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author | Ton Roosendaal <ton@blender.org> | 2013-04-28 15:03:01 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2013-04-28 15:03:01 +0400 |
commit | eae651db3acce0c45727189a7adef30c7f1740b2 (patch) | |
tree | 7501e98ce79cbe27178b2fa6f93c2940dbe045f8 | |
parent | e355abebee14694837281ef8813a29d8ab97f4db (diff) |
GLSL display of float buffers with alpha:
Previous version worked, now a version with simplifying this GLSL code.
-rw-r--r-- | intern/opencolorio/ocio_impl_glsl.cc | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc index 3dbf7c9f7cb..9503b272752 100644 --- a/intern/opencolorio/ocio_impl_glsl.cc +++ b/intern/opencolorio/ocio_impl_glsl.cc @@ -92,14 +92,12 @@ static const char *g_fragShaderText = "" "void main()\n" "{\n" " vec4 col = texture2D(tex1, gl_TexCoord[0].st);\n" -" float inv_alpha = 1.0;" " if (predivide == false || col[3] <= 0.0 || col[3] >= 1.0) {\n" " float inv_alpha = 1.0 / col[3];\n" +" col[0] *= inv_alpha;\n" +" col[1] *= inv_alpha;\n" +" col[2] *= inv_alpha;\n" "}\n" -" col[0] *= inv_alpha;\n" -" col[1] *= inv_alpha;\n" -" col[2] *= inv_alpha;\n" -"\n" " gl_FragColor = OCIODisplay(col, tex2);\n" "\n" "}\n"; |