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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-07-12 13:56:18 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-07-12 13:56:18 +0400 |
commit | c86d31cc55f98ebebdf8af0c76b89eb3b891f7a6 (patch) | |
tree | 6f9ec762a4b170f75a3094807eb59c17b1e86694 | |
parent | 38f91db37c4789dfbca03676f2a92a2f85417d72 (diff) |
Fix #32050: UV map and game engine property cause crash
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 38109c3048e..41d69030e1a 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -640,7 +640,7 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl) short matnr = mp->mat_nr; int mf_smooth = mp->flag & ME_SMOOTH; Material *mat = me->mat[matnr]; - int mode = mat->game.flag; + int mode = mat ? mat->game.flag : GEMAT_INVISIBLE; if (!(mode & GEMAT_INVISIBLE) && (mode & GEMAT_TEXT) && mp->totloop >= 3) { /* get the polygon as a tri/quad */ |