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author | Campbell Barton <ideasman42@gmail.com> | 2009-07-26 02:57:29 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-07-26 02:57:29 +0400 |
commit | e9ca43521f99c6b9baf6d9278f85323086fcade2 (patch) | |
tree | 58ab9f5afe70d77fa04f920fa2c55adb34cd2990 /extern | |
parent | 1c00eacca2b084d7189de33cb75e8612cb542030 (diff) |
BGE Physics
Add support back for reinstancePhysics mesh, a frequently requested feature in the BGE forums.
from what I can tell Sumo supported this but bullet never did.
Currently only accessible via python at the moment.
- rigid body, dynamic, static types work.
- instanced physics meshes are modified too.
- compound shapes are not supported.
Physics mesh can be re-instanced from...
* shape keys & armature deformations
* subsurf (any other modifiers too)
* RAS_TexVert's (can be modified from python)
Moved the reinstancePhysicsMesh functions from RAS_MeshObject into KX_GameObject since the physics data is stored here.
video and blend file demo.
http://www.graphicall.org/ftp/ideasman42/reinstance.ogv
http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend
Diffstat (limited to 'extern')
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