diff options
author | Diego Borghetti <bdiego@gmail.com> | 2009-05-06 03:10:32 +0400 |
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committer | Diego Borghetti <bdiego@gmail.com> | 2009-05-06 03:10:32 +0400 |
commit | 405cf80eb8dc2df8ae160aee70aef34052add24a (patch) | |
tree | f03cc27e95bdf91b25ea9d2a0dffb28ccef666be /intern/bmfont/make/msvc_6_0/bmfont.dsp | |
parent | 71c38978e14ebf3522fe60fc239ad04f10ef30ab (diff) |
Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
the old BMF api.
I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.
MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
Always have to link/include the freetype2 library
Remove any reference to libbmfont
Remove any reference to libftfont
Remove any reference to libbftgl (or libbFTGL)
Diffstat (limited to 'intern/bmfont/make/msvc_6_0/bmfont.dsp')
-rw-r--r-- | intern/bmfont/make/msvc_6_0/bmfont.dsp | 176 |
1 files changed, 0 insertions, 176 deletions
diff --git a/intern/bmfont/make/msvc_6_0/bmfont.dsp b/intern/bmfont/make/msvc_6_0/bmfont.dsp deleted file mode 100644 index b7ff7774fa1..00000000000 --- a/intern/bmfont/make/msvc_6_0/bmfont.dsp +++ /dev/null @@ -1,176 +0,0 @@ -# Microsoft Developer Studio Project File - Name="bmfont" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
-
-CFG=bmfont - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "bmfont.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "bmfont.mak" CFG="bmfont - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "bmfont - Win32 Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "bmfont - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "bmfont - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\obj\windows\intern\bmfont"
-# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bmfont"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /I "../../intern" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bmfont\libbmfont.lib"
-# Begin Special Build Tool
-SOURCE="$(InputPath)"
-PostBuild_Desc=Copying BMFONT files library (release target) to lib tree.
-PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\bmfont\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bmfont\*.lib ..\..\..\..\..\lib\windows\bmfont\lib\*.a ECHO Done
-# End Special Build Tool
-
-!ELSEIF "$(CFG)" == "bmfont - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
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-# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bmfont\debug"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../.." /I "../../intern" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bmfont\debug\libbmfont.lib"
-# Begin Special Build Tool
-SOURCE="$(InputPath)"
-PostBuild_Desc=Copying BMFONT files library (debug target) to lib tree.
-PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\bmfont\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bmfont\debug\*.lib ..\..\..\..\..\lib\windows\bmfont\lib\debug\*.a ECHO Done
-# End Special Build Tool
-
-!ENDIF
-
-# Begin Target
-
-# Name "bmfont - Win32 Release"
-# Name "bmfont - Win32 Debug"
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-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
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-SOURCE=..\..\intern\BMF_Api.cpp
-# End Source File
-# Begin Source File
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-SOURCE=..\..\intern\BMF_BitmapFont.cpp
-# End Source File
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-SOURCE=..\..\intern\BMF_font_helv10.cpp
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-SOURCE=..\..\intern\BMF_font_helv12.cpp
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-SOURCE=..\..\intern\BMF_font_helvb10.cpp
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-SOURCE=..\..\intern\BMF_font_scr12.cpp
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-# PROP Default_Filter "h;hpp;hxx;hm;inl"
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-# PROP Default_Filter ""
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-SOURCE=..\..\intern\BMF_BitmapFont.h
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-SOURCE=..\..\intern\BMF_FontData.h
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-# PROP Default_Filter ""
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-SOURCE=..\..\BMF_Api.h
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-SOURCE=..\..\BMF_Fonts.h
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-SOURCE=..\..\BMF_Settings.h
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