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authorBrecht Van Lommel <brecht>2020-03-07 16:38:52 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-03-18 13:23:05 +0300
commit1162ba206dd7792414d3ae716877ba1383de8dab (patch)
tree3b243a7c33dfbbc6414e96a4df6b37ddc47531cd /intern/cycles/blender/blender_sync.cpp
parent9d20f170c7c07ac38e86130de591ae98e9c0cf80 (diff)
Cycles: change volume step size controls, auto adjust based on voxel size
By default it will now set the step size to the voxel size for smoke and volume objects, and 1/10th the bounding box for procedural volume shaders. New settings are: * Scene render/preview step rate: to globally adjust detail and performance * Material step rate: multiplied with auto detected per-object step size * World step size: distance to steo for world shader Differential Revision: https://developer.blender.org/D1777
Diffstat (limited to 'intern/cycles/blender/blender_sync.cpp')
-rw-r--r--intern/cycles/blender/blender_sync.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 3d932825ae7..9f7797efb97 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -262,7 +262,8 @@ void BlenderSync::sync_integrator()
integrator->transparent_max_bounce = get_int(cscene, "transparent_max_bounces");
integrator->volume_max_steps = get_int(cscene, "volume_max_steps");
- integrator->volume_step_size = get_float(cscene, "volume_step_size");
+ integrator->volume_step_rate = (preview) ? get_float(cscene, "volume_preview_step_rate") :
+ get_float(cscene, "volume_step_rate");
integrator->caustics_reflective = get_boolean(cscene, "caustics_reflective");
integrator->caustics_refractive = get_boolean(cscene, "caustics_refractive");