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# SPDX-License-Identifier: GPL-2.0-or-later
# <pep8 compliant>
if "bpy" in locals():
import importlib
importlib.reload(action_map_io)
importlib.reload(defaults)
else:
from . import action_map_io, defaults
import bpy
from bpy.app.handlers import persistent
from bpy_extras.io_utils import ExportHelper, ImportHelper
import importlib.util
import os.path
def vr_actionmap_active_get(session_settings):
actionmaps = session_settings.actionmaps
return (
None if (len(actionmaps) <
1) else actionmaps[session_settings.active_actionmap]
)
def vr_actionmap_selected_get(session_settings):
actionmaps = session_settings.actionmaps
return (
None if (len(actionmaps) <
1) else actionmaps[session_settings.selected_actionmap]
)
def vr_actionmap_item_selected_get(am):
actionmap_items = am.actionmap_items
return (
None if (len(actionmap_items) <
1) else actionmap_items[am.selected_item]
)
def vr_actionmap_user_path_selected_get(ami):
user_paths = ami.user_paths
return (
None if (len(user_paths) <
1) else user_paths[ami.selected_user_path]
)
def vr_actionmap_binding_selected_get(ami):
actionmap_bindings = ami.bindings
return (
None if (len(actionmap_bindings) <
1) else actionmap_bindings[ami.selected_binding]
)
def vr_actionmap_component_path_selected_get(amb):
component_paths = amb.component_paths
return (
None if (len(component_paths) <
1) else component_paths[amb.selected_component_path]
)
def vr_actionset_active_update(context):
session_state = context.window_manager.xr_session_state
if not session_state:
return
session_settings = context.window_manager.xr_session_settings
am = vr_actionmap_active_get(session_settings)
if not am:
return
session_state.active_action_set_set(context, am.name)
@persistent
def vr_create_actions(context: bpy.context):
context = bpy.context
session_state = context.window_manager.xr_session_state
if not session_state:
return
# Check if actions are enabled.
scene = context.scene
if not scene.vr_actions_enable:
return
session_settings = context.window_manager.xr_session_settings
if (len(session_settings.actionmaps) < 1):
# Ensure default action maps.
if not defaults.vr_ensure_default_actionmaps(session_settings):
return
for am in session_settings.actionmaps:
if len(am.actionmap_items) < 1:
continue
# Check for action maps where all bindings require OpenXR extensions.
if am.name == defaults.VRDefaultActionmaps.TRACKER.value:
if not session_settings.enable_vive_tracker_extension: #scene.vr_actions_enable_vive_tracker:
continue
ok = session_state.action_set_create(context, am)
if not ok:
return
controller_grip_name = ""
controller_aim_name = ""
for ami in am.actionmap_items:
if len(ami.bindings) < 1:
continue
ok = session_state.action_create(context, am, ami)
if not ok:
return
if ami.type == 'POSE':
if ami.pose_is_controller_grip:
controller_grip_name = ami.name
if ami.pose_is_controller_aim:
controller_aim_name = ami.name
for amb in ami.bindings:
# Check for bindings that require OpenXR extensions.
if amb.name == defaults.VRDefaultActionbindings.REVERB_G2.value:
if not scene.vr_actions_enable_reverb_g2:
continue
elif amb.name == defaults.VRDefaultActionbindings.VIVE_COSMOS.value:
if not scene.vr_actions_enable_vive_cosmos:
continue
elif amb.name == defaults.VRDefaultActionbindings.VIVE_FOCUS.value:
if not scene.vr_actions_enable_vive_focus:
continue
elif amb.name == defaults.VRDefaultActionbindings.HUAWEI.value:
if not scene.vr_actions_enable_huawei:
continue
ok = session_state.action_binding_create(context, am, ami, amb)
if not ok:
return
# Set controller pose actions.
if controller_grip_name and controller_aim_name:
session_state.controller_pose_actions_set(context, am.name, controller_grip_name, controller_aim_name)
# Set active action set.
vr_actionset_active_update(context)
def vr_load_actionmaps(session_settings, filepath):
if not os.path.exists(filepath):
return False
spec = importlib.util.spec_from_file_location(os.path.basename(filepath), filepath)
file = importlib.util.module_from_spec(spec)
spec.loader.exec_module(file)
action_map_io.actionconfig_init_from_data(session_settings, file.actionconfig_data, file.actionconfig_version)
return True
def vr_save_actionmaps(session_settings, filepath, sort=False):
action_map_io.actionconfig_export_as_data(session_settings, filepath, sort=sort)
print("Saved XR actionmaps: " + filepath)
return True
def register():
bpy.types.Scene.vr_actions_enable = bpy.props.BoolProperty(
name="Use Controller Actions",
description="Enable default VR controller actions, including controller poses and haptics",
default=True,
)
bpy.types.Scene.vr_actions_enable_huawei = bpy.props.BoolProperty(
description="Enable bindings for the Huawei controllers. Note that this may not be supported by all OpenXR runtimes",
default=False,
)
bpy.types.Scene.vr_actions_enable_reverb_g2 = bpy.props.BoolProperty(
description="Enable bindings for the HP Reverb G2 controllers. Note that this may not be supported by all OpenXR runtimes",
default=False,
)
bpy.types.Scene.vr_actions_enable_vive_cosmos = bpy.props.BoolProperty(
description="Enable bindings for the HTC Vive Cosmos controllers. Note that this may not be supported by all OpenXR runtimes",
default=False,
)
bpy.types.Scene.vr_actions_enable_vive_focus = bpy.props.BoolProperty(
description="Enable bindings for the HTC Vive Focus 3 controllers. Note that this may not be supported by all OpenXR runtimes",
default=False,
)
# Stored in session settings to use in session creation as a workaround for SteamVR controller/tracker compatibility issues.
#bpy.types.Scene.vr_actions_enable_vive_tracker = bpy.props.BoolProperty(
# description="Enable bindings for the HTC Vive Trackers. Note that this may not be supported by all OpenXR runtimes",
# default=False,
#)
bpy.app.handlers.xr_session_start_pre.append(vr_create_actions)
def unregister():
del bpy.types.Scene.vr_actions_enable
del bpy.types.Scene.vr_actions_enable_huawei
del bpy.types.Scene.vr_actions_enable_reverb_g2
del bpy.types.Scene.vr_actions_enable_vive_cosmos
del bpy.types.Scene.vr_actions_enable_vive_focus
#del bpy.types.Scene.vr_actions_enable_vive_tracker
bpy.app.handlers.xr_session_start_pre.remove(vr_create_actions)
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