.muv_move_uv_enabled:
col = box.column()
if not move_uv.MUV_OT_MoveUV.is_running(context):
col.operator(move_uv.MUV_OT_MoveUV.bl_idname, icon='PLAY',
text="Start")
else:
col.operator(move_uv.MUV_OT_MoveUV.bl_idname, icon='PAUSE',
text="Stop")
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