diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-10-08 17:08:28 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-10-08 17:08:28 +0300 |
commit | 350cf8ea7fe1572e361e773ee4912707054035ff (patch) | |
tree | 4658cd446139ae75687ae3ebdb572cdb60a2b912 /intern/cycles/blender | |
parent | 7083423eb40705edf4ae093b820b76e7cc339406 (diff) |
Cycles: Cleanup, whitespace around keywords
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 23 | ||||
-rw-r--r-- | intern/cycles/blender/blender_texture.cpp | 2 |
3 files changed, 13 insertions, 14 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index 7135e938afb..c2ccef548c7 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -85,7 +85,7 @@ static void mikk_get_texture_coordinate(const SMikkTSpaceContext *context, float BL::MeshTextureFace tf = userdata->layer->data[face_num]; float3 tfuv; - switch (vert_num) { + switch(vert_num) { case 0: tfuv = get_float3(tf.uv1()); break; diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index a50c9ce9087..11bb18a888b 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -88,7 +88,7 @@ static float3 get_node_output_vector(BL::Node b_node, const string& name) static ShaderSocketType convert_socket_type(BL::NodeSocket b_socket) { - switch (b_socket.type()) { + switch(b_socket.type()) { case BL::NodeSocket::type_VALUE: return SHADER_SOCKET_FLOAT; case BL::NodeSocket::type_INT: @@ -339,17 +339,16 @@ static ShaderNode *add_node(Scene *scene, BL::ShaderNodeBsdfAnisotropic b_aniso_node(b_node); AnisotropicBsdfNode *aniso = new AnisotropicBsdfNode(); - switch (b_aniso_node.distribution()) - { - case BL::ShaderNodeBsdfAnisotropic::distribution_BECKMANN: - aniso->distribution = ustring("Beckmann"); - break; - case BL::ShaderNodeBsdfAnisotropic::distribution_GGX: - aniso->distribution = ustring("GGX"); - break; - case BL::ShaderNodeBsdfAnisotropic::distribution_ASHIKHMIN_SHIRLEY: - aniso->distribution = ustring("Ashikhmin-Shirley"); - break; + switch(b_aniso_node.distribution()) { + case BL::ShaderNodeBsdfAnisotropic::distribution_BECKMANN: + aniso->distribution = ustring("Beckmann"); + break; + case BL::ShaderNodeBsdfAnisotropic::distribution_GGX: + aniso->distribution = ustring("GGX"); + break; + case BL::ShaderNodeBsdfAnisotropic::distribution_ASHIKHMIN_SHIRLEY: + aniso->distribution = ustring("Ashikhmin-Shirley"); + break; } node = aniso; diff --git a/intern/cycles/blender/blender_texture.cpp b/intern/cycles/blender/blender_texture.cpp index a1e1c82be7b..18f66560b10 100644 --- a/intern/cycles/blender/blender_texture.cpp +++ b/intern/cycles/blender/blender_texture.cpp @@ -68,7 +68,7 @@ static void density_particle_system_texture_space( float3 particle_size = make_float3(radius, radius, radius); for(int i = 0; i < b_particle_system.particles.length(); ++i) { BL::Particle particle = b_particle_system.particles[i]; - if (particle.alive_state() == BL::Particle::alive_state_ALIVE) { + if(particle.alive_state() == BL::Particle::alive_state_ALIVE) { float3 location = get_float3(particle.location()); location = transform_point(&itfm, location); min = ccl::min(min, location - particle_size); |