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authorStefan Werner <stefan.werner@tangent-animation.com>2018-11-07 14:58:12 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2018-11-07 14:58:12 +0300
commit2c5531c0a521119a2f5c88b4ba2a67234c537d2b (patch)
treee1b27e6714a5746840cce4421cb9a3877c14fc97 /intern/cycles/bvh/bvh_embree.h
parent8a014e780e504cb6e851af9a6c1b591e1bd9da0f (diff)
Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag. Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly. There, Embree is off by default too and must be enabled with the WITH_EMBREE flag. Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint. TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache). Differential Revision: https://developer.blender.org/D3682
Diffstat (limited to 'intern/cycles/bvh/bvh_embree.h')
-rw-r--r--intern/cycles/bvh/bvh_embree.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/intern/cycles/bvh/bvh_embree.h b/intern/cycles/bvh/bvh_embree.h
new file mode 100644
index 00000000000..4b3219d575e
--- /dev/null
+++ b/intern/cycles/bvh/bvh_embree.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright 2018, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __BVH_EMBREE_H__
+#define __BVH_EMBREE_H__
+
+#ifdef WITH_EMBREE
+
+#include <embree3/rtcore.h>
+#include <embree3/rtcore_scene.h>
+
+#include "bvh/bvh.h"
+#include "bvh/bvh_params.h"
+
+#include "util/util_thread.h"
+#include "util/util_types.h"
+#include "util/util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+class Mesh;
+
+class BVHEmbree : public BVH
+{
+public:
+ virtual void build(Progress& progress, Stats *stats) override;
+ virtual ~BVHEmbree();
+ RTCScene scene;
+ static void destroy(RTCScene);
+protected:
+ friend class BVH;
+ BVHEmbree(const BVHParams& params, const vector<Object*>& objects);
+
+ virtual void pack_nodes(const BVHNode*) override;
+ virtual void refit_nodes() override;
+
+ void add_object(Object *ob, int i);
+ void add_instance(Object *ob, int i);
+ void add_curves(Object *ob, int i);
+ void add_triangles(Object *ob, int i);
+
+ ssize_t mem_used;
+
+ void add_delayed_delete_scene(RTCScene scene) { delayed_delete_scenes.push_back(scene); }
+ BVHEmbree *top_level;
+private:
+ void delete_rtcScene();
+ void update_tri_vertex_buffer(RTCGeometry geom_id, const Mesh* mesh);
+ void update_curve_vertex_buffer(RTCGeometry geom_id, const Mesh* mesh);
+
+ static RTCDevice rtc_shared_device;
+ static int rtc_shared_users;
+ static thread_mutex rtc_shared_mutex;
+
+ Stats *stats;
+ vector<RTCScene> delayed_delete_scenes;
+ int curve_subdivisions;
+ enum RTCBuildQuality build_quality;
+ bool use_curves, use_ribbons, dynamic_scene;
+};
+
+CCL_NAMESPACE_END
+
+#endif /* WITH_EMBREE */
+
+#endif /* __BVH_EMBREE_H__ */