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authorSergey Sharybin <sergey.vfx@gmail.com>2017-01-17 16:37:32 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-01-20 14:46:18 +0300
commit5298853e95057942251262d649fcd41b5769f52c (patch)
tree8052d9dcc542c38e3a03c917be80bb4d46cb31a0 /intern/cycles/blender
parentd50d370755beba0d23356acc301a180afa87e676 (diff)
Cycles: Add option to split curve motion primitives by time steps
The idea is to create several smaller BVH nodes for each of the motion curve primitives. This acts as a forced spatial split for the single primitive. This gives up render time speedup of motion blurred hair in the cost of extra memory usage. The numbers goes as: BVH Steps Render time (sec) Memory usage (MB) 0 258 191 1 123 278 2 69 453 3 43 627 Scene used for the tests is the agent's hair from one of the barber shop scenes. Currently it's only limited to scenes without spatial split enabled, since the spatial split builder requires some changes to work properly with motion steps coordinates.
Diffstat (limited to 'intern/cycles/blender')
-rw-r--r--intern/cycles/blender/addon/properties.py6
-rw-r--r--intern/cycles/blender/addon/ui.py4
-rw-r--r--intern/cycles/blender/blender_sync.cpp1
3 files changed, 11 insertions, 0 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 3616b13e751..802b9b76c5d 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -528,6 +528,12 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
description="Use special type BVH optimized for hair (uses more ram but renders faster)",
default=True,
)
+ cls.debug_bvh_time_steps = IntProperty(
+ name="BVH Time Steps",
+ description="Split BVH primitives by this number of time steps to speed up render time in cost of memory",
+ default=0,
+ min=0, max=16,
+ )
cls.tile_order = EnumProperty(
name="Tile Order",
description="Tile order for rendering",
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 53bd208c0e7..d26ab73fac3 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -432,6 +432,10 @@ class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
col.prop(cscene, "debug_use_spatial_splits")
col.prop(cscene, "debug_use_hair_bvh")
+ row = col.row()
+ row.active = not cscene.debug_use_spatial_splits
+ row.prop(cscene, "debug_bvh_time_steps")
+
class CyclesRender_PT_layer_options(CyclesButtonsPanel, Panel):
bl_label = "Layer"
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 38b2ce19e8a..a9b7d7d3583 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -498,6 +498,7 @@ SceneParams BlenderSync::get_scene_params(BL::Scene& b_scene,
params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
params.use_bvh_unaligned_nodes = RNA_boolean_get(&cscene, "debug_use_hair_bvh");
+ params.num_bvh_motion_curve_steps = RNA_int_get(&cscene, "debug_bvh_time_steps");
if(background && params.shadingsystem != SHADINGSYSTEM_OSL)
params.persistent_data = r.use_persistent_data();