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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-24 19:15:39 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-24 19:15:39 +0300 |
commit | 605695de611823e9ce086d224613858ec584b605 (patch) | |
tree | ea3b1e7c8b5a2f658ba92f493657b12c0149f115 | |
parent | d84df351d0535ff17ee6a46a85de4f404c1d08ef (diff) |
Depsgraph: Fix duplicated operation node when two objects are sharing same armature
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc index 4a5f3dc8664..f2437ce1fac 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc @@ -119,7 +119,17 @@ void DepsgraphNodeBuilder::build_rig(Scene *scene, Object *ob) * Eventually, we need some type of proxy/isolation mechanism in-between here * to ensure that we can use same rig multiple times in same scene... */ - build_animdata(&arm->id); + if ((arm->id.tag & LIB_TAG_DOIT) == 0) { + build_animdata(&arm->id); + + /* Make sure pose is up-to-date with armature updates. */ + add_operation_node(&arm->id, + DEPSNODE_TYPE_PARAMETERS, + DEPSOP_TYPE_EXEC, + NULL, + DEG_OPCODE_PLACEHOLDER, + "Armature Eval"); + } /* Rebuild pose if not up to date. */ if (ob->pose == NULL || (ob->pose->flag & POSE_RECALC)) { @@ -141,14 +151,6 @@ void DepsgraphNodeBuilder::build_rig(Scene *scene, Object *ob) } } - /* Make sure pose is up-to-date with armature updates. */ - add_operation_node(&arm->id, - DEPSNODE_TYPE_PARAMETERS, - DEPSOP_TYPE_EXEC, - NULL, - DEG_OPCODE_PLACEHOLDER, - "Armature Eval"); - /** * Pose Rig Graph * ============== |