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authorPatrick Mours <pmours@nvidia.com>2019-09-12 15:50:06 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-09-13 12:50:11 +0300
commita2b52dc5716a97e5413acbd6eefc9ce3788b6456 (patch)
tree7e6d6c17b73671e67c1f7fbdadd821b4541f820f /intern/cycles/bvh/bvh_optix.h
parent53932f1f068501bfb095c407a7777a964dc5ec1c (diff)
Cycles: add Optix device backend
This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards. It is still currently experimental. Most features are supported, but a few are still missing like baking, branched path tracing and using CPU memory. https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX For building with Optix support, the Optix SDK must be installed. See here for build instructions: https://wiki.blender.org/wiki/Building_Blender/CUDA Differential Revision: https://developer.blender.org/D5363
Diffstat (limited to 'intern/cycles/bvh/bvh_optix.h')
-rw-r--r--intern/cycles/bvh/bvh_optix.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/intern/cycles/bvh/bvh_optix.h b/intern/cycles/bvh/bvh_optix.h
new file mode 100644
index 00000000000..35033fe635f
--- /dev/null
+++ b/intern/cycles/bvh/bvh_optix.h
@@ -0,0 +1,53 @@
+/*
+ * Copyright 2019, NVIDIA Corporation.
+ * Copyright 2019, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __BVH_OPTIX_H__
+#define __BVH_OPTIX_H__
+
+#ifdef WITH_OPTIX
+
+# include "bvh/bvh.h"
+# include "bvh/bvh_params.h"
+# include "device/device_memory.h"
+
+CCL_NAMESPACE_BEGIN
+
+class BVHOptiX : public BVH {
+ friend class BVH;
+
+ public:
+ BVHOptiX(const BVHParams &params, const vector<Mesh *> &meshes, const vector<Object *> &objects);
+ virtual ~BVHOptiX();
+
+ virtual void build(Progress &progress, Stats *) override;
+ virtual void copy_to_device(Progress &progress, DeviceScene *dscene) override;
+
+ private:
+ void pack_blas();
+ void pack_tlas();
+
+ virtual void pack_nodes(const BVHNode *) override;
+ virtual void refit_nodes() override;
+
+ virtual BVHNode *widen_children_nodes(const BVHNode *) override;
+};
+
+CCL_NAMESPACE_END
+
+#endif /* WITH_OPTIX */
+
+#endif /* __BVH_OPTIX_H__ */