diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-31 10:49:27 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2016-06-08 22:45:40 +0300 |
commit | 2e40001ffaa66a0b7e2805db4b2117096708625b (patch) | |
tree | 523e2b9044ee8ae6fa70bab0656aca4869742648 | |
parent | 28bb7da5345b4d93b1f70420a106277407d3a65a (diff) |
Fix T48553: Cycles GLSL Box projection produces strong artifacts
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 91ca6a51bbb..666857cb42d 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2976,7 +2976,7 @@ void node_tex_image_box(vec3 texco, /* Desperate mode, no valid choice anyway, fallback to one side.*/ weight.x = 1.0; } - + color = vec4(0); if (weight.x > 0.0) { color += weight.x * texture2D(ima, texco.yz); } |