diff options
author | Thomas Dinges <blender@dingto.org> | 2014-10-29 11:56:21 +0300 |
---|---|---|
committer | Thomas Dinges <blender@dingto.org> | 2014-10-29 11:56:21 +0300 |
commit | 6d1c0260bbb7e17c4594f3b59ff2e9ca255d9791 (patch) | |
tree | 5f130f235fc939df2f5378249e64373405a98c02 | |
parent | 13ca9873c9e2038e16609faf894d1741ba258979 (diff) |
Cleanup: Style fixes for closures, mainly bitflags and conditions.
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h | 37 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_diffuse_ramp.h | 6 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_oren_nayar.h | 10 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_phong_ramp.h | 16 |
4 files changed, 34 insertions, 35 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h b/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h index ad7864cb8ea..1a1c1af6f5d 100644 --- a/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h +++ b/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h @@ -1,5 +1,5 @@ /* - * Copyright 2011-2013 Blender Foundation + * Copyright 2011-2014 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -33,24 +33,20 @@ CCL_NAMESPACE_BEGIN ccl_device int bsdf_ashikhmin_shirley_setup(ShaderClosure *sc) { - /* store roughness. could already convert to exponent to save some cycles - * in eval, but this is more consistent with other bsdfs and shader_blur. */ sc->data0 = clamp(sc->data0, 1e-4f, 1.0f); sc->data1 = sc->data0; sc->type = CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID; - return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_GLOSSY; + return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY; } ccl_device int bsdf_ashikhmin_shirley_aniso_setup(ShaderClosure *sc) { - /* store roughness. could already convert to exponent to save some cycles - * in eval, but this is more consistent with other bsdfs and shader_blur. */ sc->data0 = clamp(sc->data0, 1e-4f, 1.0f); sc->data1 = clamp(sc->data1, 1e-4f, 1.0f); sc->type = CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID; - return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_GLOSSY; + return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY; } ccl_device void bsdf_ashikhmin_shirley_blur(ShaderClosure *sc, float roughness) @@ -73,7 +69,7 @@ ccl_device float3 bsdf_ashikhmin_shirley_eval_reflect(const ShaderClosure *sc, c float out = 0.0f; - if (NdotI > 0.0f && NdotO > 0.0f) { + if(NdotI > 0.0f && NdotO > 0.0f) { NdotI = fmaxf(NdotI, 1e-6f); NdotO = fmaxf(NdotO, 1e-6f); float3 H = normalize(omega_in + I); @@ -86,7 +82,8 @@ ccl_device float3 bsdf_ashikhmin_shirley_eval_reflect(const ShaderClosure *sc, c float n_x = bsdf_ashikhmin_shirley_roughness_to_exponent(sc->data0); float n_y = bsdf_ashikhmin_shirley_roughness_to_exponent(sc->data1); - if (n_x == n_y) { /* => isotropic case */ + if(n_x == n_y) { + /* isotropic */ float e = n_x; float lobe = powf(HdotN, e); float norm = (n_x + 1.0f) / (8.0f * M_PI_F); @@ -94,7 +91,8 @@ ccl_device float3 bsdf_ashikhmin_shirley_eval_reflect(const ShaderClosure *sc, c out = NdotO * norm * lobe * pump; *pdf = norm * lobe / HdotI; /* this is p_h / 4(H.I) (conversion from 'wh measure' to 'wi measure', eq. 8 in paper) */ } - else { /* => ANisotropic case */ + else { + /* anisotropic */ float3 X, Y; make_orthonormals_tangent(N, sc->T, &X, &Y); @@ -130,7 +128,7 @@ ccl_device int bsdf_ashikhmin_shirley_sample(const ShaderClosure *sc, float3 Ng, float3 N = sc->N; float NdotI = dot(N, I); - if (NdotI > 0.0f) { + if(NdotI > 0.0f) { float n_x = bsdf_ashikhmin_shirley_roughness_to_exponent(sc->data0); float n_y = bsdf_ashikhmin_shirley_roughness_to_exponent(sc->data1); @@ -146,21 +144,23 @@ ccl_device int bsdf_ashikhmin_shirley_sample(const ShaderClosure *sc, float3 Ng, /* sample spherical coords for h in tangent space */ float phi; float cos_theta; - if (n_x == n_y) { /* => simple isotropic sampling */ + if(n_x == n_y) { + /* isotropic sampling */ phi = M_2PI_F * randu; cos_theta = powf(randv, 1.0f / (n_x + 1.0f)); } - else { /* => more complex anisotropic sampling */ - if (randu < 0.25f) { /* first quadrant */ + else { + /* anisotropic sampling */ + if(randu < 0.25f) { /* first quadrant */ float remapped_randu = 4.0f * randu; bsdf_ashikhmin_shirley_sample_first_quadrant(n_x, n_y, remapped_randu, randv, &phi, &cos_theta); } - else if (randu < 0.5f) { /* second quadrant */ + else if(randu < 0.5f) { /* second quadrant */ float remapped_randu = 4.0f * (.5f - randu); bsdf_ashikhmin_shirley_sample_first_quadrant(n_x, n_y, remapped_randu, randv, &phi, &cos_theta); phi = M_PI_F - phi; } - else if (randu < 0.75f) { /* third quadrant */ + else if(randu < 0.75f) { /* third quadrant */ float remapped_randu = 4.0f * (randu - 0.5f); bsdf_ashikhmin_shirley_sample_first_quadrant(n_x, n_y, remapped_randu, randv, &phi, &cos_theta); phi = M_PI_F + phi; @@ -185,13 +185,12 @@ ccl_device int bsdf_ashikhmin_shirley_sample(const ShaderClosure *sc, float3 Ng, /* half vector to world space */ float3 H = h.x*X + h.y*Y + h.z*N; float HdotI = dot(H, I); - if (HdotI < 0.0f) H = -H; + if(HdotI < 0.0f) H = -H; /* reflect I on H to get omega_in */ *omega_in = -I + (2.0f * HdotI) * H; /* leave the rest to eval_reflect */ - /* (could maybe optimize a few things by manual inlining, but I doubt it would make much difference) */ *eval = bsdf_ashikhmin_shirley_eval_reflect(sc, I, *omega_in, pdf); #ifdef __RAY_DIFFERENTIALS__ @@ -201,7 +200,7 @@ ccl_device int bsdf_ashikhmin_shirley_sample(const ShaderClosure *sc, float3 Ng, #endif } - return LABEL_REFLECT | LABEL_GLOSSY; + return LABEL_REFLECT|LABEL_GLOSSY; } diff --git a/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h b/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h index b856774375f..cdaf84f1750 100644 --- a/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h +++ b/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h @@ -41,9 +41,9 @@ ccl_device float3 bsdf_diffuse_ramp_get_color(const ShaderClosure *sc, const flo float npos = pos * (float)(MAXCOLORS - 1); int ipos = float_to_int(npos); - if (ipos < 0) + if(ipos < 0) return colors[0]; - if (ipos >= (MAXCOLORS - 1)) + if(ipos >= (MAXCOLORS - 1)) return colors[MAXCOLORS - 1]; float offset = npos - (float)ipos; return colors[ipos] * (1.0f - offset) + colors[ipos+1] * offset; @@ -52,7 +52,7 @@ ccl_device float3 bsdf_diffuse_ramp_get_color(const ShaderClosure *sc, const flo ccl_device int bsdf_diffuse_ramp_setup(ShaderClosure *sc) { sc->type = CLOSURE_BSDF_DIFFUSE_RAMP_ID; - return SD_BSDF | SD_BSDF_HAS_EVAL; + return SD_BSDF|SD_BSDF_HAS_EVAL; } ccl_device void bsdf_diffuse_ramp_blur(ShaderClosure *sc, float roughness) diff --git a/intern/cycles/kernel/closure/bsdf_oren_nayar.h b/intern/cycles/kernel/closure/bsdf_oren_nayar.h index 6f685d5eeea..6d3b915c24a 100644 --- a/intern/cycles/kernel/closure/bsdf_oren_nayar.h +++ b/intern/cycles/kernel/closure/bsdf_oren_nayar.h @@ -25,7 +25,7 @@ ccl_device float3 bsdf_oren_nayar_get_intensity(const ShaderClosure *sc, float3 float nv = max(dot(n, v), 0.0f); float t = dot(l, v) - nl * nv; - if (t > 0.0f) + if(t > 0.0f) t /= max(nl, nv) + FLT_MIN; float is = nl * (sc->data0 + sc->data1 * t); return make_float3(is, is, is); @@ -44,7 +44,7 @@ ccl_device int bsdf_oren_nayar_setup(ShaderClosure *sc) sc->data0 = 1.0f * div; sc->data1 = sigma * div; - return SD_BSDF | SD_BSDF_HAS_EVAL; + return SD_BSDF|SD_BSDF_HAS_EVAL; } ccl_device void bsdf_oren_nayar_blur(ShaderClosure *sc, float roughness) @@ -53,7 +53,7 @@ ccl_device void bsdf_oren_nayar_blur(ShaderClosure *sc, float roughness) ccl_device float3 bsdf_oren_nayar_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf) { - if (dot(sc->N, omega_in) > 0.0f) { + if(dot(sc->N, omega_in) > 0.0f) { *pdf = 0.5f * M_1_PI_F; return bsdf_oren_nayar_get_intensity(sc, sc->N, I, omega_in); } @@ -72,7 +72,7 @@ ccl_device int bsdf_oren_nayar_sample(const ShaderClosure *sc, float3 Ng, float3 { sample_uniform_hemisphere(sc->N, randu, randv, omega_in, pdf); - if (dot(Ng, *omega_in) > 0.0f) { + if(dot(Ng, *omega_in) > 0.0f) { *eval = bsdf_oren_nayar_get_intensity(sc, sc->N, I, *omega_in); #ifdef __RAY_DIFFERENTIALS__ @@ -86,7 +86,7 @@ ccl_device int bsdf_oren_nayar_sample(const ShaderClosure *sc, float3 Ng, float3 *eval = make_float3(0.0f, 0.0f, 0.0f); } - return LABEL_REFLECT | LABEL_DIFFUSE; + return LABEL_REFLECT|LABEL_DIFFUSE; } diff --git a/intern/cycles/kernel/closure/bsdf_phong_ramp.h b/intern/cycles/kernel/closure/bsdf_phong_ramp.h index 2b4e1c68640..dfd093b676e 100644 --- a/intern/cycles/kernel/closure/bsdf_phong_ramp.h +++ b/intern/cycles/kernel/closure/bsdf_phong_ramp.h @@ -41,9 +41,9 @@ ccl_device float3 bsdf_phong_ramp_get_color(const ShaderClosure *sc, const float float npos = pos * (float)(MAXCOLORS - 1); int ipos = float_to_int(npos); - if (ipos < 0) + if(ipos < 0) return colors[0]; - if (ipos >= (MAXCOLORS - 1)) + if(ipos >= (MAXCOLORS - 1)) return colors[MAXCOLORS - 1]; float offset = npos - (float)ipos; return colors[ipos] * (1.0f - offset) + colors[ipos+1] * offset; @@ -54,7 +54,7 @@ ccl_device int bsdf_phong_ramp_setup(ShaderClosure *sc) sc->data0 = max(sc->data0, 0.0f); sc->type = CLOSURE_BSDF_PHONG_RAMP_ID; - return SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSDF_GLOSSY; + return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY; } ccl_device void bsdf_phong_ramp_blur(ShaderClosure *sc, float roughness) @@ -67,11 +67,11 @@ ccl_device float3 bsdf_phong_ramp_eval_reflect(const ShaderClosure *sc, const fl float cosNI = dot(sc->N, omega_in); float cosNO = dot(sc->N, I); - if (cosNI > 0 && cosNO > 0) { + if(cosNI > 0 && cosNO > 0) { // reflect the view vector float3 R = (2 * cosNO) * sc->N - I; float cosRI = dot(R, omega_in); - if (cosRI > 0) { + if(cosRI > 0) { float cosp = powf(cosRI, m_exponent); float common = 0.5f * M_1_PI_F * cosp; float out = cosNI * (m_exponent + 2) * common; @@ -93,7 +93,7 @@ ccl_device int bsdf_phong_ramp_sample(const ShaderClosure *sc, const float3 colo float cosNO = dot(sc->N, I); float m_exponent = sc->data0; - if (cosNO > 0) { + if(cosNO > 0) { // reflect the view vector float3 R = (2 * cosNO) * sc->N - I; @@ -111,12 +111,12 @@ ccl_device int bsdf_phong_ramp_sample(const ShaderClosure *sc, const float3 colo *omega_in = (cosf(phi) * sinTheta) * T + (sinf(phi) * sinTheta) * B + ( cosTheta) * R; - if (dot(Ng, *omega_in) > 0.0f) + if(dot(Ng, *omega_in) > 0.0f) { // common terms for pdf and eval float cosNI = dot(sc->N, *omega_in); // make sure the direction we chose is still in the right hemisphere - if (cosNI > 0) + if(cosNI > 0) { float cosp = powf(cosTheta, m_exponent); float common = 0.5f * M_1_PI_F * cosp; |