Welcome to mirror list, hosted at ThFree Co, Russian Federation.

view3d_uv_mapping.py « ui « uv_magic_uv - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: c596008ebb8534c5429000e2eed9389953ad5925 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
# <pep8-80 compliant>

# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "5.2"
__date__ = "17 Nov 2018"

import bpy

from ..op import (
    uvw,
)
from ..utils.bl_class_registry import BlClassRegistry

__all__ = [
    'MUV_PT_View3D_UVMapping',
]


@BlClassRegistry()
class MUV_PT_View3D_UVMapping(bpy.types.Panel):
    """
    Panel class: UV Mapping on Property Panel on View3D
    """

    bl_space_type = 'VIEW_3D'
    bl_region_type = 'UI'
    bl_label = "UV Mapping"
    bl_category = "Magic UV"
    bl_context = 'mesh_edit'
    bl_options = {'DEFAULT_CLOSED'}

    def draw_header(self, _):
        layout = self.layout
        layout.label(text="", icon='IMAGE')

    def draw(self, context):
        sc = context.scene
        layout = self.layout

        box = layout.box()
        box.prop(sc, "muv_uvw_enabled", text="UVW")
        if sc.muv_uvw_enabled:
            row = box.row(align=True)
            ops = row.operator(uvw.MUV_OT_UVW_BoxMap.bl_idname, text="Box")
            ops.assign_uvmap = sc.muv_uvw_assign_uvmap
            ops = row.operator(uvw.MUV_OT_UVW_BestPlanerMap.bl_idname,
                               text="Best Planner")
            ops.assign_uvmap = sc.muv_uvw_assign_uvmap
            box.prop(sc, "muv_uvw_assign_uvmap", text="Assign UVMap")