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authorCampbell Barton <ideasman42@gmail.com>2013-01-05 14:26:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-01-05 14:26:33 +0400
commitbb744090317962faf66093ccccef2fe8c1947017 (patch)
treee9ed492e9de613d6ee91daa7063a40f0e866f0a0
parent9106b3b10782da51814d3a859eebae51085c374c (diff)
revert r53570, alpha background is useful for projection paint 'Quick Edit',
it would also give odd results drawing semi transparent faces will give partial alpha which is strange to have with solid backdrop.
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index e7243e9d4b9..4ccf26e12b1 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2596,11 +2596,10 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
linearrgb_to_srgb_v3_v3(backcol, &scene->world->horr);
}
- glClearColor(backcol[0], backcol[1], backcol[2], 1.0f);
+ glClearColor(backcol[0], backcol[1], backcol[2], 0.0f);
}
else {
- UI_GetThemeColor3fv(TH_BACK, backcol);
- glClearColor(backcol[0], backcol[1], backcol[2], 1.0f);
+ UI_ThemeClearColor(TH_BACK);
}