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authorSergey Sharybin <sergey.vfx@gmail.com>2014-08-25 12:05:00 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-08-25 12:05:00 +0400
commit2a448448702a1805a9d249f1a49b5f886feb146c (patch)
treedf01f3c0a1532406eb70ead51e79f5a5a121f027 /intern/cycles/blender/blender_mesh.cpp
parentca1bca442ab3ae6ab4332a24a784a1c79bde4e27 (diff)
Fix T41532: Some files bounce back and forth between 'packing BVH nodes' and 'Copying Transforms to Device'
This was originally caused by a6ae12a where i didn't foresee unclear distinguishing between empty and non-synced meshes will give issues for the viewport. They're the same for final rendering, but for viewport we need to be accurate here.
Diffstat (limited to 'intern/cycles/blender/blender_mesh.cpp')
-rw-r--r--intern/cycles/blender/blender_mesh.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 0f7d14ee411..a5e4b7bd2ae 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -529,14 +529,12 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
Mesh *mesh;
if(!mesh_map.sync(&mesh, key)) {
- bool have_geometry = mesh->verts.size() != 0;
-
/* if transform was applied to mesh, need full update */
if(object_updated && mesh->transform_applied);
/* test if shaders changed, these can be object level so mesh
* does not get tagged for recalc */
else if(mesh->used_shaders != used_shaders);
- else if(use_mesh_geometry != have_geometry);
+ else if(use_mesh_geometry != mesh->geometry_synced);
else {
/* even if not tagged for recalc, we may need to sync anyway
* because the shader needs different mesh attributes */
@@ -599,6 +597,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
/* free derived mesh */
b_data.meshes.remove(b_mesh);
}
+ mesh->geometry_synced = true;
}
/* displacement method */