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authorSergey Sharybin <sergey.vfx@gmail.com>2015-11-25 19:16:57 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-11-25 19:16:57 +0300
commitfeb574f21c5fcb883748bff843544f1f0c6a62a2 (patch)
tree90d1bf9303fb5658cd70c18779074e24f7bcc231 /extern/cuew
parentbbd33b3a8ec563372bf230204290f7338a35eb29 (diff)
Use different approach to the antialias node
It uses edge extrapolation code from Gimp's antialias plugin now, which has advantage of giving symmetrical results, which makes it possible to add two antialiased ID masks and have a constant 1.0 all over the frame. But has difference from the old implementation because it uses 3x3 matrix only, which doesn't give so much smooth looking edges. Perhaps it's not so bad, since if edges are really need to be smooth one might use Blur node. Another advantage is that the node is now nicely threaded. Reviewers: campbellbarton Reviewed By: campbellbarton Subscribers: ania Differential Revision: https://developer.blender.org/D1617
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