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# <pep8-80 compliant>
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "5.1"
__date__ = "24 Feb 2018"
import bpy
from ..op import texture_projection
from ..op import unwrap_constraint
from ..op import uvw
class OBJECT_PT_MUV_UVMapping(bpy.types.Panel):
"""
Panel class: UV Mapping on Property Panel on View3D
"""
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_label = "UV Mapping"
bl_category = "Magic UV"
bl_context = 'mesh_edit'
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, _):
layout = self.layout
layout.label(text="", icon='IMAGE_COL')
def draw(self, context):
sc = context.scene
props = sc.muv_props
layout = self.layout
box = layout.box()
box.prop(sc, "muv_unwrapconst_enabled", text="Unwrap Constraint")
if sc.muv_unwrapconst_enabled:
ops = box.operator(
unwrap_constraint.MUV_UnwrapConstraint.bl_idname,
text="Unwrap")
ops.u_const = sc.muv_unwrapconst_u_const
ops.v_const = sc.muv_unwrapconst_v_const
row = box.row(align=True)
row.prop(sc, "muv_unwrapconst_u_const", text="U-Constraint")
row.prop(sc, "muv_unwrapconst_v_const", text="V-Constraint")
box = layout.box()
box.prop(sc, "muv_texproj_enabled", text="Texture Projection")
if sc.muv_texproj_enabled:
row = box.row()
if not props.texproj.running:
row.operator(texture_projection.MUV_TexProjStart.bl_idname,
text="Start", icon='PLAY')
else:
row.operator(texture_projection.MUV_TexProjStop.bl_idname,
text="Stop", icon='PAUSE')
row.prop(sc, "muv_texproj_tex_image", text="")
box.prop(sc, "muv_texproj_tex_transparency", text="Transparency")
col = box.column(align=True)
row = col.row()
row.prop(sc, "muv_texproj_adjust_window", text="Adjust Window")
if not sc.muv_texproj_adjust_window:
row.prop(sc, "muv_texproj_tex_magnitude", text="Magnitude")
col.prop(sc, "muv_texproj_apply_tex_aspect",
text="Texture Aspect Ratio")
col.prop(sc, "muv_texproj_assign_uvmap", text="Assign UVMap")
if props.texproj.running:
box.operator(texture_projection.MUV_TexProjProject.bl_idname,
text="Project")
box = layout.box()
box.prop(sc, "muv_uvw_enabled", text="UVW")
if sc.muv_uvw_enabled:
row = box.row(align=True)
ops = row.operator(uvw.MUV_UVWBoxMap.bl_idname, text="Box")
ops.assign_uvmap = sc.muv_uvw_assign_uvmap
ops = row.operator(uvw.MUV_UVWBestPlanerMap.bl_idname,
text="Best Planner")
ops.assign_uvmap = sc.muv_uvw_assign_uvmap
box.prop(sc, "muv_uvw_assign_uvmap", text="Assign UVMap")
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