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author | Mike Erwin <significant.bit@gmail.com> | 2017-04-22 07:35:04 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-22 07:35:04 +0300 |
commit | ef640ecf1004f7af9cfde09f5ce1cde2fb70747f (patch) | |
tree | 0fdf4cc76d005848fee55c5217af1114e45d1607 /extern/glew | |
parent | 1beed61b761d3f964f57f99235c479ff1ddfe26f (diff) |
OpenGL: remove use of GLEW MX
MX (Multiple conteXt) support was dropped from the GLEW 2.0 library to make core profile support cleaner.
Our WITH_GLEW_MX build option was OFF by default already; this commit removes the inactive code paths.
I'm working on a plan for multiple GPUs, contexts, resource sharing, etc. This commit gives us a cleaner starting point for that upcoming work.
Tested on Mac, will test on Linux & Windows immediately after pushing.
Diffstat (limited to 'extern/glew')
-rw-r--r-- | extern/glew/CMakeLists.txt | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/extern/glew/CMakeLists.txt b/extern/glew/CMakeLists.txt index 250127f088f..c9323fa12b2 100644 --- a/extern/glew/CMakeLists.txt +++ b/extern/glew/CMakeLists.txt @@ -48,8 +48,4 @@ set(SRC add_definitions(${GL_DEFINITIONS}) -if(WITH_GLEW_MX) - add_definitions(-DGLEW_MX) -endif() - blender_add_lib(extern_glew "${SRC}" "${INC}" "${INC_SYS}") |