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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:23:00 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:23:00 +0400 |
commit | b792ad2b461a1bf33411cd45b061a5bf2b9b2477 (patch) | |
tree | 79877be6658c0b0c6e7bac7fa0bd9160fdc459ba | |
parent | efa40ea590aacc9a37486dd5109f735d3890947c (diff) |
BGE Physics Cleanup: Fixing an error that GCC didn't catch.
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index a3838a148e1..71bdce0e1ae 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -1362,7 +1362,7 @@ MT_Vector3 CcdPhysicsController::GetAngularVelocity() MT_Vector3 CcdPhysicsController::GetVelocity(const MT_Point3 &posin) { - btVector3 pos(pos.x(), pos.y(), pos.z()); + btVector3 pos(posin.x(), posin.y(), posin.z()); btRigidBody* body = GetRigidBody(); if (body) { |