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author | Peter Schlaile <peter@schlaile.de> | 2008-06-03 01:35:57 +0400 |
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committer | Peter Schlaile <peter@schlaile.de> | 2008-06-03 01:35:57 +0400 |
commit | ca8aa8c901934dc0e3eb1b65618d40bfb65f9111 (patch) | |
tree | 72e3ea5d2f5e224a683e064d34f6ee47eff90c59 /extern/libopenjpeg/SConscript | |
parent | 8a5f36219214b4a5b8348b8e200ef5aac2297963 (diff) |
== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.
It is also a rather challenging task, to make 4k-float-footage realtime :)
Diffstat (limited to 'extern/libopenjpeg/SConscript')
-rw-r--r-- | extern/libopenjpeg/SConscript | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/extern/libopenjpeg/SConscript b/extern/libopenjpeg/SConscript new file mode 100644 index 00000000000..f0a93f6e2d9 --- /dev/null +++ b/extern/libopenjpeg/SConscript @@ -0,0 +1,20 @@ +#!/usr/bin/python + +import sys + +Import('env') + +sources = env.Glob('*.c') +incs = '.' + +flags = "-Wall -O3 -ffast-math -std=c99" + +oj_env = env.Copy(); +oj_env.Replace(CCFLAGS = '') +oj_env.Replace(BF_DEBUG_FLAGS = '') + +oj_env.BlenderLib ( libname='extern_openjpeg', + sources=sources, includes=Split(incs), + defines=[], + libtype=['core','intern','player'], + priority=[10, 10, 300], compileflags = Split(flags)) |